Paladin and his mount

FickleGM said:
It does sound an awful lot like the DM doesn't like the Paladin's Mount ability as defined in the PHB. Instead of dealing with the rules or waiting to make changes after your character is dead, he appears to be making changes during play (which is unfair to the character that is affected).
Bingo.

There are plenty of options out there, if the DM doesn't want to come up with their own stuff, so either way there's no excuse for that kind of behaviour.
 

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Were I you, LordBOB, I'd follow a two-step plan of action.

Step 1: Try to talk it out. Explain, diplomatically, that the rules changes regarding paladins are causing you to not have fun in the campaign. Ask if he's willing to discuss them. If he is, great. If not, ask if he's willing to let you trade out your paladin for a new character from a different class. If he is, great. If not, then to Step 2.

Step 2: Find yourself a new DM.

Hopefully it won't come to Step 2. Any reasonable DM should provide you with an avenue to have fun at Step 1. But if the DM doesn't care whether you're having fun, then you need to rethink your position in his game, and the value of remaining a part of it.
 

I personally HATE paladins summoning and dismissing thier mounts, and do not allow it. Mounts in my game are permanent once called. But, if thier mount dies, I let them call a new one after a week. Also, I make avaiable a special 2nd level paladin spell that lets them teleport thier mount to them within 100 miles per level, and a 4th level spell that lets them do it at unlimited distances.


But your DM just sounds like a total ass on a power trip. And like he is 8 years old.
 

well my DM hasnt changed his mind yet and he STILL wont explain why he wont let me dismiss my mount. Honestly if he had said something at the begenning when we were creating characters than it would of been ok, but since he sprung this on me so fast it upsets me greatly.

He promises that i will get the chance to use my horse more often but so far all we do is dungeon crawl, and protecting my horse is harder. Im sure that as soon as i leave me horse alone for a little while it is going to get stolen or somethign like that.

He isnt 13.....he is 18 almost 19 ( a player from our previous game (( different DM)) )
we did this cause our old DM was getting tired and wanted to play and one of our players
(who knows the rules quite good) said he would take over for a while.

Thank to everyone who helped me out!!!!
 

Aaron L said:
I personally HATE paladins summoning and dismissing thier mounts, and do not allow it. Mounts in my game are permanent once called.
You know, I didn't like it either when I first heard about the idea way back when 3.5 was just coming out. I too railed against the "pokemount" concept. I like my paladin's mount to be a boon companion, a friend and compatriot.

But the more I thought about it, the more I warmed to the idea. I mean, the new rules don't preclude what I want from my paladin's mount. They just alter the circumstances slightly. Now, instead of staying in the stables at night while my pally sleeps in the inn, his mount beds down on the side of Mount Celestia. When my pally needs him, he comes to his call. When his service is not required, he relaxes in the home of my pally's god. He's still flesh-and-blood. He's not a magical construct. The only magical aspect is his home address and how he gets to work every day.

As I continued to play with the idea in my head, I came up with the idea that when my paladin sleeps, his soul travels to Mount Celestia as well, and the companions reunite to explore the wild places of Heaven.

In battle, my paladin holds his holy symbol aloft and cries out in a thunderous voice, "In the name of Nathan Silverhome I call thee! Dius! Come to my side! Evil stands before us, and our battle begins anew!" A beam of light fires from the Sunmask of Pelor, opening up a shining argent portal to Mount Celestia, and my pally's mount comes thundering through, ready to do battle at his companion's side once again.

:)

Sorry for the thread hijack. I just wanted to point out that, while the pokemount rules can make for a strange and gimmicky special mount conceptualization, that doesn't necessarily have to be the case.
 

Just an idea but one way I got over my aprehention of the pokemount concept was to change the way it was summoned... Perhaps your Paladin has an exquisitly carved ivory (or ebony or other appropreate material) figurine of his mount which when he calls its name will grow into a full sized horse. Maby it comes charging out of his shield or a planar rift opens above the paladin's head and his horse leaps out of it. Anything is better than shouting "Pokehorse! I choose you! followed by a halfhearted puff of smoke and a rather confused looking horse standing around.
 

If a Paladin player ever cheeses me off, he's gonna wake up next to the head of his mount in the bed next to him.

Then, to continue the genre reference, a Rogue will walk in and say: "Say hello to my leetle friend!" and a halfling Sorc will tumble between his legs and cast Magic Missile half a dozen times on the paladin.

Because I'm LIKE THAT. I'm the GM.

--fje
 

Lord Pendragon said:
In battle, my paladin holds his holy symbol aloft and cries out in a thunderous voice, "In the name of Nathan Silverhome I call thee! Dius! Come to my side! Evil stands before us, and our battle begins anew!"

"Fabulous secret powers were revealed to me the day I held aloft my magic sword and said... By the Power of Greyskull!"

That's one I hadn't considered - the paladin is accompanied everywhere by a cowardly miniature pony, but when he says the magic words, it turns into a powerful warhorse! ;)

-Hyp.
 


Sejs said:
I suggest you kill your DM and take his stuff.


I've thought about it and i think i will soon.

I had a good talk with him and he basically said that he was considering my horse to be Ethrel ( or some crap like that) basically saying that my horse wasnt flesh and blood untill called to the material plane. Now he is here forever.

All-in-all im not to mad about having to keep my horse with me. The part that PI**ES me off is that he told me ( after i sumoned my horse) that if it dies than im going to be in SERIOUS trouble. That only bothered me a little and i knew i better watch out for my friend. What mad me MAD was the fact that he attacks my horse every chance he gets. I know that during a fight my horse is going to die and i wont be able to stop it. I will go nuts and my paladin will snap ( woud make a great plot twist ) and become a blackguard *Evil Laugh*!!!!

Thanks for all the input everyone has given! :) :) :) :)
 

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