Here is a situation on my hex map:
[sblock=Hex 06.15]
06.15 RESOURCE - FARMS - LEVEL 4
344 people farming, mostly evil
The farmers here - refugees from the south - found some good
land and built some defenses against the ogres in the hills.
This lasted for some time, but Gor, the ogre chieftain in 03.15,
recognized a weak point in the wall and smashed it down. The
ogres sacked the town; those they didn't eat they took as
slaves. Many people escaped, but they were hungry and had no
place else to go, so they returned to the town, hoping the ogres
would ignore them long enough for the wall to be rebuilt.
The ogres ignored them. The hobgoblin slaver band known as the
Bloodreavers didn't. The hobgoblins, being the mercenary types
that they are, cut a deal with the town's leader (a man named
Voav Anters): let us use this town as an outpost for slave
trading, from Thunderspire to the Ogrefest Hills and beyond, and
we'll keep the ogres off your backs.
The deal wasn't one they could refuse and they let the
Bloodreavers use the village as a base. Now there is a small
hobgoblin garrison of 13 hobgoblins (5 soldiers, 5 archers, 1
warcaster and his 2 soldier bodyguards) and their leader, a
hobgoblin fleshcarver named Yuk Zov. They've built formidable
fortifications, including a ditch, a rampart, a palisade with
two gates, and 3 watchtowers.
Voav Anters and the humans are poorly-treated by the hobgoblins,
but without their protection the ogres will ravage their village
again. They will fight alongside their inhuman masters.[/sblock]
The ogres in hex 03.15 - hmm, I haven't detailed their numbers yet, but there are around 45 of them, led by an ogre warhulk (Gor). Depending on the PC's level, straight-up fighting is likely to get the PCs, the village, or both wiped out.