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but that has not been WOTC's method for updating any of their campaign worlds to 3e to date. sorcerers didn't exist in 2e Greyhawk or Forgotten Realms either, but the 3e versions of both settings have them. along with numerous other 3e-isms (like barbarians, monks, cleric domain spells, monsters with class levels, ad infinitum). it doesn't seem reasonable to me to expect them to suddenly change their methods and only do "direct ports" from now on with the other settings. i really like the changes that were made from 2e to 3e, and if all the settings were simply "directly ported" over, we'd end up losing the vast majority of the really innovative and IMO best changes to the D&D rules.3catcircus said:Well - since I started the whole "direct port" comment, I'll clarify it. What I meant by it was to take the existing mechanics of a given setting and convert it to 3.x - nothing more, nothing less. So - for Dark Sun, even though 3.x has Sorcerers and Paladins, they don't exist in that setting.
(as an aside, i liked the Dark Sun conversion. one of my main gripes about 2e Dark Sun was that it didn't allow paladins. seemed like a silly restriction to me. i'm glad they didn't fall into the trap of disallowing a perfectly viable character type in their update of the setting.)
in the long run, however, i am really starting to think that this kind of conversion of a setting from one system to another shouldn't be performed by the company itself. it's just too hard to please everyone, because everyone has different ideas about these settings. i think White Wolf with their new World of Darkness is doing it the right way -- a new rules system, and a completely new setting; a complete break with the past. no worries about what gets converted, what gets left behind, what gets added in the new system. if one wants to do a conversion, one should do it oneself -- that's the only way to make sure it's "done right."
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