James Gasik
We don't talk about Pun-Pun
There is a degree of OOC knowledge that is necessary to make the game run smoothly. DM's who refuse to let people even use game terminology at the table are shooting themselves in the foot- maybe it breaks your immersion, but I'm reminded of the +1 sword problem.
You find an unidentified magic sword. You decide to use it. Maybe it's cursed, but maybe it's better than what you had, so you take a chance. The DM doesn't want to give you it's stats for free, there is a cost for this, be it the Identify spell, a Sage, or a Bard.
Fine. You then say, every time you attack: "I hit this AC plus or minus whatever the sword does. I do this damage, plus or minus whatever the sword does."
I've yet to see a DM yet who doesn't capitulate and say "Dear Sweet Pholtus, it's a +1 sword, ok? Are you happy now?!"
What degree of OOC knowledge is acceptable and what isn't has to be hammered out by the group, but I tend to err on "if steam starts pouring out of the DM's ears, and his eye starts twitching, maybe we'd better stop metagaming and start roleplaying".
You find an unidentified magic sword. You decide to use it. Maybe it's cursed, but maybe it's better than what you had, so you take a chance. The DM doesn't want to give you it's stats for free, there is a cost for this, be it the Identify spell, a Sage, or a Bard.
Fine. You then say, every time you attack: "I hit this AC plus or minus whatever the sword does. I do this damage, plus or minus whatever the sword does."
I've yet to see a DM yet who doesn't capitulate and say "Dear Sweet Pholtus, it's a +1 sword, ok? Are you happy now?!"
What degree of OOC knowledge is acceptable and what isn't has to be hammered out by the group, but I tend to err on "if steam starts pouring out of the DM's ears, and his eye starts twitching, maybe we'd better stop metagaming and start roleplaying".