Goober4473
Explorer
The pursuit system in OotA is kinda cool, but I thought I'd make it a bit more exciting, and clue the players in on the stress-inducing imminence of their capture.
Here's my plan: Give the players three cards, two representing scouts and one representing the main drow force. Each card has five pursuit track boxes, which increase/decrease as the original pursuit track did, plus the scouts advance an extra box every day. One set of scouts begins at 4 boxes, the other at 2 or 3, and the main force at 1 or 2. When a pursuer reaches 5 boxes, they overtake the PCs and a chase or combat happens. Since it's an encounter, each other pursuer also gets a box checked, so the very fast scouts should be encountering the players pretty constantly if they don't travel at a fast pace consistently, and each time they do, the main force advances a little bit faster.
I'm thinking perhaps the two sets of scouts shouldn't ever share a pursuit level, so I might have them leapfrog over each other if that would happen. And my plan is to have covering your tracks reduce only the pursuit track of the closest pursuer, as they pick up the trail again.
My plan is for the scout parties to be initially quite potent for the party's level, but they might be able to eventually start taking them out, though new scouts will take their place eventually.
What you you all think?
Here's my plan: Give the players three cards, two representing scouts and one representing the main drow force. Each card has five pursuit track boxes, which increase/decrease as the original pursuit track did, plus the scouts advance an extra box every day. One set of scouts begins at 4 boxes, the other at 2 or 3, and the main force at 1 or 2. When a pursuer reaches 5 boxes, they overtake the PCs and a chase or combat happens. Since it's an encounter, each other pursuer also gets a box checked, so the very fast scouts should be encountering the players pretty constantly if they don't travel at a fast pace consistently, and each time they do, the main force advances a little bit faster.
I'm thinking perhaps the two sets of scouts shouldn't ever share a pursuit level, so I might have them leapfrog over each other if that would happen. And my plan is to have covering your tracks reduce only the pursuit track of the closest pursuer, as they pick up the trail again.
My plan is for the scout parties to be initially quite potent for the party's level, but they might be able to eventually start taking them out, though new scouts will take their place eventually.
What you you all think?