Session #41 (part I)
Session #41
Part One: The Descent Begins…
“Something happened,” Ratchis said, feeling the rope jerk and hearing the crunch of metal echo up from deep down in the pit. He had already lowered the lantern on the end of the rope over fifty feet and there was no bottom to be felt. He was able to notice however that thirty feet below the area expanded either into a room, or the shaft itself became wider.
The half-orc pulled what was left of the lantern up. The metal was twisted and the glass was broken, the lamp oil had all spilled out.
“There goes yet another lantern,” Martin sighed.
Ratchis looked over at him annoyed.
“We’ll make do,” the ranger grunted.
“There used to be some kind of something built over this shaft,” Helrahd said, and hawked something green and yellow down into it.
Martin cringed.
Blodnath snorted his agreement with the red-haired dwarven scout, and pointed to scuffs in the stone, “Something was bolted at three points over this shaft, probably a winch mechanism of some kind for lowering things…”
“Or bringing things up,” Martin suggested.
The balding white-haired dwarf glared at the watch-mage. He placed a stone sliver he carried behind his ear in his mouth, and moved it back and forth with his tongue.
“We can rig something up so one or more of us can get lowered down easy,” Blodnath continued. He looked to the silent brown-haired dwarf behind him. “Ain’t that right, Baervard?”
The dwarf did not nod.
“Yeah,” Helrahd spit again. “We’ll take care of it.”
“I’m going down first,” Ratchis demanded.
“I don’t think many folks are gonna argue with ya,” Blodnath sneered, and set to getting the ropes with Helrahd and Baervard.
Soon, Beorth, Derek and Kazrack returned from having searched the perimeter of the monolith and the nearby area for some other way in whatever structure lay beneath. They had no luck.
“There could be some other entrance miles away if it is some kind of cave system,” Derek said.
“This is the only one we have. This is the one we are going to use,” Beorth said.
“We will be so vulnerable getting down there,” Martin said. “Whoever is on the ropes is at the mercy of whatever might be down there.”
“That’s why I’m going down first,” Ratchis repeated for the benefit of the newly arrived companions.
Helrahd snickered from ten feet away.
“And I’m going with you,” Beorth said.
“And we will send one of our number who is a good climber,” Captain Adalar said, stepping into the conversation.
“Why do we have to go down there at all?” Jeremy asked. He had his arms around his body as a cold wind brushed past them and swirled up the ash around them into miniature black cyclones. “We don’t know what is down there and whether it has anything to do with the gnomes.”
“The wight came here and he was under the control of the gnomes,” Kazrack said. “This could be their secret lair or something. It is certainly foul enough.”
“The boy might be right, however,” Now it was Belear’s turn to chime in. “The wight was not in control of the necromancer gnome once he was killed, but he came here anyway. He wasn’t sent here for all we know. This could be a time consuming sidetrack while our true goal is back in Garvan.”
Captain Adalar who moments before was ready to go down and explore, now carefully considered the elder priest’s words, “That could be true. Perhaps a more direct approach would be better than a delve into a dangerous and potentially irrelevant place. We do have time constraints. We came to aid the gnomes, but we do want to return to our people and give the news of the drow and aid them against the bear-men beasts.”
“Quaggoths,” Martin said. All the dwarves but Belear and Kazrack turned and glared at the watch-mage, who looked down.
“On the other hand,” Kazrack said, rubbing his chin. “There may be a tool, weapon or information in this place we can use against the fiends if this place is theirs, or once was theirs.”
Beorth nodded.
“You speak wisely,” Belear intoned.
“We explore it some and then come to a decision if it is necessary for us to continue,” Ratchis offered.
“This a foul place, where the darkness of evil reigns. I cannot leave here without attempting to destroy it,” Beorth said. “I can sense it from the very stone. I can smell it emanating from the pit.”
“That’s called rot,” Jeremy said, and he turned away, to watch for anyone or anything approaching as Blodnath called them over to the pit’s edge.
Derek followed the Neergaardian, and patted him on the back warmly, but he did not say a word.
Blodnath talked them through getting the rope harnesses he rigged up on. At the end of the rope were one large loop and two smaller ones askew from it, allowing someone to slip the rope around the waist and then put each leg through a smaller loop. As a person was lowered down, they need only steady themselves with the rope, and did not have to hold on. Two of the ropes were tied and looped around the statues, and a third around the headstone type flat stone at the top of the shaft for the third, and using pitons hammered into the stone as levers on the rope.
Ratchis was sent first.
