roguerouge said:Okay: this is not snark. I love the Paizo news.
But I'm new to this whole "backwards compatibility" concept when it comes to gaming. Can someone explain to me how modules written to be balanced against 3.5 PC parties AND Pathfinder PC parties? I mean the latter party's going to have a fighter with a feat every level plus weapon and armor training. I mean, that's great, and the 3.5 fighter was under-powered anyway, but is it really possible to write a balanced adventure for both kinds of fighters? And with altered skills and spells systems?
Again, I'm genuinely curious as to whether it's been successful before to write adventures that work for multiple systems and, if it hasn't worked before, whether there's any reason it couldn't work now.
It's that "appropriate level module challenges" that might be the problem. Analogously, you could take PCs built using the Spells & Powers book into a 2E module, and they would probably trash the place, despite S&P ostensibly being an extension of 2E. Now part of that was because S&P was just broken, but the potential for breakage remains.Voadam said:IME it has worked before.
I used basic D&D adventures in my 1e games with no problems. 1e adventures in 2e games with no problems. I used some Arcana Unearthed stuff in my 3e games with no problems. I've used 3.0 stuff in my 3.5 games with no problems.
I have not looked over the pathfinder rules yet but I expect this to be like using Arcana Unearthed Stuff in a 3e game.
Different spell systems is no different than if your 3.5 party has a psion instead of a wizard or a Bo9S warrior instead of a fighter, they should all work out fine against appropriate level module challenges.
If it stacks, people will get both*. Especially if you get the benefit of more feats.dmccoy1693 said:My thought, that is for the "christmas tree" complaint of 3.5. If your class gives you the equivilent bonus of +1 armor, do you need +1 armor? And so on.
hong said:It's that "appropriate level module challenges" that might be the problem. Analogously, you could take PCs built using the Spells & Powers book into a 2E module, and they would probably trash the place, despite S&P ostensibly being an extension of 2E. Now part of that was because S&P was just broken, but the potential for breakage remains.
Depends a bit on what spells are changed. There are a few spells that are based on caster level vs HD alone, and they are broken if you leave the expected values.Rodrigo Istalindir said:You know, I bet if you used the 'slower progression' XP chart, things would work out just fine for a standard Pathfinder AP. Don't adjust anything; over the course of the campaign, being 1, eventually 2, levels lower than expected would probably counterbalance any slight power creep.