Other ways to solve skills?

Danyael said:
It looks that these methods are all variants of what I originally posted, except for LostSoul's explanation. This might be the way to reduce "dice pools" in a lot of systems, eh? I think I'll go in that direction. Any other way to reduce "10d10" in these sort of systems?

Sorcerer does something where you still roll xd10 (or whatever dice you want to use, by d10s are default), but you only look at the highest numbers.

Let's say I roll 9, 8, 6, 6, 4.
You roll 10, 3, 2, 1, 1.

You win with 1 success, because that 10 is higher than any of my rolls.

Or if I roll 7, 6, 6, 2, 2.
And you roll 9, 8.

You win with 2 successes because your two dice are higher than my highest roll.

Prime-Time Adventures uses a really simple system. You get a number of cards equal to your "Screen Presence" for the "episode" (the session). Then you can add a card if you spend "Fan Mail", or if you have a trait (an edge or connection) that applies. Other people can add Fan Mail for you or for the GM. The GM spends a number of "budget points" (which end up as possible fan mail that players can divvy out whenever they feel like it, but only to other people).

When you flip over the cards, you cound red cards as points. Whoever has the most points gets what he wanted.

Whoever gets the highest card gets to narrate what happens.
 

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arscott said:
Seventh Sea has an interesting variation wherein the number of dice you roll is equal to attribute + skill, but you only get to keep attribute's worth. It works a bit like the 4d6 drop one for D&D ability generation in that it alters the probibility curve without affecting the range of results.

R&K - Roll and keep system. Legend of the Five Rings uses that as well. Generally, you roll x amount dice, but only keep y. That's expressed as xky. It's all d10s. For skills, it's usually Roll Trait + Skill, and only keep your Trait. Other things might use your school rank (something more or less your class level) and Ring (the core of a character is expressed as 5 elemental Rings, and 4 of those are made up of two traits each. The fifth is Void, which is a special case.) . Of course, there's all sorts of thigns that can add dice to your hand, either as rolled or as kept dice (or even both).

You add what your roll together to beat the TN (target number). if you roll a 10, it "explodes" - you roll again and add that to the 10, it counts as one die. Sometimes, it's more than 10s that explode (8s and 9s), and sometimes it doesn't explode at all (as in an unskilled roll)

If you want to do more than just accomplish your task - if you want to do something really glorious - you can raise: You add +5 to the TN and you accomplish more. You have to beat the new TN, though, you can't go half way. If you miss the higher TN, you miss the whole thing. There's always a limit to the number of raises you can take. Many techniques and circumstances give you free raises, which give you the benefits without raising the TN or counting against your number of raises. You can also use those free raises to lower the TN by 5

Say you want to cut down some ronin with your Katana. You use the Kenjutsu skill for that. Let's assume you have Agility 4, and 3 ranks in Kenjutsu. You roll 7 and keep 4, and that has to beat his TN to be hit: Reflexes x 5 + Armor + Other (let's say 5 x 3 + 3 for that Ashigaru Armour he scavenged somewhere). That's 7k4 against TN 18. Should not be too hard - especially since you have the Katana emphasis to your Kenjutsu skill (most bushi have), So you decide to raise twice for increased damage (which costs 1 raise and can be done several times)

You roll 10+3, 7, 1, 3, 8, 5, 6, keeping 13, 8, 7, 6, for a total of 34 - hitting the TN 28 with room to spare.

A katana's damage rating (DR) is 3k2, plus your strength as rolled dice. Your two riases could buy you 1k0 twice, or 1k1 once. Let's go for 1k1, so with your strength 2 you get 6k3, and decide to spend two void points for 2k2 extra, giving you 8k5.

You roll

10+4, 1, 1, 4, 8, 5, 7, 6, keeping 14, 8, 7, 6, 5, for 40 damage - devastating.

He has Stamina 4, but Willpower 2, meaning his Air Ring is only 2. that means he has 4 wounds per wound level except for out, which is 10. That's 38 total. The Ronin drops from the single stroke.
 

Danyael said:
Come on ppl! Are you tired of using your noodles!? There's gotta be a new way to approch dice rolling when determining skill!


Danyael,

There are a lot of people kindly responding to your request - if you want them to continue you'll quit being rude.

I notice that you've not actually contributed anything to this thread yet yourself. Why don't you be a bit more open about what you are interested in? Otherwise, I have to say that this is starting to look like a trolling attempt.

For instance, I notice in another thread that you are 'designing a medieval system'. Are you looking for people to help you come up with a skills system for that? It would be much better to be open about it if you are.

Regards
 

PoP system

or Percent Off Percent, the only system you need

I have 80% attack, you have 30% defence so I need to roll under 56% to hit you (you take off 30% of 80%)
Works for I have 60% hide you have 50 % perception (I need to roll under 30% to sneak up on you)
You have 50% armour, I do 20 points damage (you take 10 points!)

Put it all in a table of 0-100 by 0-100 and you have table with 10,000+ combinations. Lurvely if u like numbers!!
 

Plane Sailing...

The reason I can't post as repeatedly as I want is too large to explain, and I've got so little time to go for I want that you can already see the results. Now, you ARE right, I should open up a little and share some of my thoughts. Again, I'm sorry I don't have time. When I do, I'll fill up this post as much as I can. The main reason of both my posts is to know the people in the hobby well. IMO, a lot of you are shifting (or already did) to narrative systems.

I've been in d20 and AD&D for long, and I'm pretty informed about storyteller, ars magica, true20 (good one), shadowrun, myriad (<<<Check this one out. It's free in RPGNow) and I don't know what else. To be very sincere with all of you guys, this is to analyze all the systems you like (would you post a system you don't?) and start blending them.

'Til now, there's a lot of diverse information here, as expected, but if you look carefully, you can see in the dark. I'll explain myself later. Back to hell. :\
 

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