The half-orc descended into the darkness of the shaft. He could see with the vision granted him by his sub-human lineage, but the glare of the sun from above still put a strange sheen on his vision and he found himself squinting. He looked up to see Baervard being lowered quickly after him.
They had worked out a system of tugs on the rope that told those doing the lowering when to stop, go up or continue down. And as the ten-foot shaft opened on either side of Ratchis, he tugged once meaning stop, as he just came into view of the area. The shaft continued down further than he could see with his darkvision.
Just where the shaft opened there was kind of shelf all around him. It was a round level ringed with a low wall and holding four large stone sarcophagi. He could see some kind of masks hanging from the spaces between the sarcophagi on the wall.
Ratchis slowly turned and surveyed the first level of the shaft, as Baervard was lowered even with him.
Baervard grunted and pointed down, and Ratchis looked in time to see two strange figures floating up towards them in the darkness. They were like wavering slices of shadow only visible where they crossed the meager light gleaming down from above, and thin slits of red glowing eyes.
They split from one another and swooped at both Ratchis and Barevard, but perhaps they were playing with this bait being lowered two them, because they missed.
“Undead shades!” Ratchis hollered up the shaft as he swung his long sword with one hand and steadied himself on the rope with the other. The thing easily flew out of his range, but it flicked a shadowy finger as it passed again, and Ratchis felt its cold touch cut him to the bone. He could feel his muscles cramp up as if they were slowly atrophying.
Baervard stabbed at the one that dogged him with a short sword, but his blow was ineffective, slipping through the thing as if it were not there.
Above, Beorth leaped out of the harness he was being helped into and ran over to Ratchis’ rope which was being held by Golnar, Tolnar and Jolnar.
“Pull him up! Pull him up!” the paladin cried, grabbing the front of the rope and starting.
“But he didn’t tug the rope,” complained Jolnar.
Kazrack looked down the shaft and called to his gods, “Lords and Ladies, please come to me and allow me to emit your divine will to force these creatures to flee from your sight!”
The shadow attacking Baervard took off in a straight line down into the darkness of the shaft, but the lower one still dogged Ratchis, and reached out and touched him easily as he spun on the rope, trying to fend it off. Again, he felt that deep cold down to his bone and soul, and his muscles shriveled even more. The rope began to burn his hand.
“Pull him up now!” Beorth commanded, and Captain Adalar nodded with a guttural bark and pointed. The paladin and the three young dwarves began to pull them up.
The half-orc jerked upward as the creature took another swipe at him and it missed.
Jeremy and Kirla began to quickly and smoothly pull up Baervard.
“Nephthys! Send this dark thing from my sight until such time that I can free it from the curse of unlife!” Ratchis cried, clutching his belt of bent, scored and broken chain links. The shadow fled down into the darkness of the shaft.
The two spelunkers were pulled all the way back to the top.
“This is too dangerous,” Ratchis said. “We need a better plan to handle this and we are weak from our fight.”
“We should leave these dead lands and make a camp and rest some,” Martin suggested. “We are all injured and some of us are suffering deeper wounds.” The watch-mage looked from Kazrack to Derek.
“Why not just camp here?” Kazrack asked. No one seemed to pay him any attention.
“I am loathe to leave this place and its undead to walk the world of the living for even one more night,” Beorth said without emotion. “Even if it is at the bottom of some pit.”
“Are you sure you’ve lost your memory?” Jeremy asked.
Beorth sneered.
“We cannot hope to succeed in our current condition and without a way of handling those shadow-creatures,” Belear offered.
Ratchis snorted his agreement, and soon the Fearless Manticore Killers and their dwarven allies were marching back across the ash that roiled up and burned their lungs and eyes.
The sun was an orange sliver ahead of them, as they got back to the embankment and climbed up panting and faces black with soot. They made camp.
Watches were set and a cold night fell.
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It was decided that the next day would be taken doing nothing but resting. As the day waned, both Derek and Kazrack felt the weakness of the life drained from them make their bones aches and the spirit wither. Each fought a battle with that darkness within them, but while Derek overcame his peril, Kazrack felt the bite of shadow deep within himself. The darkness did not leave him, and the worry of doubt took up a space in his mind and in his faith and spirit. (1) He walked off to pray alone.
Tholem, 11th of Prem, 565 H.E.
As the previous day had been hot and the night had been cold, so again was the next day unusually hot. The sun seemed to press down on them as if to smother them with palpable heat. The air was so dry, their eyes stung them even before they began to march out across the acrid ash again, amid the tall often conical stone pillars.
