Ah yes there is a Beowulf TTRPG too!But I'm thinking less Vance and more Beowulf,
By Handiwork Games.
Ah yes there is a Beowulf TTRPG too!But I'm thinking less Vance and more Beowulf,
And one using Fudge.And you have at least one D&D 5e compatible game based on Wizard of Oz
Any Burroughs DNA?While it’s not based on one book or even one writer, Space:1889 is grounded in and extrapolates from the writings of HG Welles and Jules Verne.
Call of Cthulhu works because of Lovecraft's focussed descriptive style and detailed imagination. Imagine horror RPGs based on J G Ballard, Angela Carter, or William S Burroughs . . .(Edgar Rice, that is. William S. would be weird.)
Space: 1889 has nothing to do with the Burroughs John Carter (A Princess of Mars, etc.) stories, does it? I've never heard of any connection there.The John Carter Series has both Space: 1889 from GDW and now published by some other company, and the official John Carter of Mars 2d20.
THAT matches my recollection.While it’s not based on one book or even one writer, Space:1889 is grounded in and extrapolates from the writings of HG Welles and Jules Verne.
It slipped my mind because the Verne/Welles influence is so strong and part of the core, but the way Mars was handled was VERY Burroughs. There’s “wild” and civilized Martians. Their cities are big, there’s canals. They have flying ships thanks to “liftwood”- as opposed to the Terran aether propellers.Any Burroughs DNA?
(Edgar Rice, that is. William S. would be weird.)
Could you expand on that? Are there analogues to the red, green (etc) martians?It slipped my mind because the Verne/Welles influence is so strong and part of the core, but the way Mars was handled was VERY Burroughs.
I expanded a bit in my edited post, above.Could you expand on that? Are there analogues to the red, green (etc) martians?
Hmm. None of that seems very similar to Burroughs' martians, other than there being a savage type which raids the others.I expanded a bit in my edited post, above.
The wild and civilized martians are very similar, but the wild ones have gliding membranes and a gland that produces the same anti-gravity chemicals as found in liftwood. This means they’re the only Martians with the power of unassisted flight. They also have fully prehensile feet.
This link gives you more.
I was thinking less in terms of physical attributes, but rather the overall cultural dynamics and the flying ships.Hmm. None of that seems very similar to Burroughs' martians, other than there being a savage type which raids the others.
Burroughs' Green Martians are much bigger and taller and a different species (hexapedal, even!) from the "civilized" Martians, and have/use no flying technology. Unlike all the smaller Martian races in the John Carter stories (the most common/dominant Red, the reclusive Yellow and reclusive, piratical Black, or the Holy Therns), which all extensively use flying ships.
Having big cities and canals was common speculation predating either author, as I recall.
Hexapodia as the key insightBurroughs' Green Martians are much bigger and taller and a different species (hexapedal, even!)
Isn't that last one Over the Edge?Call of Cthulhu works because of Lovecraft's focussed descriptive style and detailed imagination. Imagine horror RPGs based on J G Ballard, Angela Carter, or William S Burroughs . . .
Don't know - I've only played one session of Over the Edge, and it didn't seem weird enough for William Burroughs, but that could have been the GM.Isn't that last one Over the Edge?
There is a setting supplement for Pendragon that is specifically Beowulf era Norse: Land of Giants.But I'm thinking less Vance and more Beowulf,
A few references to Sinbad - Arabian Sea Tales (Better Games), Mazes and Minotaurs (Ollie LeGrand). M&M is free in PDF, and a genuinely old-school feel, not quite D&D knockoff. Heavily Greek themed.Sinbad.
Several, actually. The two that come to mind are Hong Kong Action Theater (White Wolf) and Feng Shui (and its second ed, Feng Shui 2). I've got FS & FS2, and have run FS2. I don't find it hard to run, but I do find it hard to write adventures for. I've never read HKAT.I've heard there's an RPG based directly on old Hong Kong Kungfu movies.
The flying ships, the 3 kinds of martians, and a number of other thematic elements...Space: 1889 has nothing to do with the Burroughs John Carter (A Princess of Mars, etc.) stories, does it? I've never heard of any connection there.