Two possibilities:
Solace, Rogue 3
[sblock=Story]

When she was expelled from heaven, she was still a girl, and no one ever told her what she had done wrong. Or maybe they did, and she was too young to understand. She suffered indignities those early days, with no name and no city to claim her. She was sold, as many foundlings are, to a merchant. The half-orc that bought her, a foul-mouthed and avaricious brute named Bronck, was a small-time tanner, and so the rest of her childhood was scented with piss, curing the skins that she would flay for her master. He was not substantial enough even to be noticed by the guilds, and so they worked alone. Among the indignities she suffered was scraping the basins that cured the leather, but it was standing in them, orange-yellow grime caked under the nails of her exquisite fingers, that her voice would resonate most beautifully. And in the evening, when Bronck was collapsed from his drinking,, she would begin to sing to herself, softly, hoping that her voice could brighten the darkness that was inside her.
Years passed. One day, Bronck just didn’t return (dead in a ditch? killed by debtors? she didn't know), and Solace left his small home, to which she had no lingering affection, to find her place. She knew a trade, which she could practice and free of the narrow-minded profiteering of her former master. When she met Kamael, another like her, with his bizarre tale of kinship and shared exile, she had no way to test it. And yet he spoke a tongue that she half-remembered from her childhood, a language whose warm reassuring sounds somehow showed more melody than she had believed language was capable of. Wary at first, and even suspicious that it was he who had removed, or murdered, Bronck. Yet with Kamael her life was undoubtedly improved. She soon qualified for a formal apprenticeship and guild membership, her work for exceeding Bronck's in its delicate workmanship. She was quick with a knife, and didn’t mind the hazards of flaying and curing – there were so many scars on her small hands already. And she was just beginning to trust Kamael, and the tale of their lost brother, when this happened. [/sblock]
[sblock= Solace, Level 3]
LG Aasimar Swashbuckler 3
Abilities:
STR 8 (-1) [0]
DEX 14 (+2) [7] Save +4
CON 12 (+1) [5]
INT 12 (+1) [4] Save +3
WIS 14 (+2) [5]
CHA 16 (+3) [7]
Size M
Speed 30
AC 13
Init +5 (with Rakish Audacity)
Hit Points: 21 (3d8)
Proficiency bonus: +2
Proficiencies: light, simple and rogue weapons
Saves: Dexterity, Intelligence
Skills: Acrobatics, Perception, Stealth, Deception, Persuasion, Insight
Tools: thieves’ tools, leatherworker’s tools
Languages: Common, Celestial, Orc, Thieves’ Cant
Attacks:
Rapier, 1d20+4 to hit, 1d8+2 piercing damage
Background (trait): Guild artisan (guild membership) [**Guild membership happily swapped out for anything if it helps the story]
Race abilities:
* Celestial Resistance: resistance to necrotic and radiant damage
* 60’ darkvision
* Celestial Legacy:
- cast Light as cantrip [**no material component]
- cast Lesser Restoration, 1/long rest
Class abilities:
* Sneak Attack (with Rakish Audiacity) +2d6 if you hit with a finesse or ranged weapon, or another enemy is within 5’ of target and no disadvantage.
* Cunning Action: use bonus action to Hide, Disengage, or Dash
* Expertise (acrobatics and persuasion)
* Fancy Footwork: if you make melee attack, creature can’t make opp attack vs. you.
Feats
Skills
+6 (dex) Acrobatics [expertise]
+2 (wis) Animal Handling
0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception
0 (int) History
+4 (wis) Insight
+3 (cha) Intimidation
0 (int) Investigation
+2 (wis) Medicine
0 (int) Nature
+4 (wis) Perception
+3 (cha) Performance
+7 (cha) Persuasion [expertise]
0 (int) Religion
+2 (dex) Sleight of Hand
+4 (dex) Stealth
+2 (wis) Survival
Characteristics:
Personality: Solace appears cheery and trusting, but this is a mask that she wears. She has scars that she won’t talk about easily, and her opinion when offered can be cruel.
Ideal: Solace prizes grace and elegance, and can find beauty where it is not evident to others.
Bond: Solace has been found by Kamael, who claims to be her sibling. She wants this connection to be true, but she has been hurt so many times.
Flaw: Solace needs to prove herself, since she is haunted by self-doubt, believing she has lost a home she can't remember.
