Aaron L said:
I personally HATE paladins summoning and dismissing thier mounts, and do not allow it. Mounts in my game are permanent once called.
You know, I didn't like it either when I first heard about the idea way back when 3.5 was just coming out. I too railed against the "pokemount" concept. I like my paladin's mount to be a boon companion, a friend and compatriot.
But the more I thought about it, the more I warmed to the idea. I mean, the new rules don't
preclude what I want from my paladin's mount. They just alter the circumstances slightly. Now, instead of staying in the stables at night while my pally sleeps in the inn, his mount beds down on the side of Mount Celestia. When my pally needs him, he comes to his call. When his service is not required, he relaxes in the home of my pally's god. He's still flesh-and-blood. He's not a magical construct. The only magical aspect is his home address and how he gets to work every day.
As I continued to play with the idea in my head, I came up with the idea that when my paladin sleeps, his soul travels to Mount Celestia as well, and the companions reunite to explore the wild places of Heaven.
In battle, my paladin holds his holy symbol aloft and cries out in a thunderous voice, "In the name of Nathan Silverhome I call thee!
Dius! Come to my side! Evil stands before us, and our battle begins anew!" A beam of light fires from the Sunmask of Pelor, opening up a shining argent portal to Mount Celestia, and my pally's mount comes thundering through, ready to do battle at his companion's side once again.
Sorry for the thread hijack. I just wanted to point out that, while the pokemount rules can make for a strange and gimmicky special mount conceptualization, that doesn't necessarily have to be the case.