"Out of the Frying Pan"- Book III: Fanning the Embers

OK. I failed my will save & took the link. No big spoilers, really, though I didn't look around much either. I did notice that Derreck's player is a woman & it made me think back to the old romance between Chance & Jana. At the time, I thought Chance was a PC. Now I know he was an NPC. I just wonder how that worked out. I've never seen an inter-character romance work at all. As in be interesting or detailed. I'm just wondering if you could make any comments on that.
 

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Session #46

“Mozek’s mother is a succubus,” Martin said in a low tone.

“A what?” Kazrack asked.

“A female demon sent to tempt men to do evil,” Jeremy answered for the watch-mage, and everyone’s head slowly turned to look at him. “What? You think I never listen to legends and warnings?”

He threw his hands into the air and marched away from where Martin sat surrounded now not only by books, but by Ratchis, Kazrack, Beorth, Belear and Captain Adalar.

Martin opened the large book with the color plates and showed one to his companions. It depicted a four-breasted, bat winged woman with a beautiful face, resting upon a divan of iron needles. She had a huge engorged belly and was being tended to by human women. A greenish scaled and horned baby seemed to be painfully crawling and pulling its way out of the demon-woman’s womb. She twirled a gold crown around one finger as she tilted her head back, mouth open. It was unclear if she was laughing or screaming.

Martin explained the accompanying text said that the off-spring of this ‘greater succubus’ and mortals can change shape and hide their demonic nature and be planted into ruling families and tribes to gain power in the mortal realm and wreak chaos.

Martin then looked sheepishly at Ratchis, “Uh, what tribe of orcs do you…uh, come from?”

“Why do you ask?”

“Because orcs are mentioned in one of these books by the man who built this place,” the watch-mage explained.

“Darksh,” Ratchis replied, his heavy lids narrowing.

“Oh.” Martin looked away.

“What is it?”

“A, uh… breeding program is mentioned, uh… with that tribe,” Martin cleared his throat. “It mentions intentionally breeding humans and orcs, and us sacrificing a certain number of the off-spring to the lost god.”

Ratchis did not respond, but a shadow seemed to come over his face.

“Lost god?” Kazrack asked.

“Rahkefet,” Martin whispered. “He is said to be a ram-headed god, son of Set.”

The dwarf looked at Beorth when the word ‘ram’ was mentioned, but he turned back to Martin. “Do any of the books say this foul wizard’s name who built this place?”

“No,” Martin replied. “But I have not have had time to read the books in detail. I have only skimmed over them and jotted down some notes of my own, and remember, I cannot decipher the gnomish notes in the margins.”

“Margins?” asked Ratchis.

“The empty space around the text in books,” Jeremy said from about fifteen feet away where he sat next to Derek sharpening his long sword. “Or am I not allowed to know that either?”

Derek elbowed the blonde warrior.

“Could the wizard be a gnome? Or could a gnome be in the sarcophagus?” Ratchis asked.

“I see no reason to believe that a gnome could not be one of the undead,” Martin replied. “But I have a feeling that the person who built this place was human.”

“Do you think it could be a vampire?” Ratchis continued with his questions. “That is, a very powerful foe that we might not be able to defeat?”

“Yes,” Martin paused. “Yes, that is possible, but I am at a loss as to why it’d be locked in its stone coffin.”

“Perhaps the gnomes found this place and forced the vampire in there since they could not defeat or destroy it,’ offered Beorth.

“If only you had your memory back,” Martin cursed. “I am certain you had information we needed, and at the very least I am sure you would know something about vampires. There is something in one of these books about them and other forms of undead, but I would have to wait to prepare more spells to read it.”

The round chamber at the bottom of the dark shaft was silent for a moment, and then Martin turned to Belear. “Do you think you might be able to heal Beorth’s amnesia?”

“Even if I could, it would not be my place to undo the punishments of his gods,” the elder dwarf replied.

“But father, that punishment came from a place other than his god,” Kazrack said.

“That does not mean he did not deserve the punishment,” Belear replied solemnly.

Beorth nodded.

Kazrack sighed, “Our tasks grow. Now in addition to dealing with Mozek, we must also discover what other tribes and societies have been infiltrated by these fiends.”

