Paladin Codes of Honor

jerichothebard

First Post
Anyone have a sample paladin code they use in their game? Or know of an old thread where this is covered?

Specifically, the paladins in my game are worshippers of the sun god, and members of an order founded by a prophet 1300+ years ago - so they have a long tradition. They are also a little extreme... think Children of Light, from the Wheel of Time, and you get the picture.

Thanks!

jtb
 

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Dragonblade

Adventurer
Well, here is the paladin code I always use in my games. It was written by one of my good friends who posts on these boards as SHARK. Many people have seen it, as I love posting it and keeping SHARK's memory alive since he doesn't post as often as he used to in the old days. ;)

Enjoy:

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(1) The Paladin is charged with bringing war and death to the forces of Darkness, wherever they are found!

In pursuit of this goal, it is generally expected that the Paladin will bring open war and forthright attacks against such opponents.

(2) The Paladin is charged with defending the faithful: This means fellow worshippers of the Paladin's gods; Temple priests, brother Templars. This also includes guarding the persons of pilgrims while on holy pilgrimmages to holy sites; Guarding the grounds of the sacred temples and holy sites of the gods.

(3) The Paladin is to generally--though some, are more introverted by nature--expected to provide dynamic, bold leadership to all of those around the Paladin.

(4) The Paladin is expected to be prepared to sacrifice his life as a Holy Martyr, should the situation require it, or, of course, under divine inspiration.

For example, this can include, but is not limited to:

In a desperate siege, where things are depressingly grim, the Paladin may martyr himself by riding boldly forth from the besieged fortress or encampment, and heroically charging into the enemy, thus, dying in righteous combat. Also, though, the Paladin's certain, conscious death serves as a living example of open defiance of the powers of Darkness, and may serve to encourage and inspire the remaining beleagured defenders with righteous fury and determination. In addition, it serves as an implaccable statement to the forces of Darkness, that here, there shall be no mercy, no compromise, no surrender. For such, Paladins have been honoured in hymns of praise, and their names inscribed within the Book of Faith. (This is a huge series of beautiful books which record the stories of great heroes of the faith. The master set is maintained within the Great Temple, which is a fortress-temple in the capital.)

The Paladin may martyr themselves by insisting on staying behind, and forming a formidable rear-guard, fighting the pursuing enemy to the death, so that wounded party members, fellow soldiers, or just common folk, may escape, and yet live. For such, Paladins have been honoured in hymns of praise, and their names inscribed within the Book of Faith.

The Paladin may martyr himself by willingly leading a raid deep into the territory of the forces of Darkness, where the purpose may include the retrieval of an item; the death of a leader, or specific individual; or simply to bring fire and steel to the enemy, all the while knowing that their own death is highly likely. In this instance, aside from the specific goal as outlined above, the general goal is to serve as a constant source, a constant reminder to the forces of Darkness, be they Lich, Dragon, Vampire, or Orc King, it doesn't matter--The message sent, over and over again, is this--THE FORCES OF RIGHTEOUSNESS ARE COMING FOR YOU!--There is no escape. The Forces of Darkness are not the "Hunters"--but the hunted! It is not for good, righteous folk to live in fear of Darkness, but it is they, the spawn of Chaos, the monsters, the servants of the dark gods who must live in fear! Though the forces of Darkness may slaughter millions, the forces of Righteousness shall march as one, and continue to march, and bring judgement, fire, and death, to all the forces of Darkness, wherever they hide, wherever they can be found!

(5) The Paladin is expected to be a champion of Righteousness and Good, within the community, and wherever he travels. For example;

The Paladin is ready to preach to others about his faith; The Paladin is ready to offer counseling to those in need, be they in mourning, discouraged, or fearful. The Paladin stands ready to offer words of wisdom, advice, friendship, or just a listening ear, or a warm embrace.

