I'm trying to get a good size list of what kind of outposts you would see in faraway starsystems. Not looking for large colony size operations(that's a different list...)
The list...(PLEASE HELP ME ADD TO THIS!)
-Military, Scout Base (<20 Active Duty, base for 2 to 3 long distance scouts)
-Military, Magazine/Armory/Depot (resupply base - ammo, fuel, other consumables)
-Military, Listening Post (observation post, pointed towards enemy territory)
-Military, Research and Development (weapon and ship design testing)
-Military, Decommissioned Shipyard
-Military, Minor Base (<100 Active Duty)
-Military, Hidden Base (<100 Active Duty, maintains a secret presence)
-Trading Outpost (above board trading post - fuel, supplies, etc.)
-Trading Outpost, Black Market (well defended black market trading post, home of some fixers - fuel, supplies, weapons - no questions asked.)
-Mining Operation (largely automated mining/refining post)
-Mining Operation, Penal (hard labor prison) [JollieRoger]
-Corporate, Research and Development (similiar to the military version, but wider array of projects - dimensional/time travel, new ships, new weapons, etc.)
-Repair Depot (maintenance yard/minor repairs)
-Homesteaders (independant colonizers - left their home world for freedom of religion/beliefs/trade/etc)
-Science Outpost (government/military/private sponsored science post - studies the star, local space/time anomaly, flora/fauna of local planet/moon, or some other science orientated project)
-Pirate Base (space pirates!)
-Mercenary Base (base of operations for a mercenary band.)
-Communication Outpost (Communication relay) [dagger75]
-Long Range Sensor Outpost (watched the border) [dagger75]
-Fuel Depot (Space Gas Station, rest stop) [dagger75]
-Smuggler Base (place to rest, relax, and recoup between smuggling runs)
-Prison Facility [Turanil]
-Monastery/Commune (population <1000) [Turanil]
-Space Hotel/Motel/Hostel (possibly near a unusual or just nicely looking phenomen) [Mustrum_Ridcully]
-Private Residence (private home of a wealthy individual, likely well guarded) [Mustrum_Ridcully]
-Massive Particle Accelerator Station (special type of science station, placed remote from colonies for safety reasons) [Mustrum_Ridcully]
-Jump Gate (depending on FTL technology) [Mustrum_Ridcully]
-Navigation Buoy ("You Are Here.") [Pbartender]
-Military, Adminstrative (military base focused more on logistics, training, and administration)
-Business Center (financial/administrative focused outpost, it pays to be outside of a governmental oversight) [Imperialus]
-Scrapyard (junked ships, spare parts, etc) [Imperialus]
-Military, Minor Training Base (<1000 active duty) [JollieRoger]
-Hazardous Waste Dump/Containment Facility [JollieRoger]
-Archeological Dig (<100 academics, guards) [JollieRoger]
-Diplomatic Outpost (neutral territory/meeting place) [kingpaul]
-Cache (fuel, ammo, weapons, droid army, etc) [Danip]
-Terraforming Facility (automated systems) [Danip]
-Ruin/Abandoned (pick above, then trash it) [Danip]
-Under Construction (pick above, builts it is just being built) [Danip]
The list...(PLEASE HELP ME ADD TO THIS!)
-Military, Scout Base (<20 Active Duty, base for 2 to 3 long distance scouts)
-Military, Magazine/Armory/Depot (resupply base - ammo, fuel, other consumables)
-Military, Listening Post (observation post, pointed towards enemy territory)
-Military, Research and Development (weapon and ship design testing)
-Military, Decommissioned Shipyard
-Military, Minor Base (<100 Active Duty)
-Military, Hidden Base (<100 Active Duty, maintains a secret presence)
-Trading Outpost (above board trading post - fuel, supplies, etc.)
-Trading Outpost, Black Market (well defended black market trading post, home of some fixers - fuel, supplies, weapons - no questions asked.)
-Mining Operation (largely automated mining/refining post)
-Mining Operation, Penal (hard labor prison) [JollieRoger]
-Corporate, Research and Development (similiar to the military version, but wider array of projects - dimensional/time travel, new ships, new weapons, etc.)
-Repair Depot (maintenance yard/minor repairs)
-Homesteaders (independant colonizers - left their home world for freedom of religion/beliefs/trade/etc)
-Science Outpost (government/military/private sponsored science post - studies the star, local space/time anomaly, flora/fauna of local planet/moon, or some other science orientated project)
-Pirate Base (space pirates!)
-Mercenary Base (base of operations for a mercenary band.)
-Communication Outpost (Communication relay) [dagger75]
-Long Range Sensor Outpost (watched the border) [dagger75]
-Fuel Depot (Space Gas Station, rest stop) [dagger75]
-Smuggler Base (place to rest, relax, and recoup between smuggling runs)
-Prison Facility [Turanil]
-Monastery/Commune (population <1000) [Turanil]
-Space Hotel/Motel/Hostel (possibly near a unusual or just nicely looking phenomen) [Mustrum_Ridcully]
-Private Residence (private home of a wealthy individual, likely well guarded) [Mustrum_Ridcully]
-Massive Particle Accelerator Station (special type of science station, placed remote from colonies for safety reasons) [Mustrum_Ridcully]
-Jump Gate (depending on FTL technology) [Mustrum_Ridcully]
-Navigation Buoy ("You Are Here.") [Pbartender]
-Military, Adminstrative (military base focused more on logistics, training, and administration)
-Business Center (financial/administrative focused outpost, it pays to be outside of a governmental oversight) [Imperialus]
-Scrapyard (junked ships, spare parts, etc) [Imperialus]
-Military, Minor Training Base (<1000 active duty) [JollieRoger]
-Hazardous Waste Dump/Containment Facility [JollieRoger]
-Archeological Dig (<100 academics, guards) [JollieRoger]
-Diplomatic Outpost (neutral territory/meeting place) [kingpaul]
-Cache (fuel, ammo, weapons, droid army, etc) [Danip]
-Terraforming Facility (automated systems) [Danip]
-Ruin/Abandoned (pick above, then trash it) [Danip]
-Under Construction (pick above, builts it is just being built) [Danip]
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