I was cleaning out my rpg books in storage to sell a bunch of 3e, and ended up reading 4e material. I forgot how many outstanding products came out in the last 1/3 of the run! I consider 4e pretty well done overall, but
* monster vault, monster vault nentir, and dark sun creature catalog -- what amazing fluff and crunch
* neverwinter campaign book -- amazing sand box. pulled together a lot of later mechanics. themes fully integrated and "factions" described with goals that actually make sense for the most part
* forget if these were late, but the "fantastical setting" books: underdark, astral, and elemental chaos -- just oozing with flavor, locations, and mechanics.
Anything I'm missing that you consider the pinnacle of 4e? 4e really could have used another 2 years...
Note: this is a + thread but I welcome civil disagreement -- "you know, neverwinter read great but wasn't good in play" or whatever. Just no edition bashing please.
* monster vault, monster vault nentir, and dark sun creature catalog -- what amazing fluff and crunch
* neverwinter campaign book -- amazing sand box. pulled together a lot of later mechanics. themes fully integrated and "factions" described with goals that actually make sense for the most part
* forget if these were late, but the "fantastical setting" books: underdark, astral, and elemental chaos -- just oozing with flavor, locations, and mechanics.
Anything I'm missing that you consider the pinnacle of 4e? 4e really could have used another 2 years...
Note: this is a + thread but I welcome civil disagreement -- "you know, neverwinter read great but wasn't good in play" or whatever. Just no edition bashing please.
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