The Paladin is expected to generously make offerings to his Temple; In addition, the Paladin is expected to be willing to help other party members in need, for example. For the Paladin, "Gold" isn't terribly important. Some Paladins are good at saving, and it is encouraged to have plenty in order to help those in need; However, it is also common for many Paladins to be very low on "Gold" and such, because in truth, they value it so little. They can always get more, either by conquest, by honest labor, or by the Temple, if they are in need. Furthermore, many Paladins need only go to any Temple to find much of what they need; In addition, if in need, many farmers and peasants will come up with something; and in the city, Taverns and restaurants often feed and house them for free. Businesses, like armourers, weaponsmiths, or ranchers selling horses, will provide the Paladin with what he needs for free, or, simply on the Paladin's word to pay later. The Paladin's word is everything. Once pledged, only death, or the most extreme of circumstances will prevent the Paladin from fulfilling his word of honour.

While travelling the countryside, it is not uncommon for Paladins to stop by a farm and assist with putting in a new fence, or help by bringing in the harvest, all for free. The Paladin may offer some instruction in weapons practice, or warnings of monsters in the area, or simply praising his gods, and their righteous King. The Paladin may also inquire to the farmer and his family about news of any brigands or monsters in the area, in which the folks KNOW that "HELL IS COM'IN!" to such enemies. They KNOW that the Paladins are not like slick merchants, or demagogues, or petty nobles--Always talking, promising the world, but somehow, never delivering. The fact is, that should the farmer say,

"well, yes, there are some Gnolls up in the hills, just over the other side o'the river there!"

The farmer, and his family may see the Paladin return within a few days to a week, with others with him. The Paladin will then drive the evil Gnolls out into the open, or slaughter them in the caves. The Paladin will seek to absolutely crush the Gnolls, and be very willing to heroically pour his life's blood out right there, on the field of battle! Should the paladin fail, and lay there sprawled in the field dead, well, in a week, more will come. And should they fail, more will come. Even in death, the Paladin's commitment is made good. Soon, one way or the other, the Gnolls will be nothing more than a memory. And the farmer's family will be safe. That fact, and that kind of unflinching courage and self-sacrifice in the face of horrible danger and frequent death, is why the Paladins are respected so much, and why they enjoy unprecedented authority and power. The people KNOW that the Paladins really care; They KNOW that the Paladins keep their word of honour; They KNOW that Paladins will sacrifice themselves to protect them, any of them, regardless of their birth, status, or wealth. Rain or shine, in good times and bad, the people can take that to the bank! Guaranteed.

Paladins encourage sexual restraint, and self-discipline. Some Paladins are celibate; others may have respectable girl-friends; marriage is strongly encouraged; In all cases, keeping company with whores or even a series of girlfriends is not acceptable. It is seen as displaying an inappropriate image of the Paladins, and furthermore, is viewed as morally undisciplined. In public, they drink only moderately, if at all. In private celebrations and such, they may be more free with drinking. However, should chronic drunkenness become a routine, disciplinary counseling will be in order. Likewise, no hallucinogenic drugs and such are acceptable. That is seen, again, as morally undisciplined. Pipes, cigars, and such, can be used freely, as they don't inhibit or impair the Paladin's judgement.

Unless overtaken by age, or injury, the Paladin is expected to remain in top physical condition. The Paladin needs to have all of his physical strength and endurance, to be able to fight against the forces of Darkness.

Paladins are expected to uphold, champion, and where applicable, enforce the laws of the King, and Church. For example, Paladins are not expected to be full-time law-enforcement officers. Thus, they don't go around town, looking for thieves or drunks to "arrest." However, should a Paladin witness a thief, he is expected to pursue and arrest the thief. Should the Paladin witness a domestic quarrel, he is expected to attempt to mediate, and/or, call the Watch. Should the Paladin witness a murder, or attempted murder, full assault is totally permissable. The Paladin may "arrest" the criminal, if the Paladin judges that that is practical. If the Paladin witnesses, or hears of either schemes of violence or sedition against the Faith, or the King, the Paladin is charged with all legal and ecclessiastical authority to root out traitors, heretics, cultists, assassins, or rebels, as deemed appropriate and necessary. In those cases, the paladin may arrest them, should vital intelligence be needed, or some other purpose is desired. The Paladin, however, is not required to do so. Good faith and judgement are entrusted to him. If the paladin says that he thought about bringing the cultist in for further interrogation, but at the time, he decided it was too dangerous, and so proceeded to cut the cultist down, no one is going to second guess the Paladin. His word, and his own good judgement, are sufficient.

