The Goblin King
First Post
My players liked running Monk + Rouge. It suited their personalities. The Monk was the 'tank' with the Rouge backstabbing. They did have problems facing casters. They were pretty good but not the greatest pair ever. The Monk wasn't the best fighter and the Rouge had to get by with Use Magic Device. I skewed the adventures to them however. I would usually run one big monster they could concentrate on instead of a horde of orcs that would wear them down. I would also shy away from powerful casters. One time I had a Mindflayer waiting for them at the top of a tower. They both failed every saving throw they got. Bad luck on the Monk and the Rouge didn't have a chance. It was almost a TPK. Instead I had them captured and taken to the dungeon to be interrogated.
My advice would be to take whatever class you are comfortable with and let the dice fall where they may!
My advice would be to take whatever class you are comfortable with and let the dice fall where they may!