hong said:Tell me, did I mention anything about a full-blown plot and climax?
FNARR FNARR
hong said:Tell me, did I mention anything about a full-blown plot and climax?
Azzy said:Apparently not if the players blow their load right from the start.
Maggan said:If the DM metagames by hitting e.g. Rope Trick with all his metagame powers, then the players will do the same.![]()
hong said:If the rules conspire against you designing fun and interesting encounters, in which people do fun and interesting things, then you change the rules.
Azzy said:If the rules do. However, in this case they don't.
hong said:They most certainly do, for very common values of "fun" and "interesting".
Azzy said:Well, if the players metagame by using rope (and other stupid) tricks, then by your logic, the DM will do the same. Don't mistake the effect for the cause, don't blame the answer for the question.
And really, if the DM has a proper understanding of the encounter guidelines in the DMG, then there's really no reason for this issue beyond the players trying to nova all their kewl powers rather than intelligently manage their resources. The DM shouldn't reward cheesy player habits. Instead, the DM should be upfront that if players make stupid or power-gamery choices then they will reap the consequences of their actions, and that, conversely, good play will be justly rewarded.
Azzy said:Well, considering the rules never inhibited my ability create "fun" and "interesting" encounters for my player, perhaps you're the one doing it wrong. Really, there's nothing in the encounter guidelines in the DMG that inhibit fun or interesting play.
hong said:Playing the blame game is pointless, when the real solution is to remove the rules quirk that causes such problems in the first place.
So... "good play" now means ignoring spells whose express purpose is to make it safe to hold up in enemy territory? It now means deliberately holding back your efforts when faced by monsters that want to eat your brane? It now means metagaming so that you don't do your best, because the DM isn't likely to kill you?
So if encounters are only "fun and interesting in their own right" if the deplete the party's ressourced almost completly, then their will be no change to the 15-minute-day in 4e because an encounter can only be "fun and interesting in it's own right" if it depletes almost all of the party's healing surge (as obviously if you have still plenty of healing surges left the encounter couldn't have been "fun and interesting in it's own right")hong said:You mean "making early encounters fun and interesting in their own right".
Sure, that's why 3.x D&D is the least popular RPG ever with the lowest number of players. Hm, wait a moment, there's something wrong with that statementhong said:They most certainly do, for very common values of "fun" and "interesting".