The Paladin, where possible, is expected to attend Temple services once per week. The paladin is expected to encourage others to do so as well. The Paladin is expected to be knowledgeable in Church Doctrine, Ecclessiastical Law, as well as the King's Law. The Paladin is expected to be knowledgeable about history, customs, heraldry, and spiritual knowledge, about the forces of Darkness. Demons, Necromancers, Orcs, whathaveyou. The Paladin is expected to know some skills of the land, and of labor. The Paladin is expected to embrace a vigorous work ethic. It is never seen, no matter his prior station in life, as somehow "beneath" him to chop word, or lend a hand in any kind of labor. The Paladin is expected to continue his academic studies, and continue to grow in knowledge and spiritual wisdom. Stupid Paladins are not looked upon with favor, nor are lazy ones, or Paladins who can only swing a sword. The Paladin is expected to act with courage, decisiveness, boldness, integrity, honor, and faithfulness in all things.

The Paladin is expected to dress appropriately for whatever occasions, if possible; The Paladin is expected to assist law enforcement in broader ways, if needed; The Paladin is expected to stand up to tyranny, corruption, and moral decay. He is expected to bring such to the attention of all proper authorities; Should they be slack in observing such, the Paladin is expected to boldly challenge them in righteous chastisement. The purpose is to shame them into fulfilling their noble duties. Should they resist, a knightly challenge to combat is in order. Should they be too large, or unwilling to face such noble judgement by the sword, then the Paladin is charged with first making a public announcement, either in person, or in writing, or by Bard;-- that Judgement and Wrath shall come upon the evil, corrupt people, and all who follow them. Then, bold, decisive action can be launched against the evil noble, merchant lord, or whoever.

In general, the paladin seeks to always minimize civilian casualties in any actions. The Paladin may not pretend to parley, and then ambush the enemy. However, there is no restriction on attacking at night, or using terrain or suprise, to ambush a numerically stronger opponent. If the opponent is willing, the Paladin is always ready to enter into single combat. Naturally, the paladin isn't supposed to engage in lying, cheating, or stealing. That is a PRINCIPLE that is followed by all Paladins. However, that doesn't mean that the Paladin cannot say whatever while in an effort to save someone, or serve some greater purpose.

Likewise, in the constant struggle against the forces of Darkness, the Paladin is expected to keep the "Big Picture" in mind. The most good, in the long run, for the most people. That means that sometimes, innocent civilians may die. That means that some troops may have to be sacrificed, so that more mmight live. That means that if your best friend, even a brother Templar, is a werewolf, he dies. If your brother becomes a vampire, he gets staked and burned. Period.

Does that mean that the Paladin should never attempt, as in the case of the werewolf, to "cure" him? No, it doesn't. Nor does it preclude some thought for reversing, if possible, vampirism. But once again, common sense, grace, and good judgement, are entrusted to the Paladin. It is entrusted, with the knowledge that Paladins are HUMAN or (IMPERFECT) and thus, may on occasion, may make mistakes. It is thus entrusted to the Paladin by the Paladin's gods, by the Church, by the King, and by the People. The benefit of the doubt is given to the Paladin. He is not second-guessed for each and every decision he makes, or fails to make. It is assumed that if the Paladin had thought it was reasonable to save whoever, he would have done so. If the Paladin thought it was possible to take so and so prisoner, he would have done so. The fact that the Paladin didn't, it isn't therefore assumed that he is wrong. People assume that the Paladin executed Judgement, Wrath, or Mercy, as needed, and as the Paladin thought best.