“One at a time,” Jeremy said, walking over again. “My question is, what do we do right now?”

The Fearless Manticore Killers feel to discussing their options, asking Belear and Adalar to join them in the decision-making, Derek, however, hardly spoke a word.

“Belear, could you dispel the magics on those remaining books?’ Kazrack asked the elder dwarf.

“I could, but not until tomorrow, for I have not prepared that spell this day,” Belear replied.

“Do we want to take the time to wait?” Kazrack asked, looking to Ratchis and Beorth.

“There may be something in the books that will tell us more about Mozek,” Ratchis said, in his gruff voice. ‘A way to defeat him.”

“Hmmmm,” Martin scratched the downy brown tuft growing on his weak chin. “I do not think he will confront us directly. When he defeated us last time it was through trickery and we are stronger and wiser than then. We he moves again it will be with overwhelming force.”

Kazrack slapped the ground with his open palm. “And the only thing that will overcome his trickery is knowledge. Knowledge like that in these books!”

Jeremy rolled his eyes, and Martin’s brow furrowed, not quite following Kazrack’s logic.

“I do not think that Mozek would leave the key to his destruction on a shelf in a workroom used for the creation on zombies,” Beorth said flatly. “I try to explore the lower levels some more and find the sources of these zombies dressed as workers. There is great evil here, and I must endeavor to destroy it, and since it seems Mozek and his kin are involved somehow it is in our primary interest to investigate it at the very least.”

There was silence, but Belear was nodding, and Ratchis stood. Martin looked back and forth from Beorth to Kazrack. Jeremy hung his head and walked away to sharpen his blades, but Derek smiled impressed by Beorth’s resolve.

Finally, Kazrack spoke. “Fine. Then I volunteer to go scout out the situation and explore the lower tunnels on the other side.” (1)

“I can accompany you again, if you like,” Martin offered. He smiled at the memory of saving Kazrack’s life last time, beside himself.

“As safe as that would make me feel I think it would be unnecessary,” Kazrack replied. The Watch-Mage’s brow furrowed again, trying to sense how sincere the dwarf was.

And so it was decided without too many more words being spoken that Kazrack would be sent down the opposite tunnels just to look. Blodnath remained behind this time, but Kirla and Helrahd came along, and Jolnar, Tolnar and Golnar groused until Captain Adalar glared at them. Derek, Jeremy, Beorth, Martin Ratchis and Belear would come along to guard the lower room while Kazrack was away, to assure it was free of the undead when he returned.

More zombies had crawled into the lower chamber while the party rested. Kazrack was lowered by rope and held them while Beorth made his way down accompanied by one of Martin’s mage hands holding a lit torch. The paladin of Anubis turned the offending undead, his pearly white shawl gleaming in the smoky torch light. Two more zombies that seemed unaffected, came shambling towards the dwarf, but he called on his gods as well and they fled in the face of the divine power, too.

“Kazrack, go quickly,” Beorth ordered Kazrack, pointing to the set of tunnels the party had not yet explored. “I will keep this chamber clear of the undead for you return.”

“I will try to not be long,” the dwarf replied with a serious nod and he scrambled up into one of the tunnel, not needing to even duck his head to navigate it.

“Do you need help Beorth?” Derek called down.

“It would be good if we had another guard, just in case,” the paladin replied, and soon the young hunter had deftly made his way down.

He had not been down but a moment when more zombies came streaming into the room.

“I hope Kazrack is okay,” Beorth said, raising his sword to meet the walking dead in battle. He and Derek stood back to back, hacking the decaying limbs of the creatures’ blackened flesh.

Meanwhile, Kazrack’s reconnaissance was not without event. He had barely made it halfway down the tunnel, when he spotted a zombie awkwardly crawling in his direction. He drew his flail from his belt and waited, swatting it with a skull-crushing blow as it approached. Kazrack fought a retreating fight, always stepping back to allow the zombie to get back it knees and awkwardly come to him again so he could send it down again. The thing did not seem to want to stop, and it took several blows and most of its head being a mushy pulp for the animating force to be set free. Letting out a long low breath, Kazrack continued onward down the tunnel.

