Jack7
First Post
"Don’t make something unless it is both necessary and useful; but if it is both necessary and useful, don't hesitate to make it beautiful."
Shaker proverb
What, exactly are the most fundamental elements of good game design?
Hussar's thread on Game Designers has led me to consider a series of questions about game design and what constitutes good game design. These questions are probably mostly concerned with good game design as referring to Role Playing Games, but should be applicable to most any type of game, RPG, video and computer game, Virtual Reality simulations, Alternative Reality Games, even some board and card games.
What are the most fundamental elements of good design?
What level of authority or influence should a designer wield over his game?
What makes for a good design?
What makes for a poor design?
What are good game design theories?
What are poor game design theories?
What kind of person makes a good designer?
Feel free to ask or answer any other question related to this general set of ideas. But I guess what I'm really driving at is this: what are the best principles to employ in design, and why?
Shaker proverb
What, exactly are the most fundamental elements of good game design?
Hussar's thread on Game Designers has led me to consider a series of questions about game design and what constitutes good game design. These questions are probably mostly concerned with good game design as referring to Role Playing Games, but should be applicable to most any type of game, RPG, video and computer game, Virtual Reality simulations, Alternative Reality Games, even some board and card games.
What are the most fundamental elements of good design?
What level of authority or influence should a designer wield over his game?
What makes for a good design?
What makes for a poor design?
What are good game design theories?
What are poor game design theories?
What kind of person makes a good designer?

Feel free to ask or answer any other question related to this general set of ideas. But I guess what I'm really driving at is this: what are the best principles to employ in design, and why?