Equipment:
tanners tools, letter of introduction, travelers clothes, beltpouch with 15gp
rapier, short sword, leather armor, two daggers, thieves tools, explorer's pack
[/sblock]
Speck, Barbarian 3
[sblock=story]
When the other foragers were earning their names, Eggswiper Six was learning to fence. Humans left all sorts of things in their barns, and if he could sell a saddle or a wheelbarrow as well as grab some dinner for him and the Queen, he’d be able to buy some lovely paprika and he’d eat better than everyone else. It was at that time that he was also learning to fence (why did Common use the same word for these two things? It made no sense). He was quick with a knife, quicker than most of his nestmates, and he would often draw bruises with the wooden blades they gave the tadpoles to practice with. But Eggswiper was soft, even if he was hard. As his nestmates thinned out (survival in a goblin nest is barely two in a dozen, making it to naming) the Queen noticed that he had killed none of his siblings. None of them! Three had killed over half. Six had the skills, but he also had a heart, and that doesn’t do for a budding gob.
Three was the first named, of course. Six was fast, and served the Queen well, but he had a more discerning palate than she, and his heart was never committed to the brood. His time amidst the humans had corrupted him, and he had learned “mercy” and “personal property” and other surface concepts that disrupt the flow of a smoothly-run goblin brood. When he was named, it was an insult – Speck. The smallest, most least substantial crumb of a thing. But the name meant he could go, and so he was finally off. Not to start his own nest, find a new Queen. Speck went back to the surface world. He liked it on the surface.
[/sblock]
[sblock=Speck, level 3]
Speck
N Goblin Totem Barbarian
Level 3
Abilities:
STR 6 (-2) [racial]
DEX 17 (+3) [9 racial]
CON 15 (+2) [9]
INT 8 (-1)
WIS 14 (+2) [7]
CHA 10 (0) [2]
Size S
Speed 30
AC 15 (17 with shield)
Init +3
Hit Points: 32 (3d12)
Proficiency bonus: +2
Proficiencies: light and medium armor, shield, simple and martial weapons
Saves: STR, CON
Skills: acrobatics, stealth, survival, perception
Tools: cookery tools, thieves' tools
Languages: Goblin, Common
Attacks:
Rapier, 1d20+5 to hit, 1d8+3 piercing damage
Shortsword, 1d20+5 to hit, 1d6+3 piercing damage
Background (trait): (custom) Eggswiper
* Stealth, Acrobatics
* Artisan tools, thieves' tools
* Trait: Discovery (as Hermit)
* Equipment (as Folk Hero)
Race abilities:
* +2 dex/-2 str (included above)
* 60’ darkvision
* Nimble escape: disengage/hide as a bonus action
Class abilities:
* Rage: 3/long rest
-- enter rage as bonus action
-- lasts for 1 minute or I end a turn not having attacked or taken damage
-- advantage on str checks/saves
-- resistance to bludegeoning, piercing, and slashing damage
-- (bonus damage +2 if attack uses str)
* unarmored defense (10+CON+DEX+shield)
* (reckless attack)
* advantage on Dex saves vs. things I can see (traps, spells)
* spirit seeker: cast Beast Sense or Speak with Animals as ritual
* Totem Spirit: Eagle (disadvantage on opportunity attacks vs. me while raging; bonus action to dash) [**or Elk (+15’ move when raging; SCAG)?]
Feats
Skills
+5 (dex) Acrobatics
+2 (wis) Animal Handling
-1 (int) Arcana
-2 (str) Athletics
+0 (cha) Deception
-1 (int) History
+2 (wis) Insight
+0 (cha) Intimidation
-1 (int) Investigation
+2 (wis) Medicine
-1 (int) Nature
+4 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
-1 (int) Religion
+3 (dex) Sleight of Hand
+5 (dex) Stealth
+4 (wis) Survival
Characteristics:
Personality: Speck is unaware of his own limits. He will push himself, and push others, to ever greater things.
Ideal: Speck is selfish, but not greedy. He believes that making a name for himself will give him what he wants in life: a goblin queen that he can serve without too many rival mates.
Bond: As the runt of his litter, Speck was subservient to many others, biding his time. He will be devoted to anyone who praises him or acknowledges his abilities.
Flaw: Speck is not a good winner. He will gloat or brag or puff himself up.
Equipment: rapier, short sword, explorer's pack, four javelins.
Cooking tools (including paprika!), shovel, iron pot, common clothes, belt pouch with 10gp.