While Kazrack’s dwarven vision allowed him to see in the dark at short distances, he did not need the blood of the stonefolk to see what was going on when he finally reach the ends of the tunnels on the opposite side of the ziggurat in the great dug out chamber. He ducked low as to not be seen, but still he gasped and covered his mouth with a calloused hand.

There were many braziers lit throughout the great chamber, and like the party had observed from the other side of the ziggurat the chamber floor was maze of partially collapsed stone walls, trampled tents, crumbled stone columns, protruding metal poles and square stone foundations worn by dripping water and time. The ceiling, way above, was maw of stalactites. However. What was most bizarre about this side of the chamber was the increased zombie activity. Here the lines of undead seeming to mimic the living were much more numerous. There was no point in counting. There were scores and scores, perhaps hundreds, perhaps nearing a thousand. The seemed to be clawing at the dirt with their fingers, digging up rotting timbers of some structures that once stood down here and carrying armloads of it to the braziers and keeping them lit. Others seemed to be carrying corpses from the dark shadows of the far end of the chamber, where Kazrack could not see, and while some corpses (those in the greatest disrepair) were used to feed the fire, others were being carried to biers that surround a great pedestal like that they had seen on the other side. However, this pedestal still had its statue intact.

It was immense. The statue was so incredibly detailed it seemed like it might take flight, for the folds of its hooked bat-like wings reached up nearly twenty-five feet. It was a demonic woman with four arms and four breasts, like that seen in the chamber of the sarcophagus above. (2) She held a whip in one hand and a flaming sword in another. Her fingers, ended in long cruel claws, but her figure was voluptuous and enticing, her right hip shifted out as if to accentuate the curves of her demonically twisted body.

As Kazrack observed, the zombies stripped the outer clothing of the corpses of the corpses laid out on the biers, leaving them in the dirty white workers’ tunics and sandals that the party had seen most of the zombies wearing (those that were not naked). The stripped clothing was thrown on the braziers as well. The corpses laid there for a moment, but then began to stir, standing as a zombie to join the lines of the other undead workers.

“Natan-Ahb, preserve us against the plague of darkness and evil,” Kazrack prayed under his breath. He could take little solace in the fact that he noticed that it seemed like less than one-third of the working zombies seemed actually carrying serviceable corpses. Most brought bodies parts to be burned, and others went through the clockwork motions with empty arms, parroting the foul work without the resources to undertake it.

Looking around one last time from his perch atop the ziggurat, Kazrack turned and hurried back.

Back in the small chamber, Derek and Beorth stood among the chopped pieces of zombies, waiting in the eerie quiet for Kazrack’s return.

Ratchis was announcing that he was going to climb down and go after him when the dwarf finally emerged from the tunner, out of breath and admonishing the those on guard to hurry up the rope.

Soon, they were back in the tiled upper chamber, and Kazrack did his best to describe what he had seen.

The Fearless Manticore Killers once again retreated to the lowest level of the entrance shaft where the rest of their dwarven allies waited, to discuss their options.

“I bet that statue is cause of all of this,” said Kazrack.

“From what you describe that seems like a reasonable conclusion,” said Ratchis.

“Do we think that destroying the source will destroy all the zombies in this place?” Beorth asked.

Kazrack was taken aback by the question coming from the undead hunter, it was sometimes hard to remember that the paladin suffered from memory loss when his demeanor was so unchanged, but questions like that brought it back.

“It is unlikely,” said Martin. “But it will keep more from being made.”

“I think we should do what we can to destroy the statue,” said Ratchis.

“It is large and of stone of good construction,” Kazrack said. “Destroying it utterly may be impossible without the right tools.”

“We may not need to destroy it utterly,” replied Ratchis.

“Or we can use its own weight against it,” suggested Captain Adalar, offering his opinion on the subject for the first time. “I am something of an engineer. Perhaps we can rig something where we can topple it and it would smash itself.”

Belear and Kazrack nodded. The plan made sense to their dwarven sensibilities.

“I think we should take more time to allow me to peruse the books more, and see if Belear can dispel the dweomers on the two remaining books,” Martin said. “Perhaps they explain about he statues.”

“Statues?” Jeremy cocked his head. “Kazrack only described one.”

“Yes, but we saw the pedestal for another that was broken,” Martin explained. “It was obviously destroyed either by accident or by intention by someone. Perhaps the books can shed light on this matter.”

