Noldor Elf
First Post
Purpose of these modifications to the core rules is increase the options of players when they develope they character and encourage on-the-fly leveling instead of creating a full 20 level plan beforehand.
Feats:
1.) All characters receive one extra feat, which can be taken at any level up during characters developement.
2.) At levels 5, 7 and 10 characters receive a feat that can be selected from the following list (feats marked with * are homebrew and listed at the end of the post):
Skill focus (any), Iron Will, Lightning Reflexis, Great Fortitude, all +2 to two skills feats, all +1 to save & +2 to skill feats, New Favoured Weapon*, Favoured Spell, other feats at DM's approval (feats with limited mechanical effect and strong connection to characters personality and events)
New Feats:
New Favoured Weapon
Requirements: Weapon Focus (any), For the last level, character must have used different type of weapon than what the character has the weapon focus for
Benefit: You can change feats Weapon Focus and Weapon Specialization from their original target to the weapon you have used for last level.
Favoured Spell
Requirements: Ability to cast spells
Benefit: Choose one spell that can be up to one level lower than the highest spell level you can cast. You cast that spell with +1 csater level
Races
1.) All races have favoured class: Any except humans who have favoured class: All, meaning that humans can never receive multiclassing penalties.
2.) To compensate loss in favoured class, half-elfs gain Cosmopolitan feat for free at the first level.
Prestice Classes
1.) All mechanical PrC requirements are replaced with DM's story based consideration.
Campaing will most likely start at level 5.
Do you think that these house rules are balanced?
Feats:
1.) All characters receive one extra feat, which can be taken at any level up during characters developement.
2.) At levels 5, 7 and 10 characters receive a feat that can be selected from the following list (feats marked with * are homebrew and listed at the end of the post):
Skill focus (any), Iron Will, Lightning Reflexis, Great Fortitude, all +2 to two skills feats, all +1 to save & +2 to skill feats, New Favoured Weapon*, Favoured Spell, other feats at DM's approval (feats with limited mechanical effect and strong connection to characters personality and events)
New Feats:
New Favoured Weapon
Requirements: Weapon Focus (any), For the last level, character must have used different type of weapon than what the character has the weapon focus for
Benefit: You can change feats Weapon Focus and Weapon Specialization from their original target to the weapon you have used for last level.
Favoured Spell
Requirements: Ability to cast spells
Benefit: Choose one spell that can be up to one level lower than the highest spell level you can cast. You cast that spell with +1 csater level
Races
1.) All races have favoured class: Any except humans who have favoured class: All, meaning that humans can never receive multiclassing penalties.
2.) To compensate loss in favoured class, half-elfs gain Cosmopolitan feat for free at the first level.
Prestice Classes
1.) All mechanical PrC requirements are replaced with DM's story based consideration.
Campaing will most likely start at level 5.
Do you think that these house rules are balanced?