tsadkiel
Legend
Rules, continued.
Classes from Swashbuckling Adventures:
Alchemist - potions and the people who love them turn up from time to time in the books. The Alchemist is available - Dr. Pipt is an example.
Assassin - the purpose of the assassin is to flip out and kill people. Assassins don't really work in Baum's Oz, but they fit into my Oz pretty well. There's a society of Munchkin assassins in my game that call themselves the Lollipop Guild.
Courtier - yes, yes, a thousand times yes. Definitely in. Jellia Jamb is the "iconic courtier."
Highwayman - there are certainly guns in Oz, and they seem to be about on a level with the guns in Swashbuckling Adventures. So the highwayman is certainly possible.
Inquisitor - the lack of an Inquisition pretty much dooms this class. It's cut.
Musketeer - It's in. Omby Amby is my "Iconic Musketeer."
Noble - Absolutely in. Buckets of them. Oz is swimming in nobles.
Pirate - as Oz is landlocked and surrounded by a (theoretically) impassable desert, the pirate isn't a prime class choice. Still, exiles from Regos and Coregos would be pirates. And Cap'n Bill is certainly nautical. Potentially in.
Spy - see Assassin. Not really featured in the books, but certainly possible.
Swashbuckler - ideally suited for the type of cinematic action I like. Yay, swashbuckler!
Wanderer - the reason why I switched the game back to D&D. Sample wanderers include Dorothy, the Scarecrow, the Shaggy Man . . . let's face it, practically every other character.
Witch - another obvious one. I'll comment more on the magic using classes later, I think.
Classes from Swashbuckling Adventures:
Alchemist - potions and the people who love them turn up from time to time in the books. The Alchemist is available - Dr. Pipt is an example.
Assassin - the purpose of the assassin is to flip out and kill people. Assassins don't really work in Baum's Oz, but they fit into my Oz pretty well. There's a society of Munchkin assassins in my game that call themselves the Lollipop Guild.
Courtier - yes, yes, a thousand times yes. Definitely in. Jellia Jamb is the "iconic courtier."
Highwayman - there are certainly guns in Oz, and they seem to be about on a level with the guns in Swashbuckling Adventures. So the highwayman is certainly possible.
Inquisitor - the lack of an Inquisition pretty much dooms this class. It's cut.
Musketeer - It's in. Omby Amby is my "Iconic Musketeer."
Noble - Absolutely in. Buckets of them. Oz is swimming in nobles.
Pirate - as Oz is landlocked and surrounded by a (theoretically) impassable desert, the pirate isn't a prime class choice. Still, exiles from Regos and Coregos would be pirates. And Cap'n Bill is certainly nautical. Potentially in.
Spy - see Assassin. Not really featured in the books, but certainly possible.
Swashbuckler - ideally suited for the type of cinematic action I like. Yay, swashbuckler!
Wanderer - the reason why I switched the game back to D&D. Sample wanderers include Dorothy, the Scarecrow, the Shaggy Man . . . let's face it, practically every other character.
Witch - another obvious one. I'll comment more on the magic using classes later, I think.