Belear and Kazrack nodded again.

“My goddess grants me access to a miracle that may allow us to walk among the zombie horde unseen,” Ratchis explained. “We can send a small group to test the waters, so to speak, and see about attacking a rope to the top of the statue and so it can be pulled down, if it is top heavy.”

“I will be part of the group, so that I might best instruct you on how and where to apply the rope, and perhaps we can find a way to lever it,” Captain Adalar volunteered.

“No offense, Captain,” Kirla interrupted, sounding as if she were the one who was offended. “But I am as good, if not better an engineer as you are. I think I should be the one to go.”

Captain Adalar opened his mouth to reply, but Kazrack spoke first. “This may be true, but if things go wrong, the captain can call upon the power of the gods, and if things go wrong it is only the power of our gods that will protect us.”

“A good engineer would make it less likely for things to go wrong,” Kirla’s eyes narrowed.

But now it was Beorth’s turn to interrupt.

“So what you propose is for one of more of us to climb up on statue and be surrounded by hundreds of undead creatures?” The paladin asked with disbelief in his voice.

“Yes,” said Ratchis.

“Yes, but we will be invisible to them,” Kazrack said.

“I think we should open the locked sarcophagus and face whatever is in there,” Beorth said. “It is not only a more direct option, but we will all be able to take part in ensuring whatever it is is destroyed.”

“I fear we may not be up to handling what it in that sarcophagus,” Martin said, a quaver in his voice. “It is likely a great and powerful evil.

“All the more reason to not waste our efforts on a statue and get killed in the process letting a greater evil continue to exist,” Beorth replied.

“Huh? That makes no sense,” Jeremy interjected.

“I think he is suggesting that we face the lesser evil we might not live to face the greater evil,” Martin explained.

“Hey, if we can’t handle the lesser evil, what makes you think we can handle the greater one?” Jeremy threw his hands in the air and let out a sigh, looking to Derek for support, who shrugged his shoulders.

“Ratchis,” Martin looked to the half-orc. “Have you certain faith that your goddess will protect you in this way you described?”

“I have certain faith that she will grant me what she wills,” he replied.

“And I have certain faith that my god will grant you a peaceful rest,” Beorth said.

Ratchis scowled at the paladin.

There was a long silence.

“It may prove too difficult to arrange for ropes to be set up to pull the statue down,” Kazrack said. “We should try to simply smash it first.”

“Yes,” said Ratchis, not looking at Beorth. “I will climb atop it, and try smashing it with my hammer.”

“Regardless,” Belear finally spoke. “Let us rest again, and regain the powers our gods grant us. I will try to dispel the spell one of the books tomorrow to see if it will help us, before we undertake this endeavor.”

On this, everyone agreed.


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Notes

(1) The lower room, beneath the partially collapsed chamber with large blues tiles and four support columns, has eight horizontal shafts (four on each side) going out to the larger lower cavern, opening at the top of a large ziggurat. (See Last Installment).

(2) See Session #44
 



Manzanita said:
OK. I failed my will save & took the link. No big spoilers, really, though I didn't look around much either. I did notice that Derreck's player is a woman & it made me think back to the old romance between Chance & Jana. At the time, I thought Chance was a PC. Now I know he was an NPC. I just wonder how that worked out. I've never seen an inter-character romance work at all. As in be interesting or detailed. I'm just wondering if you could make any comments on that.

OK. Just 'bumping' my question, since I didn't see it addressed yet. Looking forward to the Next update!
 

It was oh so long ago, but let me see if I can re-construct it. . .

Most of that romance was allowed to simply be suggested. As I was playing Chance as an NPC I had him be the bumbling overly obvious kid with a crush on Jana - growing bolder and bolder in his statements and suggestions - until finally she agreed to sharing a room with him - and once that happened all the action could be moved "off-camera". There was no need to really role-play any of it - except for some small scenes just to maintain the effect (for example, how Chance would return exhausted and drunk from his nights out with the gnomes when the party was staying with them).

It was also a planned move on my part, because I wanted Chance's death (something I I knew I would do since before the party reached the castle) to have a deep impact - and serve as the catalyst for the party to bond despite their constant bickering and moral differences and have a common goal.

