Attached
at this link is a gorgeous full-size character sheet done by [MENTION=1656]Hypersmurf[/MENTION]. The book has it split in two since it's a 6x9" book. For filled-out sheets, Clinton
posted some; they aren't pretty, but they do the trick.
EDIT: weird. Looks like that link won't work if you aren't on G+. Try following this link to the post, then look for Clinton's link in the comments.
https://plus.google.com/u/0/113078386420515441545/posts/etatXKZCaqJ
Stuff I love about the game?
I've never before worked on a game where the mechanics and the setting are so integrated. The three stats are GRIT, DRAW and WITS; the five skills are Amity, Learning, Toughness, Wilderness and Wile. Need to stagger out of the desert half-dead with the blazing sun at your back? That's a Wilderness + GRIT check. Want to bluff someone at cards when your hand is a pair of threes? Wile + WITS.
Better, the classes are better adapted for a fantasy western than I ever thought I'd manage. Preachers tote the word of the All-Mighty the way others tote their pistols, sapping the will of wrong-doers by rebuking them with scripture. Gadgeteers may be clever engineers or insane inventors, but their powers (mostly based on d20 spells) --
horseless freightwagon, crank-operated electroprod, pyromatic explosion -- are determined by their inventions. Gunslingers always have the option of facing down a foe in a formal duel, one that will likely result in the death of the slower gunslinger. Let's hope that's not the PC. But hey, death is a constant threat in the old west, and new characters are fast and easy to make.
You get the idea. Morrus, I love old west games; crossing them over with fantasy could have been a little precious for my taste. I think we managed to avoid that nicely.