James Jacobs
Adventurer
I'm a huge fan of Call of Cthulhu. Unfortunately, we cant mix Call of Cthulhu with D&D in Dungeon. That said, there are certainly lots of monsters in the game that are Lovecraftian, and we can definately print adventures that use Lovecraftian themes and plots.
Focusing your adventure on a cool monster that hasn't seen much play in the last 12-24 issues is an excellent way to catch our attention.
Another good trick is to set your adventure in a memorable location. We get hundreds of adventure proposals that start out in a bland, generic village or city. If said village or city is built into the wall of a massive cliff with dozens of waterfalls cascading through it, thoguh, now we're talking! The same goes for dungeons. A normal 3-level dungeon under a ruined castle in the woods is one thing, but it's the dungeon built inside the ginormous gnoll-headed sphinx that's partially buried in a glacier, or the dungeon that's actually cobbled together from two dozen derelict ships stuck in a sargaso sea that'll catch our attention.
Focusing your adventure on a cool monster that hasn't seen much play in the last 12-24 issues is an excellent way to catch our attention.
Another good trick is to set your adventure in a memorable location. We get hundreds of adventure proposals that start out in a bland, generic village or city. If said village or city is built into the wall of a massive cliff with dozens of waterfalls cascading through it, thoguh, now we're talking! The same goes for dungeons. A normal 3-level dungeon under a ruined castle in the woods is one thing, but it's the dungeon built inside the ginormous gnoll-headed sphinx that's partially buried in a glacier, or the dungeon that's actually cobbled together from two dozen derelict ships stuck in a sargaso sea that'll catch our attention.