Does that answer your question? :D
 


session #46 (part II)

Isilem, 16th of Prem – 565 H.E.

A night of rest, if it were truly night above for they had not seen the sun in four days, became an extra day of rest as Ratchis and Kazrack doled out more divine healing, and Martin spent more time reading. Jeremy watched jealously as Blodnath and Baervard played a dice game, which Kirla and Helrahd joined in on. However, even if they had invited him, he could not read the dwarven runes on the eight-sided stone die they sometimes spin on one point, and he could not follow the complicated rules, as they shoved stacked of copper coins at each other, alternately laughing and cursing. As usual, Baervard never spoke a word.

When Jeremy grew tired of watching, he got Derek to spot him as he did handstands against the shaft’s curved wall. Beorth poured over his own leaves of paper, where he had written down lists of the things the party had found out on their adventures. However, lists that included names of places, objects and people meant little to him now, as he could not place them or put them together, except with the tenuous strings that had been provided by Jana. But now she had been dead weeks and weeks, and no one else took the time to try to bring him up to speed. Frustrated, he put the papers away, deciding to just concentrate on the problem at hand. There were abominations to be destroyed. He would have to rely on his faith to bring him through this darkness of memory.

Belear tried and failed to dispel the magic on one of the two remain books.

Captain Adalar went through prayer recitations with the triplets while showing them combat maneuvers.


Osilem, 17th of Prem – 565 H.E.

“Though the power of my gods is infinite, the strength of my faith is flawed,” Belear said, sweat beading on his wrinkled brow. “I cannot break the spell upon either of these books.”

He handed it back to Martin, who nodded.

“Then we have delayed enough,” said Kazrack. “We must see to the evil that is happening in the lower levels and see if we can destroy it.”

It was decided that Jeremy, Derek, Martin and Belear would remain in the small lower chamber and keep it clear of zombies, while Ratchis, Kazrack, Beorth, Kirla and Captain Adalar would try to deal with the statue of the demoness and the raising of zombies.


--------------------------

Ratchis wiped sweat from his brow, with each step he could feel the tension in his body rising. While his unwavering faith in Nephthys kept fear at bay (1), there was just some naturally unnerving about walking albeit unnoticed through lines of shambling zombies.

Cloaked in the invisibility to undead spell, he crept toward the towering statues of the four-breasted, four-armed winged demoness. Lines of zombies, some naked and some in the tattered remains of worker clothing, and leather aprons, some clearly made from tanned human hide ambled past him. The hulking half-orc halted to let one go by. It’s stench filled his nostrils as it nearly brushed his cloak. Ratchis had to quash the urge to simply strike it down. He risked a few hurried steps to avoid three more that walked blindly right towards him.

Up at the shafts that opened at the top of the supporting ziggurat Kazrack made a sharp intake of breath. He gritted his teeth with anxiety, certain that one of the zombies would bump into him. Ratchis had been sent across first to find the easiest path and to see how tough it really was, and in a way as bait for any intelligent undead that might notice him. (2)

The way was clear and he began to hustle towards the stone platform the statue stood on. He was only about twenty feet away when from the corner of his eye he saw a figure move too quickly to be a zombie, and with a determined hustle in his direction. Ratchis jerked his head up and saw a figure in a gray long coat smeared with mud and covered in dust. The undead thing’s face was torn away on one side, but the whole thing was covered in fine black soot. It had bush of greasy black hair atop his graying scalp.

“Stop the living one!” It croaked, pointing towards Ratchis and hustling towards him.

Ratchis was startled, but did not hesitate, he immediately changed directions and moved back towards the stairs.

“Oh no. He may be in trouble,” Kazrack said to the others, and ignoring Kirla’s protest he stepped out of the tunnel on the top the stairs. “He may need our help. Stand ready.”

Ratchis had to gulp back a roar of frustration as he saw Kazrack step out of the tunnel. From all directions zombies once walking in their habitual lines turned in his direction, and moaning shambled towards the dwarf. He began to wave his arms to motion the dwarf back.

Captain Adalar stepped out as well, but stayed near the entrance. Beorth leaned out as well, long sword in one hand.

“Fall back to the other room!” Kazrack yelled turning back to the openings. And began to make his way back to an unoccupied opening.

