Frostmarrow
First Post
If there were, hypothetically, a Side Trek article, I think it would, hypothetically, have some encounters that tied into P2, but maybe not anything that ties into H3.
Hypothetically, you should know. Love your work.
If there were, hypothetically, a Side Trek article, I think it would, hypothetically, have some encounters that tied into P2, but maybe not anything that ties into H3.
If there were, hypothetically, a Side Trek article, I think it would, hypothetically, have some encounters that tied into P2, but maybe not anything that ties into H3.
I wasn't saying that as an attack. It seems to me that a lot of people have been looking at the H modules as if they were some kind of larger campaign, and they're really not.Much like the 3e adventures.
I was just pointing out that the 3e adventures wern't really linked either, to remind everyone in the thread of that fact.I wasn't saying that as an attack. It seems to me that a lot of people have been looking at the H modules as if they were some kind of larger campaign, and they're really not.
I was just pointing out that the 3e adventures wern't really linked either, to remind everyone in the thread of that fact.
We're all good.![]()
In fact, I can't think of WotC doing any modules that were linked.
Originally I thought that P1 had a lot of encounters. Then I counted them out. 13 in part 1, 5 in part 2, 6 in part 3. Then I compared that to KotS. There really aren't that many in comparison.I think one of the reasons I like P1 so much is that it isn't too long. Each of the adventure areas is quite managable.
That is fairly nice.One thing I really, really, really like about 4e adventure design is when the designers put in interludes back in town to break up the adventuring flow and give the appearance of the monsters reacting to the PCs actions.
I'm running H1, but after it I'm linking to other adventures, based on an upcoming invasion from shadar-kai. From it, I'll go with Icy Spire (Dungeon), then Scepter Tower of Spellguard (FR adventure), then Siege on Bordrin's Watch (Dungeon) and culminating with Shadowrift of the Umbraforge (Dungeon), so the PCs can make a surgical strike to take down the mastermind of the invasion.For H1 and H2, i was planning on linking them with a demonic theme, and probably tying Orcus/Kalarel back into H2 a little bit, just for some cohesion.
H3 looks even more like a mish-mash of encounters put together than H2 does. I might not even run that one yet, i don't know. One thing i do like about H2 is that there is plenty of room to create new encounters.
I like Red Hand of Doom, but the final act is fatally flawed. (And yes, I have run it). After a bunch of really thematic encounters, the final fortress is "let's fight one massive encounter after another" which didn't quite work for me.
I did find one flaw with the module:
[sblock]You fight Skalmad 4 times. You also fight him twice in a row at the end. That's just ridiculous.[/sblock]