barsoomcore
Unattainable Ideal
Except for those stupid skinny halflings, right? I hate those little bastards.dead said:This was a light-hearted joke. I really have no problems with 3E.
Except for those stupid skinny halflings, right? I hate those little bastards.dead said:This was a light-hearted joke. I really have no problems with 3E.
Nightfall said:Server timer screw up. Therefore some how you got bumped down...
Sernett said:Hi guys.
I love this discussion. It's exactly the kind of debate that should occur around such core elements of the game.
But I want to make it clear that Paizo is not revamping Planescape and has no plans to do so.
The comments in my editorial are about the core cosmology (A.K.A. the Great Wheel), not about the Planescape setting.
That said, my trouble with the Great Wheel cosmology (and by proxy, the Planescape cosmology) is that it doesn't provide DMs with solutions to the problems it creates, problems I alluded to in my editorial. What happens when you fly up in the Beastlands? Infinite air.
A creative and experienced DM can solve some of these problems, but the game should equip players with ways to solve problems it creates, or it should eliminate the problems (the strategy I favor). Not every DM who thinks sending the PCs to the outer planes would be cool is a DM with tons of products and years of experience, and not every experienced DM wants to deal with finding solutions to the problems.
Also, please keep in mind that a magazine’s editorial is often an opinion piece meant to drive thought about a topic and debate (and letters to the editor, too). Just because the editorial appears in the official D&D magazine, it doesn’t mean that my opinions are the official stance of Wizards of the Coast (or even of all of Paizo). I’m sure there are plenty of folks at WOTC who would disagree with my assessment of the planes.
I know that, hence my post. That's even easier to change, especially if you have all the old material. Changing from 2e to 3e changes the rules, the "soft" aspects of the setting can be pulled from anywhere.dead said:This was a light-hearted joke. I really have no problems with 3E.
The new-look halflings are an improvement and make sense.
The separation of cosmologies is an improvement and makes sense.
Just to be technical, though, the original poster's complaints aren't against 3E; they're against campaign-setting continuity.
The thing about sorcerers, specifically, is wrong. In Dark Sun, arcane magic just doesn't naturally come to people. They have to work at learning it. Heck, it took a lot of work inventing it in the first place, and if there were natural mages around (that is, sorcerers) that wouldn't have been necessary.barsoomcore said:Someone could argue that including sorcerers in Dark Sun was indeed a "direct port". You might think they're wrong, but we're back to "It would be nice if they did it my way," again.
Staffan said:The thing about sorcerers, specifically, is wrong. In Dark Sun, arcane magic just doesn't naturally come to people. They have to work at learning it. Heck, it took a lot of work inventing it in the first place, and if there were natural mages around (that is, sorcerers) that wouldn't have been necessary.
So the sorcerer thing in Dark Sun isn't just "There never were any before" (like in FR), it's "this goes against the setting's actual history."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.