SlagMortar
First Post
One more note that I think is important:
In my opinion, a fiend's only tangible, real world equivalent, would be something like a tornado, which as far as I know has no ecological (or any other kind) of benefits.
Killing a fiend would be equivalent to preventing tornados. Preventing tornados would always be a good thing. There's no reason to ever have a tornado and they kill people and damage things. Sometimes atmospheric conditions prevent tornados, though that does not make atmospheric conditions "good". However, someone who has the opportunity to prevent a tornado (kill a fiend) and does not has certainly forgone the opportunity to perform a good act, and may in fact have performed an evil act. The tornado (fiend) might not hurt anyone, but the tornado (fiend) is not going to do anything good so why not prevent it?
If you instead think of fiends as closer to real world people than to forces of nature, then I agree that killing them is not inherently good. However, as I said, I do not see fiends in D&D in that way.
In my opinion, a fiend's only tangible, real world equivalent, would be something like a tornado, which as far as I know has no ecological (or any other kind) of benefits.
Killing a fiend would be equivalent to preventing tornados. Preventing tornados would always be a good thing. There's no reason to ever have a tornado and they kill people and damage things. Sometimes atmospheric conditions prevent tornados, though that does not make atmospheric conditions "good". However, someone who has the opportunity to prevent a tornado (kill a fiend) and does not has certainly forgone the opportunity to perform a good act, and may in fact have performed an evil act. The tornado (fiend) might not hurt anyone, but the tornado (fiend) is not going to do anything good so why not prevent it?
If you instead think of fiends as closer to real world people than to forces of nature, then I agree that killing them is not inherently good. However, as I said, I do not see fiends in D&D in that way.