Ratchis took the steps two by two hurrying past the zombies that were closing in on the place he was heading. A few took slow swings at him with their calcified fists, but he easily dodged them.

“I am bringing an intelligent undead,” Ratchis said, breathlessly as he reached Kazrack.

A zombie reached Captain Adalar, who jerked back. Kirla crawled back as commanded and Beorth followed.

Kazrack leapt up into the opening Adalar had come out of and turning cried out, “Natan-Ahb! Send these things from your sight!” The braziers about the statue flared up angrily. And while quite a few zombies paused, only five turned their blackened slave of a spirit harrowed by the release of the divine power. However, even more zombies from more distant lines now seemed to know what was going on and were attracted by the sound and the smell of life.

“Damn it!” Ratchis slowed having risked a look over his shoulder and seeing the undead thing closing. He drew his long sword, “Nephthys, bless my blade against these horrid creatures!”

He spun around, but it was too late. He felt the cold black claw of the former foreman, and the soul-wrenching sensation of his lifeforce being drained.

“You will join us!” the creature hissed, its common strangely accented. “You will lead us!”

“Adalar, fall back,” Beorth said to the dwarven captain, as he came back out of the tunnel, but the dwarf was pulling his axe out of a zombie’s shoulder and hollering in the joy of battle, his god’s name on his lips.

Kirla, not to be left out, climbed back out the shaft, flail in hand.

Sighing, Kazrack climbed back out as well and calling to his gods, made five more zombies that were approaching the opposite direction flee.

“Is Ratchis coming?” Beorth asked impatiently, looking down at Ratchis trying to keep the willed undead at bay with his divinely enchanted sword. The half-orc sliced deeply into its leg, but it did not fall, laughing as black blood dribbled weakly from a major artery. It continued reaching for him, but the sword kept a distance between them.

“A-ha!” cried Captain Adalar slicing his great axe right into the zombie’s right side. It collapsed weakly throwing fists at the dwarf.

Kzrack ran down to where Ratchis fought and stood by his side, he brought in his halberd and thrust taking the thing slightly by surprise. It growled and hissed and leapt to the right, momentarily distracted. Ratchis grabbed his sword in both hands and flicked the sword with a sharp blow from the wrists and followed through. The things head went flying into the head, spinning wildly and the body collapsed, collapsing as years of decay caught up with it.

“Your evil ends now,” Ratchis said, and spit on the pile of clothing.

Another zombie reached them, but it had a lame leg and tripped as it came up the stairs falling on its face. Something about the thing flopping on the ground in such a vulnerable way reminded Ratchis of their former humanity and they seemed more repellant and pitiable at once.

Again, Kazrack turned undead and more fled.

“Re-cast the invisibility spell,” Kazrack said to Ratchis.

“Adalar! Kazrack!” Ratchis cried to his companions, moving backwards up the broad steps of the ziggurat. “Move back into the passage. I’ll try to destroy the ones closest to us before we re-group.”

Adalar stepped over and chopped into the back of the prone zombie and then hurried back to the entrances with Kazrack.

“I think they’re safe,” Beorth said to Kirla. The two of them moved back into the passage. “We should go back to the small room and help the others hold that room, more zombies are bound to come.”

“Beorth, wait!” Kazrack called, arriving at the opening. “We cannot risk this wight or whatever it was being replaced while we re-group, we should attack now while the iron is hot!”

“We’ll regroup in the tunnel,” Ratchis said, reaching them and pushed the dwarves in and followed.

Beorth kept moving down the shaft, ducked awkwardly. Kirla and Adalar followed.

“Wait, another of those foremen could come while we are gone, we should deal with the statue now,” Kazrack reasoned.

Beorth ignored the dwarf and made his comments to Ratchis as if appealing to the former’s reason was wasted effort, “We need to hold the room so we can all get out alive.”

“We need to just fall back some and hope it calms down out there and then go back and check the statue,” Ratchis said.

Beorth paused, “We don’t know what is going on in that room. There could be zombies overwhelming them from the other side. We have to check.”

“Why don’t you go back and warn them, and we will stay here and do what we have to do?” Kazrack suggested. He sighed and turned to Ratchis. “You should have led that creature into one of the tunnels and we could have taken care of it in here away from the notice of the lines of zombies.”