In an hour’s time they were back at the monolith that marked the entrance to whatever subterranean tomb they had stumbled upon. They rubbed their burning eyes and wheezed, preferring the shards of bone to walk upon to the black ash.
It was deathly quiet, and the rotting remains of already rotting undead baked in the uncharacteristic early morning heat for this early spring morning. The ropes remained undisturbed, still coiled neatly by each stone they were anchored to. Soon, Ratchis, Kazrack and Beorth were putting on the harnesses to be lowered down.
Jeremy handed the Right Blade of Arofel to Beorth.
“Take care of her,” the Neergaardian said with a melodramatic smile.
“It’s a she?” Beorth asked, quizzically, it seemed amnesia had the same affect on his curious and sheltered nature as having been raised in a monastery had.
“It’s a sword,” Jeremy replied.
Ratchis and Kazrack both called upon their gods to enchant their weapons, and Ratchis went one step further and cast light upon his longsword as well.
They had not been long hanging in the darkness of the shaft, when Ratchis’ keen eyes spotted one of those shadowy undead creature swooping towards Beorth.
The half-orc reacted quickly and pulled belt of scored, twisted and broken chain links from around his waist and spun with all his strength.
“Nephthys, let you divine light send this thing away so we may penetrate the mystery of this tainted place!”
The show of divine power was too much for the thing and it fled back down the shaft.
“That will give us some time,” Ratchis said, turning to the others.
When they again arrived at the point where the shaft opened and revealed the ledge, Karack was able to shift his weight and begin to swing. He grabbed the stone ledge and pulled himself over the low wall.
Beorth tried to emulate the dwarf, but his lack of physical grace caused him some troubles and soon he was swinging back and forth wildly and spinning out of control. Above, Jeremy, Helrahd and Derek cursed and the rope twisted and burned in the hands.
“All those years of training and I end up a damned pulley operator,” Jeremy quipped.
It took Ratchis two tries to grab the ledge, but soon he was over as well, holding out Kazrack’s light flail for Beorth to grab on to, as he straddled the low wall and held on to a narrow stone support. Feeling more embarrassed than dizzy, Beorth was soon on the ledge as well.
The walked around the ledge, trailing their ropes behind them and pulling for slack, while trying to be careful not to tangle themselves up too much.
The sarcophagi were large, and a thick stone lid covered in etched runes covered each one. They were so long, there was barely a foot of space on either side of them on the ledge, as they pointed from head to foot in towards the shaft.
Beorth examined the runes, but did not recognize them. Nor, did Kazrack.
The floor of the ledge and the tops of the sarcophagi were thick with dust. It did not look as if anyone had stepped here in years and years. Kazrack pointed out some masks he found hanging about five feet high on the wall. There were four of them and they hung between pair of sarcophagi. They were a deep rust color and lacquered, and they had snouts like a gnoll’s, each with a different expression. One was bearing its teeth and seemed to be angrily growling. One had down cast eyes, and the snout was turned to the left, as if the turned away from whomever it was facing with a look of docility and fear. The snout of the third was scrunched and twisted, and the face was one that suggested pain, while the fourth was expressionless.
Beorth covered his eyes with his right hand and reached out woth his left, stretching out his senses to detect the presence of evil from the masks or sarcophagi, but except for the palpable sense of evil he could feel all around them, the objects did not seem to be tainted with darkness.
Kazrack called to Lehrathonar to allow him to sense dweomers – but there were none to be seen, except for the glow of Ratchis’ boots and white prayer shawl draped over Beorth’s shoulders. (2)
They disentangled themselves and gave the sharp double yank, causing those above to pull up the slack and yank the spelunkers up over the ledge wall and to swing back and forth in the pit. They swung there for a few moments, and then gave the signal to continue their descent.
It was only twenty more feet before they came to another ledge. This one also had a low wall, and had sarcophagi, but these were rectangular, though made of the same stone. However, they could see the lids on some were cracked.
Again, Kazrack easily maneuvered himself into a swinging arc to grab the ledge and climb over. Beorth also had an easier time of it, but Ratchis spun wildly for several moments. Ratchis glared at his companions who seemed to be ignoring him every time he spun round and saw them. Beorth and Kazrack took to looking around. There were more lacquered gnoll-face masks. Beorth noticed the angry one was hung crookedly on the wall.
“Maybe I should fix it,” Beorth suggested to Kazrack, but the dwarf did not hear. He had just notice that three narrow stone stairs led down to a lower ledge, and there was some clinking of metal and footsteps coming up one that was nearby.
