Sernett said:
Hi Matt!
I love this discussion. It's exactly the kind of debate that should occur around such core elements of the game.
Now this I agree with!
But I want to make it clear that Paizo is not revamping Planescape and has no plans to do so.
I didn't think you did, at least not yet, since that'd be something you yell from the rooftops. What I was trying to say was that the proverbial writing seemed to be on the wall for what would happen if such a revamp happend.
The comments in my editorial are about the core cosmology (A.K.A. the Great Wheel), not about the Planescape setting.
All things
Planescape deal with the core cosmology, but not all things dealing with the core cosmology are about
Planescape.
That being said, I felt this was a case where a cosmology discussion warranted mention of the setting; since something as integral as they way they're setup seems to mandate that all aspects of that cosmology be looked at, and PS is too large to ignore in that regard. You can't have a major alteration to the cosmology and not have it affect that campaign setting, in other words.
That said, my trouble with the Great Wheel cosmology (and by proxy, the Planescape cosmology) is that it doesn't provide DMs with solutions to the problems it creates, problems I alluded to in my editorial. What happens when you fly up in the Beastlands? Infinite air.
I guess I just don't see these as being problems. How many DM's had to deal with a character who did fly up in the air as high as possible? Is there anything really wrong with letting the character do that, since nothing's there? Heck, what's to stop them from doing that on the material plane (and head out into space)? This just isn't something so crippling to a campaign.
A creative and experienced DM can solve some of these problems, but the game should equip players with ways to solve problems it creates, or it should eliminate the problems (the strategy I favor). Not every DM who thinks sending the PCs to the outer planes would be cool is a DM with tons of products and years of experience, and not every experienced DM wants to deal with finding solutions to the problems.
I guess I just don't see infinity, in this regard, as being that troublesome...the other things you mentioned I responded to in my first post.
Also, please keep in mind that a magazine’s editorial is often an opinion piece meant to drive thought about a topic and debate (and letters to the editor, too). Just because the editorial appears in the official D&D magazine, it doesn’t mean that my opinions are the official stance of Wizards of the Coast (or even of all of Paizo). I’m sure there are plenty of folks at WOTC who would disagree with my assessment of the planes.
A lot of this thread has spilled over into being about WotC.
The point I was trying to get across was that I viewed
Dungeon and
Dragon as being the last really official place for new material on old campaign settings (again, official fansites notwithstanding). However, after feeling burned on SJ, and somewhat burned on DS (honestly, the fact that Dave Noonan's article sounded better and it was edited into something not as good is what hurt the most), I'm now feeling lukewarm to even the idea of the magazines trying to reintroduce an old campaign in anything other than bits and pieces (because the bits and pieces articles, such as
Al-Qadim's Sha'ir, were great) which is really a shame, because I want to be excited and not anxious when I hear you guys are going out on a limb with something so bold and overarching in regards to the settings that I miss.
Seeing you calling for a complete overhaul of the cosmology now has me out-and-out worried that if you guys ever did a PS reintroduction, it'd have revisions (or perhaps edits to someone else's relatively faithful conversion) that'd make it practically a different animal.