Four MEKTON players, not counting me?
Shouldn't I count as a .5 or something?
Four MEKTON players, not counting me?
Retreater said:Thanks for the contributions, everyone. It's easy for some of these games to kind of fall through the cracks when my FLGS carries nothing but WotC.
I'm pretty open on trying new games.
Basically what's I'm looking for is (in no particular order):
1. Something that's in print; I don't want a PDF rule book
2. More or less rules-lite (in comparison to D&D 3.5)
3. Something that would be affordable to get started with (don't want to have to buy a lot of books, just in case it doesn't catch on with my group)
4. Not minis centric
5. A system that can accomodate different genres (the pure fantasy of D&D is getting old)
As far as the Buffy/Firefly games go, how well would they work if I've never seen an episode of the TV shows? In fact, I don't know for certain if any of the 7 people who regularly game with me have seen either program.
You are now dead to me.
Jhaelen said:Umm ??? I can hardly think of two systems that are more different than Ars Magica and D&D.
I've never played in an Ars Magica game that was even remotely similar to a typical D&D session. Combat in Ars Magica is almost non-existent and if it happens, it's very quick and simple and very deadly (for the grogs, that is...).
Even roleplay-heavy sessions in D&D hardly ever take place without combat and if it happens it's the session's high point, being very tactical and taking ages.
thedungeondelver said:
Four MEKTON players, not counting me?
I'm scared!![]()