Starfinder Paizo News Roundup: Starfinder Alien Archive 2, Rune Drive Gambit, Pathfinder Runeplague

Hello esteemed readers of EN World and welcome back to the PAIZO NEWS ROUNDUP! The Paizo site blackout no doubt had all of you worried, but FEAR NOT! The Paizo News Roundup is here and all of its links should be working. Now, let’s see what the Golem has in store for us!



It seems like you Starfinder GMs are already asking for new and exciting ways to send your players to a galaxy of hurt, because Paizo has listened and they’ve got a new treat in store for you! It seems like it was only last month that the first Alien Archive arrived, and now the sequel is already on the horizon. Starfinder Alien Archive 2 features over 100 different life-forms to meet, greet, and make meat of in your Starfinder campaign, from aliens that breathe LASERS to critters that can eat whole starships! Even better, Starfinder Alien Archive 2 includes template grafts to modify your critters to suit the environment (and the deadliness of your campaign!)

What’s more, the good folks behind Starfinder know that the best supplements are for both GMs and for players, so there are rules aplenty for players to make use of. Over a dozen races receive player-ready treatment, letting you finally realize your dream of playing an actual bear in space – a bearstronaut, if you will. Not only that, new alien technology helps your bearstronaut keep his fighting edge in space, with expanded options for armor, weapons, magic items, and spells. All in all, this looks like it’s going to be an excellent product, and I’m looking forward to cracking into it.


What’s next? Oh yes, more Starfinder! The Against the Aeon Throne Adventure Path is going to wrap up its experimental three-issue run with Starfinder Adventure Path #9: The Rune Drive Gambit! You’ve saved colonists from Azlanti expansion and rescued your friends from their clutches, but now it’s time to take on the Azlanti Empire head-on! The experimental starship drive at the heart of this saga is complete and functional, and the nefarious nobleman who wants all its power to himself will stop at nothing! Can your heroes save the galaxy? How will you handle the appearance of a secretive peacekeeping organization? CAN YOU PULL OFF THE THEFT OF A MEGA-YACHT AND TOTALLY DERAIL YOUR GM’s PLANS?! It’s up to you to show the galaxy what you’re made of in STARFINDER ADVENTURE PATH#9: THE RUNE DRIVE GAMBIT!


Last on the docket for this edition of the Paizo News Roundup is the next installment of the Return of the Runelords Adventure Path for Pathfinder! We’re closing in on the last hurrah for first edition here, but that doesn’t mean they’re going to go out with a whimper. Pathfinder Adventure Path: Runeplague is the third of six issues in the Return of the Runelords Adventure Path, and as before your heroes hardly have time to rest before another of the ancient rulers of the land returns with a hideous plague as his vanguard.

It’s up to your characters to discover the runelord behind the plague, as well as the identity of as many of the remaining runelords as possible. This task is made all the more difficult as you begin to attract strange visions and otherworldly invaders dogging you at every step!

Well, that about does it for this edition of the PAIZO NEWS ROUNDUP! With the Golem keeping so many balls in the air between first edition, second edition and Starfinder, this will be the best place to keep an eye on what’s to come. What’s to come that you’re most excited for?

This article was contributed by Ben Reece (LongGoneWrier) as part of EN World's Columnist (ENWC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Ben Reece

Ben Reece

JohnnyZemo

Explorer
Another Starfinder creature book is welcome, but it's irritating how thin these books are. You could combine Alien Archive 1 and 2 and I think you would still have less content than the first Pathfinder Bestiary. I'd rather have half as many Starfinder books and have them each be twice as big as they are.

And are there fans who are clamoring for more weapons or armor for Starfinder? The core book has an insanely large amount of space devoted to arms and armor, and they just released a whole separate Armory book. My players have barely scratched the surface of what's in the core book.
 

I think they are cost-cutting by publishing more books at lower pricepoint, but content/value ratio is diminished. If this is needed to keep Starfinder around for couple more years, I guess you have to agree to this publishing scheme.
 

Matt Mobbs

First Post
Gear for starfinder is rubbish

Regarding comments on equipment and gear.....most in the armoury was decidedly disappointing and lack luster. No wow factor on 90% of the gear within. Few weapons worth getting, most bland samey/samey it's level X doing y damage. Few have unique traits and most are pointless traits. The fusions where a big let down to...pointless crit boosters, lame abilities or severely over leveled and over priced for what they are and power armour still blows...no multi weapon alpha strike, and crappy load outs. It's all so screwed down there is little scope to build something interesting and powerful. with only 2 or 3 items in the whole book being practical and useful, at this rate it'll be armoury book 6 before there is enough gear to properly out fit a group...and that's without armour like tissue paper, why have heavy armour if baddies can hit you on the roll of a 2+, the armour is very costly from your 10% take and does very little for it other than environmental protection. The slots are the most useful and most of them are lame as well...all flavour no purpose, with all in the armoury less helpful than the core book. I know you guys don't want power creep but PLEASE give us something interesting and powerful as they are not mutually exclusive.
 

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