D&D 4E Let's Talk About 4E On Its Own Terms [+]


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Nor has the Artificer ever been the same (YMMV on how bad a thing that is).
While I concur that it doesn't fully fit the original concept of the class, I would like to note that in isolation I found the Artificer a very fun and capable class that I played from 1 to 20. It still has some of the vestiges of its origins (such as buffing magic items), and could be made to feel a bit more like it if you think of its powers coming from crafted items. (Myself, I'd refluffed it as a Dwarven Runecrafer, carving sigils and runes on items and his weapons and etc and activating them, or breaking runic tablets, to perform his magic.)
 

While I concur that it doesn't fully fit the original concept of the class, I would like to note that in isolation I found the Artificer a very fun and capable class that I played from 1 to 20. It still has some of the vestiges of its origins (such as buffing magic items), and could be made to feel a bit more like it if you think of its powers coming from crafted items. (Myself, I'd refluffed it as a Dwarven Runecrafer, carving sigils and runes on items and his weapons and etc and activating them, or breaking runic tablets, to perform his magic.)
I don't have any beef with people who like the current Artificer, it's likely far more balanced. I never had to deal with the nightmare of a high-level Artificer in 3.5, but I'm well aware of the shenanigans they could get up to, with breaking wealth by level and having wands and scrolls for every conceivable spell.

I played a character who made golems in 3.5, I can't recall the name of the prestige class that let me do it, and it was a lot of fun, and the current artificer doesn't quite scratch that itch. Though yanno, again, I understand why minionmancy is a problem, especially in 5e (the game can barely handle Animate Objects, one of my favorite spells!).

I can't help it, the player in me loves bleeding cool options, even though my DM brain is fully aware of the trouble they cause, lol.
 

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