[/sblock]
Solace, Rogue 3
[sblock=Story]

When she was expelled from heaven, she was still a girl, and no one ever told her what she had done wrong. Or maybe they did, and she was too young to understand. She suffered indignities those early days, with no name and no city to claim her. She was sold, as many foundlings are, to a merchant. The half-orc that bought her, a foul-mouthed and avaricious brute named Bronck, was a small-time tanner, and so the rest of her childhood was scented with piss, curing the skins that she would flay for her master. He was not substantial enough even to be noticed by the guilds, and so they worked alone. Among the indignities she suffered was scraping the basins that cured the leather, but it was standing in them, orange-yellow grime caked under the nails of her exquisite fingers, that her voice would resonate most beautifully. And in the evening, when Bronck was collapsed from his drinking,, she would begin to sing to herself, softly, hoping that her voice could brighten the darkness that was inside her.
Years passed. One day, Bronck just didn’t return (dead in a ditch? killed by debtors? she didn't know), and Solace left his small home, to which she had no lingering affection, to find her place. She knew a trade, which she could practice and free of the narrow-minded profiteering of her former master. When she met Kamael, another like her, with his bizarre tale of kinship and shared exile, she had no way to test it. And yet he spoke a tongue that she half-remembered from her childhood, a language whose warm reassuring sounds somehow showed more melody than she had believed language was capable of. Wary at first, and even suspicious that it was he who had removed, or murdered, Bronck. Yet with Kamael her life was undoubtedly improved. She soon qualified for a formal apprenticeship and guild membership, her work for exceeding Bronck's in its delicate workmanship. She was quick with a knife, and didn’t mind the hazards of flaying and curing – there were so many scars on her small hands already. And she was just beginning to trust Kamael, and the tale of their lost brother, when this happened. [/sblock]
[sblock= Solace, Level 3]
LG Aasimar Swashbuckler 3
Abilities:
STR 8 (-1) [0]
DEX 14 (+2) [7] Save +4
CON 12 (+1) [5]
INT 12 (+1) [4] Save +3
WIS 14 (+2) [5]
CHA 16 (+3) [7]
Size M
Speed 30
AC 13
Init +5 (with Rakish Audacity)
Hit Points: 21 (3d8)
Proficiency bonus: +2
Proficiencies: light, simple and rogue weapons
Saves: Dexterity, Intelligence
Skills: Acrobatics, Perception, Stealth, Deception, Persuasion, Insight
Tools: thieves’ tools, leatherworker’s tools
Languages: Common, Celestial, Orc, Thieves’ Cant
Attacks:
Rapier, 1d20+4 to hit, 1d8+2 piercing damage
Background (trait): Guild artisan (guild membership) [**Guild membership happily swapped out for anything if it helps the story]
Race abilities:
* Celestial Resistance: resistance to necrotic and radiant damage
* 60’ darkvision
* Celestial Legacy:
- cast Light as cantrip [**no material component]
- cast Lesser Restoration, 1/long rest
Class abilities:
* Sneak Attack (with Rakish Audiacity) +2d6 if you hit with a finesse or ranged weapon, or another enemy is within 5’ of target and no disadvantage.
* Cunning Action: use bonus action to Hide, Disengage, or Dash
* Expertise (acrobatics and persuasion)
* Fancy Footwork: if you make melee attack, creature can’t make opp attack vs. you.
Feats
Skills
+6 (dex) Acrobatics [expertise]
+2 (wis) Animal Handling
0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception
0 (int) History
+4 (wis) Insight
+3 (cha) Intimidation
0 (int) Investigation
+2 (wis) Medicine
0 (int) Nature
+4 (wis) Perception
+3 (cha) Performance
+7 (cha) Persuasion [expertise]
0 (int) Religion
+2 (dex) Sleight of Hand
+4 (dex) Stealth
+2 (wis) Survival
Characteristics:
Personality: Solace appears cheery and trusting, but this is a mask that she wears. She has scars that she won’t talk about easily, and her opinion when offered can be cruel.
Ideal: Solace prizes grace and elegance, and can find beauty where it is not evident to others.
Bond: Solace has been found by Kamael, who claims to be her sibling. She wants this connection to be true, but she has been hurt so many times.
Flaw: Solace needs to prove herself, since she is haunted by self-doubt, believing she has lost a home she can't remember.
