seasong
First Post
If you're looking at mine for guidance... ah, let's see, I've got good grammar, few spelling mistakes, and a good sense of the background culture. I wish more story hours had posts on the background interspersed
. I like the way my individual posts flow, although my overall writing is sometimes a bit erratic because of the post-by-post format and the fact that I normally write from work.
If I had more time, I would spend some quality time with Dictionary.com while I was writing, so I could make sure I use precisely the right words; I'd also love to improve the pacing, which would require writing more of it ahead of time, instead of just composing it in my head and then typing furiously when I have a few minutes.
Two gems that illustrate very different approaches:
Greybar's story hour is overall very good, although he hasn't gotten very far with it yet, and has only done a little bit
. He's also not pimping it much. I'd look to this as an example of how to set a scene, and structure your overall post.
Wulf Ratbane's old story hour demonstrates some good ways to hook a gaming audience, and he very nicely captures the feel of a lot of classic games. Where Greybar sets the scene, Wulf sets the characters. Avoid his passive voice, though
.
There's a ton of good story hours, of course
. I mean, PirateCat does an awesome job of portraying the process of adventuring, Sepulchrave has word use that I envy, Calibre has some cool, weird stuff... But a lot of what makes those good is hard to take lessons from, just specific case ideas.

If I had more time, I would spend some quality time with Dictionary.com while I was writing, so I could make sure I use precisely the right words; I'd also love to improve the pacing, which would require writing more of it ahead of time, instead of just composing it in my head and then typing furiously when I have a few minutes.
Two gems that illustrate very different approaches:
Greybar's story hour is overall very good, although he hasn't gotten very far with it yet, and has only done a little bit

Wulf Ratbane's old story hour demonstrates some good ways to hook a gaming audience, and he very nicely captures the feel of a lot of classic games. Where Greybar sets the scene, Wulf sets the characters. Avoid his passive voice, though

There's a ton of good story hours, of course
