I like this. Go Paizo.
I think the divide between 3.5/Pathfinder and 4.0/WOTC gamers will be an interesting one.
At first, 4.0 will be for the ubergamers, who play every weekend. Then after a year or two, they will get bored of this simpler system after they've found every loophole and maxed every min. If WOTC is lucky, they will also attract some "kids" -- new gamers who are trying the offline version of WoW/simpler version of D&D that 4.0 aims to be. The trick is, WOTC will want to add rules bloat ("The Complete Book of Headgear-related Feats", "Return of the Gnome") to keep the ubergamers, but this will intimidate the newbs. Looking at sales figures, WOTC will go with gumming up the works, as they always do, because they are a rules-sales company dominated by ubergamer types.
Meanwhile, occassional gamers such as myself, who play one a month or a few times a year but buy numbers of books unrelated to frequency of play, will be sticking with 3.5 so they don't have to learn new stuff and start new campaigns. Paizo's vig is primarily about selling adventures and setting materials, not rules, so there's no incentive to break the rules/destroy the feel with complexity/gamism.
I suspect there's enough money out there to support both companies, but that as long as Paizo stays lean and mean, it will do better.
I also expect a lawsuit . . .
I think the divide between 3.5/Pathfinder and 4.0/WOTC gamers will be an interesting one.
At first, 4.0 will be for the ubergamers, who play every weekend. Then after a year or two, they will get bored of this simpler system after they've found every loophole and maxed every min. If WOTC is lucky, they will also attract some "kids" -- new gamers who are trying the offline version of WoW/simpler version of D&D that 4.0 aims to be. The trick is, WOTC will want to add rules bloat ("The Complete Book of Headgear-related Feats", "Return of the Gnome") to keep the ubergamers, but this will intimidate the newbs. Looking at sales figures, WOTC will go with gumming up the works, as they always do, because they are a rules-sales company dominated by ubergamer types.
Meanwhile, occassional gamers such as myself, who play one a month or a few times a year but buy numbers of books unrelated to frequency of play, will be sticking with 3.5 so they don't have to learn new stuff and start new campaigns. Paizo's vig is primarily about selling adventures and setting materials, not rules, so there's no incentive to break the rules/destroy the feel with complexity/gamism.
I suspect there's enough money out there to support both companies, but that as long as Paizo stays lean and mean, it will do better.
I also expect a lawsuit . . .