Equipment:
tanners tools, letter of introduction, travelers clothes, beltpouch with 15gp
rapier, short sword, leather armor, two daggers, thieves tools, explorer's pack
[/sblock]
Speck, Barbarian 3
[sblock=story]

When the other foragers were earning their names, Eggswiper Six was learning to fence. Humans left all sorts of things in their barns, and if he could sell a saddle or a wheelbarrow as well as grab some dinner for him and the Queen, he’d be able to buy some lovely paprika and he’d eat better than everyone else. It was at that time that he was also learning to fence (why did Common use the same word for these two things? It made no sense). He was quick with a knife, quicker than most of his nestmates, and he would often draw bruises with the wooden blades they gave the tadpoles to practice with. But Eggswiper was soft, even if he was hard. As his nestmates thinned out (survival in a goblin nest is barely two in a dozen, making it to naming) the Queen noticed that he had killed none of his siblings. None of them! Three had killed over half. Six had the skills, but he also had a heart, and that doesn’t do for a budding gob.
Three was the first named, of course. Six was fast, and served the Queen well, but he had a more discerning palate than she, and his heart was never committed to the brood. His time amidst the humans had corrupted him, and he had learned “mercy” and “personal property” and other surface concepts that disrupt the flow of a smoothly-run goblin brood. When he was named, it was an insult – Speck. The smallest, most least substantial crumb of a thing. But the name meant he could go, and so he was finally off. Not to start his own nest, find a new Queen. Speck went back to the surface world. He liked it on the surface.
[/sblock]
[sblock=Speck, level 3]
Speck
N Goblin Totem Barbarian
Level 3
Abilities:
STR 6 (-2) [racial]
DEX 17 (+3) [9 racial]
CON 15 (+2) [9]
INT 8 (-1)
WIS 14 (+2) [7]
CHA 10 (0) [2]
Size S
Speed 30
AC 15 (17 with shield)
Init +3
Hit Points: 32 (3d12)
Proficiency bonus: +2
Proficiencies: light and medium armor, shield, simple and martial weapons
Saves: STR, CON
Skills: acrobatics, stealth, survival, perception
Tools: cookery tools, thieves' tools
Languages: Goblin, Common
Attacks:
Rapier, 1d20+5 to hit, 1d8+3 piercing damage
Shortsword, 1d20+5 to hit, 1d6+3 piercing damage
Background (trait): (custom) Eggswiper
* Stealth, Acrobatics
* Artisan tools, thieves' tools
* Trait: Discovery (as Hermit)
* Equipment (as Folk Hero)
Race abilities:
* +2 dex/-2 str (included above)
* 60’ darkvision
* Nimble escape: disengage/hide as a bonus action
Class abilities:
* Rage: 3/long rest
-- enter rage as bonus action
-- lasts for 1 minute or I end a turn not having attacked or taken damage
-- advantage on str checks/saves
-- resistance to bludegeoning, piercing, and slashing damage
-- (bonus damage +2 if attack uses str)
* unarmored defense (10+CON+DEX+shield)
* (reckless attack)
* advantage on Dex saves vs. things I can see (traps, spells)
* spirit seeker: cast Beast Sense or Speak with Animals as ritual
* Totem Spirit: Eagle (disadvantage on opportunity attacks vs. me while raging; bonus action to dash) [**or Elk (+15’ move when raging; SCAG)?]
Feats
Skills
+5 (dex) Acrobatics
+2 (wis) Animal Handling
-1 (int) Arcana
-2 (str) Athletics
+0 (cha) Deception
-1 (int) History
+2 (wis) Insight
+0 (cha) Intimidation
-1 (int) Investigation
+2 (wis) Medicine
-1 (int) Nature
+4 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
-1 (int) Religion
+3 (dex) Sleight of Hand
+5 (dex) Stealth
+4 (wis) Survival
Characteristics:
Personality: Speck is unaware of his own limits. He will push himself, and push others, to ever greater things.
Ideal: Speck is selfish, but not greedy. He believes that making a name for himself will give him what he wants in life: a goblin queen that he can serve without too many rival mates.
Bond: As the runt of his litter, Speck was subservient to many others, biding his time. He will be devoted to anyone who praises him or acknowledges his abilities.
Flaw: Speck is not a good winner. He will gloat or brag or puff himself up.
Equipment: rapier, short sword, explorer's pack, four javelins.
Cooking tools (including paprika!), shovel, iron pot, common clothes, belt pouch with 10gp.
[/sblock]
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