Paizo Accidentally Reveals Pathfinder: Feybound Book

The book will focus on the First World and Fey player options.
feybound.jpg


Paizo briefly posted a new fey-focused rulebook on their website, seemingly providing an early reveal for a new book. Pathfinder: Feybound is a new book that provides both a gazetteer on the First World and new player options related to the fey. Full details unfortunately aren't available, as Paizo removed the page from their website overnight. However, we'll likely get full details about the book during a Paizo Live stream later this week.

Here's the details that we were able to cobble together off the Internet:

Feybound includes a gazetteer of the First World, a first draft of the Universe fey call home, and expanded details on the godlike beings called the Eldest.
  • players and GMs can use creatures, items, archetypes and more inspired by fey and fairy tales.
  • Cast curses, transformations, and memory magic! Be inspired by a trickster muse for bards! Ride a unicorn!
  • Play fey ancestries—fauns, gremlins, nymphs, and sprites—or choose the fadrim versatile heritage to add a bit of fey magic to any character.

Also revealed on Paizo's website was a new Lost Omens book focused on Cheliax (likely updating the lore for that region after the Hell's Destiny adventure path comes to a close) and a new adventure path for Levels 11-20 focused on the underground Darklands.
 

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Christian Hoffer

Christian Hoffer

I think it’s @Umbran who I saw give a great definition of the difference between complex and complicated? I can’t remember what he said offhand though!
The 'feat proliferation' is just them standardising features. If you took D&D and added up every class feature, species feature, feat, background feature, subclass feature, etc., you'd probably have the same number. Pathfinder just calls them all feats.

There's probably more options than D&D, but it's not like it's ten times the number or anything.
You might be right and I’m not going to have reply based on any numbers comparing 5e and pf2 just that I’m thinking of feats like 3.0/3.5 feats that led into PF1 feats and that editions version of D&D and PF had a ton of feats…like a metric tons of feats in the ttrpg time capsule of design intent. Not casting dispersions on paizo, I played the heck out of PF 1 until 5e came out and we slowly switched to 5e.
 

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I don't think that tracks with 5E vs Pathfinder 2E. The latter is very clearly and intentionally trying to serve not just "Paizo loyalists" but people who want some crunch and tight design in their heroic D&D style fantasy -- a smaller market, but on WotC has obviously ceded.

Oh sure, there are various niches in the game market, just like there are different niches in the environment. And right now Pathfinder is clearly occupying the crunchy niche in the gaming ecosystem.

I was thinking more about how whenever people try to solve a particular problem in rule design, they often end up reinventing the wheel and get something that resembles another rule set that is trying to do the same thing. I am not sure how accurate the comparison really is, but people here often compare PF 2E to D&D 4E because they see similarities in the design.

I think we are all talking about slightly different but related issues.
 

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