Ratchis was finally able to steady himself on the spinning rope as those above swore in the terrible sun, but Kazrack did not notice. The dwarf yelled out, “Look!”
A figure ascended the final step. It was a skeletal figure dressed in ring mail armor and dressed in torn and filthy burgundy tabard that had some heraldry ripped from it. It held a long sword in one bony hand, but as it rose it pointed and finger and spoke a muttered word. Arrows of black light exploded from the creature’s finger and went racing towards Kazrack in a blink’s time.
The dwarf cried out as he felt a deep cold reminiscent of the wight’s touch, but just a shadow of that shadow. He staggered forward, swinging his flail and smashing the thing in the shoulder. It did not cry out. It’s only sound was the clinking of its armor and the cracking and stretching of leathery tendons.
Beorth turned as he saw a second one emerge from another stairway, to point at him and send two the cold arrows rocketing into his chest.
Ratchis finally grabbed the lip of the ledge wall only to feel the sharp cut of a long sword blade across his forearm. He yanked his arm back and rolled over the wall an onto his feet cursing under his breath. He had his long sword in his hand.
“Anubis, using be as a vessel to fill with your divine might and send these creatures from here so we may better purge this place of evil,” Beorth cried, and a wave of positive energy erupted from him, and his white shawl began to glow, filling the ledge with pure white light.
The creature hanging over Ratchis turned and the half-orc took his opportunity to cleave into its hip bone. It wobbled, but continued to hurry away towards the staircase it had emerged from. The one that had attacked Beorth also fled and the paladin thrust his sword through its rib cage as it turned, but Kazrack found himself barely deflecting a sword blow from the first. The shock went down and numbed his arm for a moment. (3)
However, the dwarf did not despair, he swung his flail with all his might, slamming the thing in the thigh-bone. There was a cracking sound as it fell to its knees, awkwardly.
Ratchis slipped out of his harness and stuffed it into a crack on a sarcophagus lid. He hurried over to aid Kazrack, who was amazed that he missed as he swung at the skeleton’s head, but it leaned forward, essentially ducking as it came back up to its feet. Ratchis came up alongside his dwarven companion and thrust his sword into the thing, but there was no chip or crack of bone. He had pierced the armor, but there was no flesh underneath. (4)
The thing pulled away from him and turned to go down the stairs, but with a quick flick of his meaty wrist, Ratchis cracked the thing’s helmeted skull and it tumbled in a jumbled of bones and armor down the stone steps.
“We must go down and finish them,” Beorth said, sliding from his harness and frowning when he saw where Ratchis had put his.
“Wait, that last one wasn’t turned,” Ratchis said. “It was only trying to draw us down there.”
The half-orc lit a torch and handed it to Beorth.
Kazrack had a puzzled look of growing horror on his face.
“What is it?” Ratchis asked, the spell on his sword glaring in the half-orc’s face.
“Nothing. I…uh, thought I heard something…”
Ratchis put a finger to his lips and crept over to a stairway. He crouched down and looked and could see one of the minions at the bottom of the stair, cringing. By moving over to another stairway he could see the other doing a similar thing. Just to be same, he slunk over to the third staircase and looked down. There was something small and gray that seemed to crawl just out of his field of vision as he crouched.
The Friar of Nephthys went back to his companions and placed a finger to his thin brown lips again. He quietly prayed to his goddess for her healing blessing, closing the wound on his forearm.
He pointed to Beorth’s harness and grabbed his own and slipped it on. He gestured down to the pit, and moved to the ledge wall. Beorth slipped his back on and Kazrack walked over still looking pale. As they clambered over the wall hoping to swing down and surprise, Kazrack heard the sound again.
This time they all heard it. It was the muffled and cracking sound of a baby’s cry, echoing from deep down in the darkness of the pit.
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Notes
(1) DM’s Note: Kazrack permanently lost two levels from the encounter with the gnoll-wight-witch-doctor. (See Session #40)
(2) The Shawl of Estes was a gift from the party’s sometime nemesis/sometime benefactor Richard the Red. Beorth does not know of its history or importance due his amnesia brought on by a pixie’s curse for killing one of their kind.
(3) DM’s Note: Not every hit a character takes for hit point need to be described as drawing blood. Bruises, twists, dizziness, fatigue and a whole other little details can be used to relay the loss of energy as one engages in melee. Of course, blood is good too.
(4) DM’s Note: Not every miss completely misses the target. I often describe armor absorbing damage or a foe parrying a blow or other similar things to keep combat lively and fresh.