overgeeked
Open-World Sandbox
Sure. Bad example on my part. It’s what popped in there when I was thinking about it. The general point is that we don’t need more and more game systems. There’s already more than anyone could ever hope to use. And they’re increasingly minor variations on already common themes. I’d like to see more settings and genre books without attached systems.It's all about the brand recognition. I think the glut of licensed games is targeted at fans of the source material who aren't very much into RPGs and are not familiar with the rules systems that are out there.
These games exist because people will buy the brand, not because developers have ideas for a new system.