Skurge lives. Oh, yes, he lives!
http://www.wizards.com/dungeon/submit-to-dungeon.pdf
Skurge Dwarfbane, Male Troll Bbn3: CR 8; Large Giant; HD 6d6+36
(troll) plus 3d12+18 (Bbn); hp 101; Init +6; Spd 40 ft.; AC 18, touch 11, flat-footed 16 [[+7 natural, +2 Dex, –1 size]]; Atk +12 melee (1d6+6, 2 claws), +7 melee (1d6+3, bite) or +12/+7 melee (1d12+9/x3, greataxe) or +12/+7 melee (1d10+9 subdual, large sap); Face/Reach 5 ft. by 5 ft./10 ft.; SA rage, rend; SQ uncanny dodge, regeneration, scent (detects living creatures within 30 ft.); AL CN; SV Fort +14, Ref +3, Will +5; Str 23, Dex 14, Con 23, Int 6, Wis 10, Cha 6. Height 8 ft.
Skills: Jump +8, Listen +5, Spot +5. Feats: Alertness, Improved
Initiative, Iron Will.
Rage (Ex)

uring his rage, Skurge has the following statistics instead of those given above: +18 hp, AC 16 (touch 9, flat-footed 14); Atk +14/+14/+9 melee (1d6+8, 2 claws; 1d6+4, bite) or +11 melee (1d12+12/x3, greataxe) or +11 melee (1d10+12 subdual, large sap); SV Fort +16, Will +7; Str 27, Con 27. Skills: Jump +10. The rage lasts 11 rounds, after which time the troll is fatigued. Skurge can rage once per day.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the
opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Possessions:Greataxe with three gems embedded in the handle (500 gp, 100 gp, and 50 gp respectively), large leather sack containing six severed dwarf heads (can be used as a large sap, inflicting 1d10+9 points of subdual damage).