[OT]Morrowind - Elder Scrolls III

Creamsteak

Explorer
I just got Morrowind and although my video card barely handles the game (getting 35 fps indoors and 25 outdoors) it still has a lot to offer. I enjoy the custom class model it uses, which makes things easy to understand and allows me to basically make any character I want. The races are interesting, with Drow outnumbering humans 3 to 1, and the incredible grace of the Khajit being interesting concepts. The combat system favors spellcasters and ranged attackers, and sometimes buggy terrain can allow a person to decimate entire villages with a crossbow.

The classes the game provides are a good basis for experiments. They provide a lot of ideas, and they did pick out some usefull combinations. I, however, choose to custom class every character. The best trait in the game is the acrobatics skill (and that scroll of icacian flight is the funniest spell ever). With a decent rank in acrobatics and a strong ranged weapon you can kill any enemy by just jumping into a bugged ceiling and getting stuck over everyones head. That would take away from the game... if it wasn't for all the stealing that bugged terrain gives you access to. You can pick locks through walls, and take items from behind people: as long as you have a wall between you and him.

The races are rather stagnant, and provide only a few race/class combinations that are really great. Spellcasters normally would play a Drow or High-Elf for thier extra points in destruction. Orcs make great axe knights, and Imperials can coerce anyone to do anything (once per day). Generally the game doesn't have too many races to pick from.

The spellcasters primary advantage: they never miss. Bows and melee weapons miss about half of the time, costing you in most situations. It also favors spellcasters for thier ability to pick locks, destroy people, and get anywhere faster than normal characters. The only dissadvantage: the mages guild is the most difficult guild to attend. Not really a problem, if your character can handle the simple tasks of the thieves guild.

What did other people think?
 

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For those who tried both, how does it stack up against Dungeon Siege? I had a chance to buy either. I went with Dungeon Siege, but I would like to try Morrowind real soon.
 

Bonehoard Taffer said:
For those who tried both, how does it stack up against Dungeon Siege? I had a chance to buy either. I went with Dungeon Siege, but I would like to try Morrowind real soon.

Apples and oranges. They are both set in a medieval fantasy world, but thats where the similarities end.
Dungeon Seige is a top down hack-and-slash game with no real story to it. Basically its just a fancy 3d Diablo clone(have you played diablo?) in which you can form a party of adventurers and go kill endless endless.....ENDLESS......amounts of monsters for phat lewt.

Morrowind is a first-person perspective RPG in which you only play one character, but there's alot more to do than just bash things. There is a deep, open-ended storyline that involves lots of investigation and exploration. Its like adventuring in a virtual world. Drawback...it does get boring at times, talking to all the NPCs and slogging through all the books of background material you find throughout the world. Plus the sheer size and open-endedness of the world can be overwhelming. I've heard it compared toa single player Everquest, but with good graphics. Which brings me to another drawback: no multi-player, but that was by design.

It all depends on what you're looking for. If you want a mindless, beer-and-pretzels hack-fest, go Dungeon Siege. If you want something deeper, play Morrowind.
 


Every review of MW pointed in the direction of single person Everquest.....

I was tempted to buy this game until I started reading the reviews and reading some of the morrowind boards.

The detractors complained about the wide open structure of the game. While the defenders praised the open structure. I then thought about how I wanted to spend my time and decided that wandering ther wilderness with a minimal of guidance was not really what I was after.......

I do have dungeon siege and enjoy it, but don't be fooled, it is pure hack & slash - little thought involved.
 

HAHA, way more than Everquest.




RPGDOT (PC) - REVIEW
Score: 97%
RPGDot Platinum Award


IGN (PC) - REVIEW
Score: 9.4
IGN.COM Editor's Choice Award


Games Domain - REVIEW
Score: 4 1/2 Stars
Top Game Award


GameZone (PC) - REVIEW
Score: 9.3
Editor's Choice Award

ActionTrip (PC) - REVIEW
Score: 91%
Editor's Choice

ZenGamer (PC) - REVIEW
Score: 10/10
Gold Zen "Must Buy" Award

AllOutGames (PC) - REVIEW
Score: 93%
AOG Seal of Approval Award


WorthPlaying.com (PC) - REVIEW
Score: 9.0
Worthplaying Editor's Choice Award

spinXero.com (PC) - REVIEW
Rating: A
"The more I play this game the more I WANT to play..."

MyGamer (PC) - REVIEW
Score: 92% -- 4 1/2 stars
"Overall, the graphics are amazing. Even to the extent that I just took a stroll down a path outside a city and I decided to take screenshots of the beautiful scenery!"

Pregaming.com (PC) - REVIEW
Score: 9
"...Elder Scrolls III is one of those games that just visually takes your breath away."

GameSpy (PC) - REVIEW
Score: 89%
"Morrowind's free form style of play, allowing you to take any path you like, combined with excellent visuals is a recipe for role-playing nirvana."
 

&nbsp&nbsp&nbsp&nbsp&nbsp How does Morrowind compare with what we know so far of Neverwinter Nights (which should hit stores sometime next month)?


-G
 

Again, Apples and Oranges.

Morrowind is a first-person single player RPG. You create a character, and then explore the world. You can follow the main story-quest, which is laid out for you, or you can choose your own way, ignoring it if you choose. Most quests have multiple solutions, and your actions have consequences. NPCs react to you based on things you've done, and how you've done them. Example: At the start of the game, you can find a magic ring hidden by the town guards in a barrel. A moment later, you meet the person who had the ring stolen from him. You can give him the ring, and he'll befriend you (and his friend just happens to be the local shopkeeper who'll give you large discounts, since you're a friend to the elves and an honest person). Keep the ring, and you've got a starting magic item. Find a corpse just outside of town, and you can loot the tax collector's body for 200 gold. Report it to the magistrate, and he'll take the 200 gold, but tell you to bring his killer to justice for 500 gold.

Neverwinter Nights, on the other hand, is an 3rd-person multiplayer RPG, designed to simulate the D&D 3E experience. The emphasis is on group dynamic, and unlike Morrowind, can be controlled and superceded by a DM, who can run modules in real-time, if he chooses. It can be like Morrowind, but with a different emphasis. There is a single-player game, but it's not organized in the same-way. It is designed around limited campaigns and fixed modules. Unlike Morrowind, you're not expected to stray too far from the path, and if you do, you'll need a DM's help, AFAIK.
 


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