Morrick said:
As a player from way back when D&D was actually a roleplaying game
So, five minutes ago?
I've been playing since Red Box basic. I've played every edition since. I roleplay just as much now, in my 4E playtest group, as I ever did then. And there are lots of people on the board who've been gaming longer than I have.
So thanks, but wrong. Try again.
4.0 is essentially a boardgame with roleplaying elements and that's ok. 3.5 is a close second.
Nonsense. It's an RPG with a tactical combat system. The "it's a boardgame" comment is getting old--especially since I've yet to see it come from anyone who's actually seen the whole rules set and given it a fair shake.
The phenominon of the "MIN/MAXER" or power gamer was something rarely tolerated back in the day of 1E and 2E. They were referred to as Monty Hall players among other things.
Again, nonsense. They may have had different nicknames--"Monty Hall" vs. "munchkin"--but they were just as common. Maybe you were lucky enough not to run into them, but I can assure you they were no rarer then than they are now.
It's true, however, that they didn't have the Internet to magnify their voices. But they were there.
D&D however wasn't started with players or designers with that kind of mentality. It was designed to use your imagination, to work as a team, and to be a part of a story.
So, the newest edition of the game, which has introduced...
1) An entire new class based on maximizing teamwork,
2) A new skill challenge system designed to ensure that everyone can participate,
3) Helpful hints for new gamers on what sorts of roles each class plays, and why it's best to
work with people with other roles,
4) A brand new philosophy behind how to build a campaign world (something that would be unnecessary in a purely tactical game),
5) Rules for giving XP for things like quests and non-combat challenges,
6) A new planar cosmology with backstory and plot seeds scattered throughout...
...is no longer intended to encourage imagination, storytelling, and teamwork?
Huh? :\
Most 3.5 enthusiasts don't have an issue with 4E. They have an issue with WotC.
Good to know you know what "most" of an entire group of people are thinking. Funny, but most of the comments I've seen on these boards from people who don't like what they've heard have to do with playstyle, rules, or flavor elements--all aspects of the
game, not the company.
"We are going to change the system, We are going to change the software AND we are not going to support the old system and software.
New editions of D&D have never gone out of their way to support older versions. Early 2E products were compatible with 1E, because the system hadn't changed a lot, but as the edition wore on, that became less and less of an option.
some upstart who probably never even considered D&D as a serious game 10 years ago has decided they are going to tell them that they really don't care about them.
Okay, everything else has been bad enough, but AFAIAC, this qualifies as a personal attack. There are folks working at WotC now who have been
in the business, let alone the hobby, since before 3E. Many of them worked for TSR, or started their careers writing for Dungeon or Dragon Magazine. They play regular games, and most of them have been doing so for multiple editions.
You're clearly tossing around insults purely for the sake of trying to make your point seem more legit, but you equally clearly know
nothing about the people you're talking about.
If you'd wanted to just defend Paizo's decision, that would be fine. But the rest of this is absolute, utter garbage that has no place in polite conversation.