P1 King of the Trollhaunt Warrens - Fantastic!


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I like Red Hand of Doom, but the final act is fatally flawed. (And yes, I have run it). After a bunch of really thematic encounters, the final fortress is "let's fight one massive encounter after another" which didn't quite work for me.

H1-3 have hooks that lead one from the other (and occasionally quite good hooks), but they're not otherwise connected. I'm fine with that. Individually - well, I've reviewed H1 and H2 already (see the Reviews section on EN World). The original set of 8 3E modules were more connected than the H series; there were a bunch of ongoing themes. Some standalone, some brought lots of threads together: especially the finale.

Rechan, I really, really enjoyed Speaker in Dreams. There's a few who don't like it, but I'm not one of those.

I think one of the reasons I like P1 so much is that it isn't too long. Each of the adventure areas is quite managable.

One thing I really, really, really like about 4e adventure design is when the designers put in interludes back in town to break up the adventuring flow and give the appearance of the monsters reacting to the PCs actions. (In fact, Speaker in Dreams also had the PCs being ambushed after they got annoying - it's a strong storytelling tactic).

Cheers!
 

I wasn't saying that as an attack. It seems to me that a lot of people have been looking at the H modules as if they were some kind of larger campaign, and they're really not.
I was just pointing out that the 3e adventures wern't really linked either, to remind everyone in the thread of that fact.

We're all good. :)

In fact, I can't think of WotC doing any modules that were linked.
 

I was just pointing out that the 3e adventures wern't really linked either, to remind everyone in the thread of that fact.

We're all good. :)

In fact, I can't think of WotC doing any modules that were linked.

Barrow of the Forgotten King, The Sinister Spire, and Fortress of the Yuan Ti are three directly linked adventures.

As I recall the final three Realms adventures are also linked, but I haven't really looked them over in much detail.

Cheers!
 

I think one of the reasons I like P1 so much is that it isn't too long. Each of the adventure areas is quite managable.
Originally I thought that P1 had a lot of encounters. Then I counted them out. 13 in part 1, 5 in part 2, 6 in part 3. Then I compared that to KotS. There really aren't that many in comparison.

One thing I really, really, really like about 4e adventure design is when the designers put in interludes back in town to break up the adventuring flow and give the appearance of the monsters reacting to the PCs actions.
That is fairly nice.

I did find one flaw with the module:
[sblock]You fight Skalmad 4 times. You also fight him twice in a row at the end. That's just ridiculous.[/sblock]
 

For H1 and H2, i was planning on linking them with a demonic theme, and probably tying Orcus/Kalarel back into H2 a little bit, just for some cohesion.

H3 looks even more like a mish-mash of encounters put together than H2 does. I might not even run that one yet, i don't know. One thing i do like about H2 is that there is plenty of room to create new encounters.
I'm running H1, but after it I'm linking to other adventures, based on an upcoming invasion from shadar-kai. From it, I'll go with Icy Spire (Dungeon), then Scepter Tower of Spellguard (FR adventure), then Siege on Bordrin's Watch (Dungeon) and culminating with Shadowrift of the Umbraforge (Dungeon), so the PCs can make a surgical strike to take down the mastermind of the invasion.

Sure, levels will have to be adjusted left-and-right, but the two parter of Bordrin's Watch and Umbraforge remind me of a Helm's Deep/Mordor thing.
 

I like Red Hand of Doom, but the final act is fatally flawed. (And yes, I have run it). After a bunch of really thematic encounters, the final fortress is "let's fight one massive encounter after another" which didn't quite work for me.

As a player of RHoD I agree with you there. Great adventure, almost perfect up to the town battle and then for us at least a TPK. The final battle was our last before 4e and really helped illustrate the problems with buffs and dispels at those levels.

Again as a player I am enjoying H1 and H2 however I'm starting to strive for a bit more meat to the campaign. The modules are fairly combat heavy which I'm still enjoying greatly but it won't last forever

Having also recently been part of a 3e full on celtic campaign (alternate earth - formorians, Balor, hags, druids etc ) P1 sounds very interesting
 

I did find one flaw with the module:
[sblock]You fight Skalmad 4 times. You also fight him twice in a row at the end. That's just ridiculous.[/sblock]

I'm curious as to why you'd think that
fighting the main villain multiple times
is a bad thing. I can understand why you'd think
fighting him twice in a row
is a bad thing, but I can't see why the first is bad.
 
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