I found one of the worst parts of character death in D&D is the whole element of getting raised.
What I mean is, being able to raise dead characters means that the drama of dying isn't quite so dramatic, especially at higher levels. There is no weeping or dramatic funereal orations. Instead, its replaced with the intense frustration of losing a character level. What could have been a dramatic, fantastic roleplaying moment is instead reduced to a depression brought on by increased character impotence.
Unfortunately since the game is designed to a degree around the ability for higher level character to get raised as necessary, it makes to make access to those spells too difficult, since its something that hurts the PCs but not the bad guys, for the most part.
What I mean is, being able to raise dead characters means that the drama of dying isn't quite so dramatic, especially at higher levels. There is no weeping or dramatic funereal orations. Instead, its replaced with the intense frustration of losing a character level. What could have been a dramatic, fantastic roleplaying moment is instead reduced to a depression brought on by increased character impotence.
Unfortunately since the game is designed to a degree around the ability for higher level character to get raised as necessary, it makes to make access to those spells too difficult, since its something that hurts the PCs but not the bad guys, for the most part.