RhaezDaevan
Adventurer
Since my ideas for an aberrant bloodline aren't jelling quite as well as I'd like and I've gotten good feedback on the fey bloodline, I've decided to take a second stab at it.
Fey Bloodline V.2
Fey Ancestor
Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate with plants and animals, but can only pass basic ideas and feelings back and forth.
Fey Spellcaster
At 1st level, your fey heritage makes your illusion and enchantment spells more potent. If a target of your illusion or enchantment spells fails their save to resist its effects, they have disadvantage on the next saving throw they make. Spells that allow a save each turn to end an effect aren’t affected by this ability. (Or else every save after the first would be at disadvantage).
Fey Transposition
Starting at 6th level, on your turn, you may spend 1 sorcery point to teleport half your base walking speed (round down) instead of moving normally. This distance can be increased to your whole base walking speed by spending 2 sorcery points instead of one.
Improved Fey Spellcaster
Starting at 14th level, if a target of one of your enchantment or illusion spells makes their save to resist the spell’s effect, you regain a number of sorcery points equal to half the spell’s level (round down). This ability cannot give you more sorcery points than the maximum you can have for your sorcerer level.
One With The Fey
Starting at 18th level, you are transformed into a fey creature. You are now considered a fey for all spells and effects (making you immune to hold person, but can be affected by hold monster for example). You no longer age and are immune to aging effects. You can go twice as long as normal without air, food or drink, and no longer need to sleep.
Is this more in line with people's tastes?
Fey Bloodline V.2
Fey Ancestor
Your fey heritage lends you some of the benefits of your ancestors. At 1st level, when not wearing armor, your base walking speed is increased by 10 feet. Additionally, you can communicate with plants and animals, but can only pass basic ideas and feelings back and forth.
Fey Spellcaster
At 1st level, your fey heritage makes your illusion and enchantment spells more potent. If a target of your illusion or enchantment spells fails their save to resist its effects, they have disadvantage on the next saving throw they make. Spells that allow a save each turn to end an effect aren’t affected by this ability. (Or else every save after the first would be at disadvantage).
Fey Transposition
Starting at 6th level, on your turn, you may spend 1 sorcery point to teleport half your base walking speed (round down) instead of moving normally. This distance can be increased to your whole base walking speed by spending 2 sorcery points instead of one.
Improved Fey Spellcaster
Starting at 14th level, if a target of one of your enchantment or illusion spells makes their save to resist the spell’s effect, you regain a number of sorcery points equal to half the spell’s level (round down). This ability cannot give you more sorcery points than the maximum you can have for your sorcerer level.
One With The Fey
Starting at 18th level, you are transformed into a fey creature. You are now considered a fey for all spells and effects (making you immune to hold person, but can be affected by hold monster for example). You no longer age and are immune to aging effects. You can go twice as long as normal without air, food or drink, and no longer need to sleep.
Is this more in line with people's tastes?