Has anyone heard, seen, or done spell research in-game which makes a virtual copy of a spell which takes a standard or swift action to cast, and then made a near twin of it which takes longer to cast or requires more to up the spells power and/or reduce it's spell casting requirements?
Change casting a standard action spell (Rumor has that at six seconds.) to making it take a full minute or longer.
Reasons to do so:
To lower it's spell level. (Level 4 spell becomes a Level 3 or less.)
Increase it's duration.
Increase it's power.
Remove need for components or foci.
Etc...
Methods to do so:
Increase casting time.
Add components or foci.
Add conditional requirments. (Day, night, full moon, etc...)
Etc...
I'd expect cities to have such spells.
Healing, repair, scrying, household luxuries, etc...
Would it badly screw up game balance?
Change casting a standard action spell (Rumor has that at six seconds.) to making it take a full minute or longer.
Reasons to do so:
To lower it's spell level. (Level 4 spell becomes a Level 3 or less.)
Increase it's duration.
Increase it's power.
Remove need for components or foci.
Etc...
Methods to do so:
Increase casting time.
Add components or foci.
Add conditional requirments. (Day, night, full moon, etc...)
Etc...
I'd expect cities to have such spells.
Healing, repair, scrying, household luxuries, etc...
Would it badly screw up game balance?