Cerilian paladins must be devoted to a specific patron deity, chosen at the start of their career as paladins. No paladin may serve just a cause, philosophy, or other abstract source of divine power. Only the gods Haelyn, Avani, Cuiraécen, Nesirie, and Moradin accept paladins into their service. All paladins must serve one of these five deities. Paladins are recognized as knights throughout Cerilia, and bear the responsibilities for behaving as such. Except as specified below, paladins are as written in the Player’s Handbook.
Paladins of Avani must be Lawful Neutral in alignment.
Code of Conduct: Paladins of Avani follow a Code of Conduct and they lose all class abilities if they ever fail to defend places of learning or to protect Avani’s people against those who would use magic against them. They also must respect legitimate authority and not act chaotically or without fore thought. All paladins of Avani know the Five Oaths of Service that the Khinasi require to be taken by all capable of casting true magic. They maintain and keep to these oaths as a point of honor, even though they do not undergo the same rituals that those taking them do. They are frequently used as hunters of those who refuse to take them but don’t hold other nationalities to the same standards since they are considered less civilized and knowing than are the Khinasi. These are the basic codes of conduct for Paladins of Avani, individual sects have varying interpretations of them and any paladin belonging to one will adjust his code of conduct to reflect that interpretation.
They substitute Smite Chaos for Smite Evil as a class ability that works exactly the same except that it applies to chaotic creatures vice evil ones.
Paladins of Avani may freely multiclass as a magician or wizard but not both, without losing their ability to advance as a paladin.
Paladins of Cuiraécen must be Chaotic Good.
Code of Conduct: Paladins of Cuiraécen follow a Code of Conduct and they lose all class abilities if they ever willingly commit a cowardly act, oppress a weak person or fail to defend a helpless one. Additionally, a paladin’s code requires that she act with valor (not retreat from a fair fight, not using poison, and so forth), help those in need (provided they do not use the help for evil ends), and punish those who harm or threaten innocents. These are the basic codes of conduct for Paladins of Cuiraécen, individual sects have varying interpretations of them and any paladin belonging to one will adjust his code of conduct to reflect that interpretation.
Paladins of Cuiraécen may freely multiclass as a fighter without losing their ability to advance as a paladin and most multi-class in a balanced fashion
Paladins of Haelyn bear additional privilege and responsibility as they are traditionally recognized as having the power to travel wherever and do whatever they must to execute Haelyn’s justice. This does not put Paladins of Haelyn above the law, but it traditionally exempts them from states of war, treaties, or any other laws that interfere with their ability to bring justice to those who require it. Ultimately, Paladins of Haelyn are expected to answer only to the church and their god for their actions.
Paladins of Haelyn may freely multiclass as a fighter or noble but not both, without losing their ability to advance as a paladin.
Paladins of Moradin consist only of dwarves.
Paladins of Moradin may freely multiclass as fighters or experts, but not both, without losing their ability to advance as a paladin.
Paladins of Nesirie must be neutral good in alignment and are always female.
Code of Conduct: Paladins of Nesirie follow a code of conduct and they lose all class if they ever willingly commit an evil act or fail to show compassion to those in need. Additionally a paladin’s code requires her to defend the weak and to always try to find a diplomatic solution to any situation. These are the basic codes of conduct for Paladins of Nesirie, individual sects have varying interpretations of them and any paladin belonging to one will adjust his code of conduct to reflect that interpretation. “Heal the injured, comfort the lost, and negotiate peace among all men” is the credo of Nesirie. While her priests usually make their temples near the water, her paladins travel freely to care for those in need and are often called upon to negotiate or at least oversee peace treaties.
Paladins of Nesirie may freely multiclass as clerics without losing their ability to advance as a paladin.