FireLance
Legend
I guess it could get nasty when combined with Leap Attack and a two-handed weapon, but most times, I don't see it being more than extra weapon dice plus Strength and enhancement bonus to damage, and possibly smite evil and Divine Might bonus damage as well. For a paladin with Spirited Charge, it's a 33% increase in damage potential, less if he has any bonus dice of damage (such as from a holy weapon).frankthedm said:Some nice ones in there, a few that sound abusable though. That rhino's rush being the biggest offender if it really works that way.
Yes, there's a Reflex save, but despite the blurb, the spell damages evil creatures only.The Righteous Aura spell, is that a reflex save? The rogue's player may be very unhappy to have his PC's moraly questionable ass blown to smithereens by the spell.![]()
Nice idea, but it could be a pain to DM if the player uses it often. There's the accounting problem of keeping track of which NPC has which greatest sin, and for some DMs, detect evil is bad enough without the paladin player able to unearth the deepest, darkest secrets in the NPCs' past as well.Darn, still no spell for a paladin to "see the worst sin commited by a creature". I think that would be a fun divintation spell. And really cut down on arguing. See the movie "Unbreakable" for more details.