Ratchis’ hand curled into a blood-pounding fist and he gritted his crooked and yellowed teeth. “That is what I was trying to do, but you stepped out and drew their attention. We had no plan.”

Beorth did not respond and continued down the tunnel towards the others. Kirla was blocking his way and looked to Captain Adalar, who pointed after the paladin. She turned and the three of them made their way back down the shaft. Ratchis’ anger at Kazrack swelled in his head and in a second decided that Beorth’s was likely the better idea. He gestured for Kazrack to follow as well.

The young rune-thrower shrugged and followed.

Ratchis took up the rear, and looking back he saw the silhouettes of zombies climbing in after them.

“I guess Beorth was right,” he thought and called for the others to hurry.


----------------------------------

“I hear zombies coming,” Derek said, standing by the entrances to the shafts the other group had crawled down.

“Why are they coming this way?” Jeremy mused. “What does that mean about the others?”

Derek shrugged his shoulders and lift his axe and stepping over chopped a zombie’s head in half as it emerged. It was still animate, it’s brain dangled from the socket of its cleaved skull by the spinal cord.


”Lower me down,” Martin said to Blodnath and Helrahd who were guarding the upper chamber with him. “They may need my help.”

Belear was already down there, and calmly listened at the opening at the other side of the lower chamber while Jeremy and Derek did what they did best.

Jeremy stood a few feet away from another of the shafts and just let one of the zombies tumbled out. It scrambled to its feet, but Jeremy chopped it down. It fell onto the dirt floor and stopped moving. Jeremy stepped forward and thrust his sword at the one Derek, fought, but it had barely made it two its feet, its brain dangling on its shoulder, when Derek ended the horror of it.

Another zombie began to emerge from the shaft on the other side of him, so Derek spun around and cleaved open its head as well. This one stopped moving, but then started moving again as a zombie behind it began to try to push past it.

As zombies spilled out, Martin made his way down and Belear kept watch on the other side. Derek and Jeremy mechanically chopped them to bits as the emerged staying clear of any wounds. Martin grabbed a torch from one of the sconces and made ready to set any zombies alight that came through the tunnels.

“Zombies are coming! Zombies are coming!” Kirla’s voice was heard to echo from down the tunnel all the way to the left, from which no zombies had yet emerged.

Jeremy and Derek let out deep breaths of encroaching exhaustion and relief, but Derek recovered first and pointed to the tunnel before them.

“There are more coming from this tunnel,” Derek said, happy for his keen ears. “Take care of them, I will go help Kirla.”

Soon the Kirla emerged followed by Beorth and then the others, as streams of zombies came from behind them and the adjacent tunnels.

However, a few turn attempts from Belear and the party’s increasing skill at taking out zombies in this room and the fight was soon over, with another near two dozen corpses in the room and clogging the tunnels.

“We need to go back and try to destroy that statue,” Kazrack said.

End of Session #46

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Notes

(1) DM’s Note: Friars of Nephthys gain immunity to fear as one of their granted powers.

(2) DM’s Note: Intelligent dead gain a saving throw to see those cloaked by this spell.
 


Hey Nemmerle, thanks for the update- I agree with Manzanite, it's great to see the FMK's getting some plans together :)

If you don't mind some constructive criticism of your writing, I'd like to say that it's sometimes hard to keep the flow of a story hour going when the PC's are doing the same thing- or very similar things- over & over again. The reason I'm pointing this out is that (and this is only my opinion!) the F.M.Killers have had several very similar encounters in recent posts: descend into "unsecured areas" advance, fighting withdrawal, retreat under threat.
I guess my advice is that if a fight is similar to one just previous, and doesn't have anything "special" about it- special would be really tough on the party, introduction of a new NPC, new information about surroundings given- then skim over the battle description in favour of saving your enthusiastic & detailed writing for the next "juicy part".

I hope that makes sense, and even if you don't decide to implement any of my advice, I'll still enjoy reading your SH- I just thought that re-writing the same things can't be too much fun for you.
Which brings up the age-old balancing issue of "Is a SH a campaign journal, or an adventure story based on a campaign" The answer- it's up to the writor :)

Cheers, Look_A_Unicorn
 

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