Creamsteak
Explorer
I just got Morrowind and although my video card barely handles the game (getting 35 fps indoors and 25 outdoors) it still has a lot to offer. I enjoy the custom class model it uses, which makes things easy to understand and allows me to basically make any character I want. The races are interesting, with Drow outnumbering humans 3 to 1, and the incredible grace of the Khajit being interesting concepts. The combat system favors spellcasters and ranged attackers, and sometimes buggy terrain can allow a person to decimate entire villages with a crossbow.
The classes the game provides are a good basis for experiments. They provide a lot of ideas, and they did pick out some usefull combinations. I, however, choose to custom class every character. The best trait in the game is the acrobatics skill (and that scroll of icacian flight is the funniest spell ever). With a decent rank in acrobatics and a strong ranged weapon you can kill any enemy by just jumping into a bugged ceiling and getting stuck over everyones head. That would take away from the game... if it wasn't for all the stealing that bugged terrain gives you access to. You can pick locks through walls, and take items from behind people: as long as you have a wall between you and him.
The races are rather stagnant, and provide only a few race/class combinations that are really great. Spellcasters normally would play a Drow or High-Elf for thier extra points in destruction. Orcs make great axe knights, and Imperials can coerce anyone to do anything (once per day). Generally the game doesn't have too many races to pick from.
The spellcasters primary advantage: they never miss. Bows and melee weapons miss about half of the time, costing you in most situations. It also favors spellcasters for thier ability to pick locks, destroy people, and get anywhere faster than normal characters. The only dissadvantage: the mages guild is the most difficult guild to attend. Not really a problem, if your character can handle the simple tasks of the thieves guild.
What did other people think?
The classes the game provides are a good basis for experiments. They provide a lot of ideas, and they did pick out some usefull combinations. I, however, choose to custom class every character. The best trait in the game is the acrobatics skill (and that scroll of icacian flight is the funniest spell ever). With a decent rank in acrobatics and a strong ranged weapon you can kill any enemy by just jumping into a bugged ceiling and getting stuck over everyones head. That would take away from the game... if it wasn't for all the stealing that bugged terrain gives you access to. You can pick locks through walls, and take items from behind people: as long as you have a wall between you and him.
The races are rather stagnant, and provide only a few race/class combinations that are really great. Spellcasters normally would play a Drow or High-Elf for thier extra points in destruction. Orcs make great axe knights, and Imperials can coerce anyone to do anything (once per day). Generally the game doesn't have too many races to pick from.
The spellcasters primary advantage: they never miss. Bows and melee weapons miss about half of the time, costing you in most situations. It also favors spellcasters for thier ability to pick locks, destroy people, and get anywhere faster than normal characters. The only dissadvantage: the mages guild is the most difficult guild to attend. Not really a problem, if your character can handle the simple tasks of the thieves guild.
What did other people think?