coyote6
Adventurer
Vrylakos said:Actually, I think in Champions/Hero, the Iron Golem would have a Vulnerability disadvantage of some kind to reflect it's weakness in the face of hot/cold attacks.
If a GM didn't think to write this up in the Golem's stats, it's the GM's problem/limitation, not the system's.
I played Champions for quite a while (for a couple of years, nothing but Champions, nearly every week); probably longer than I played AD&D, actually. I think I got to be pretty good at "thinking Champions" and creating characters.
However, if you can't "think Hero" -- whether due to inexperience, or just inability (people think in different ways, and have difficulties with different modes) -- making a character is a pain in the butt.
I got tired of it -- deciding whether X's laser was an EB, RKA, ALD, NND, Flash, with which Advantages & Limitations; deciding whether the golem was Vulnerable to some wacky combo of powers; deciding whether someone's powers were best/most cheaply expressed as an EC, a multipower, a VPP, a trained monkey, or what. And, for whatever reason, my group tended to think and speak in game terms -- to create a character, one needs to think like that, and for us, it tended to carry over to play. So, wizards didn't cast their Baleful Hellblast, they blasted a guy with their EB.
Even when someone did manage to say "Baleful Hellblast", they'd have to tell me what it was anyways, 'cause remembering the abilities of 4-5 PCs & a half dozen NPCs is enough trouble, nevermind remembering their cute individualized names.

So, I just got tired of "thinking Hero".
I still like Hero, am happy to see it come back, and will get Hero 5e (probably before I can really afford it

And arguing about it -- it's so passe, so 20th Century.