Thus, the burden, the challenge, the divine calling, to be a Paladin is indeed difficult, and trying. Only the best need apply. And many of them will die in the holy, righteous cause. As it is taught to the Paladins while in the Monastary;

"Seek ye to follow the narrow path, which leads to the gate of Righteousness; For the broad way, choose not, for it leads to the way of destruction, the gates of damnation."
 

Jeff Wilder

First Post
Peloric Paladin Code

I provided this to the paladin of Pelor in my game. She's dead now, having sacrificed herself in Hell in order to return her two siblings to the world of the living.

The following edicts and observations, gathered and
compiled by the most knowledgeable theologians in
Pelor's service, comprise the code by which Pelor's
paladins must live by to maintain their status. These
are from about four primary sources -- religious texts
and transcriptions.

Note that because Pelor is a Neutral Good deity, His
code differs substantially from that of a God of
Valor, such as Heironeous, and even more so from a God
of Retribution, like St. Cuthbert. Also note that
unless Mark says otherwise, this only applies to
Peloric paladins in my game. (I.e., Michaela.)

In no particular order:

* "Do not suffer evil to thrive."

* "Evil associates with evil, as lowly things under
rocks, and likewise squirm in the warm glow of the
Sun."

(The interpretation of this passage is that paladins
are strictly forbidden to maintain evil companions.)

* "Obey just laws."

* "Promote just laws wheresoever thou goest, and
likewise speak boldly against the unjust."

* "The Sun is warm gold and the Moon is lustrous
silver. Are not both beautiful and worthy? But when
both hang in the sky, doth the Sun not outshine His
sister?"

(This passage is interpreted to mean that where Good
and Law -- even just Law -- conflict, Good must be
held higher.)

* "Offenders, be they redeemable, treat with as thou
wouldst thy brother; but do not suffer the
irredeemable to live."

(I'm considering a house rule that only irredeemably
evil creatures ping for a Peloric paladin, but
infallibly so.)

* "Of all the Sun-like qualities in mortals, Mercy and
Compassion are those most beloved of Pelor."

* "Cowardice is to be despised in ourselves, second
only to the wasting of a good life."

(This passage means that paladins need not throw their
lives away, even to combat evil. But note that likely
death, or even CERTAIN death, is not necessarily
"wasting a life." Martyrs are fairly common in Pelor
worship.)

* "Pelor does not shine in ambush behind dark clouds."

(This aphorism has been interpreted to mean that a
Paladin of Pelor must behave honorably in life and in
battle. In truth, only truly questionable tactics --
or those "dishonorable" tactics that become relied
upon or habitual -- seem to earn Pelor's disapproval.
As above, Pelor places more emphasis on Good than upon
manifestations of Law such as "honor.")

* Undeath is an abomination to be purified beneath the
Sun."

Any questions or comments, feel free to speak up.
 

Ao the Overkitty

First Post
Here is a thread on paladin codes from almost a year ago.

In that thread, i posted the following code:

Ao the Overkitty said:
It has never really been written out. I play the type of Paladin that confuses the DM and occasionally annoys the other players. Some of it is restrictions because he is a noble and a representive of his family. Most are because that is just who he is.

This is not a code for most paladins to follow, but here it is in no real order of importance.

Beliefs: I will not hold any other person but myself to my code or beliefs. Everyone has a right to choose their own actions and paths. But I will not follow another's lead on a path I believe to be wrong and will inform them to the reasons of my absence. I will seek to bring to proper justice a person who has broken the laws of our kingdom and seek incarceration for their crimes.

Mercy & Killing: Life is sacred. I will never take a humanoid life, opting to subdue even if it angers others. I will try my best to take as few animal lives as possible, since their nature is to hunt and they may have cubs to take care of. I will never strike a celestial until I have exhausted all possibilities of a nonviolent solution. Even then, I will only strike to subdue. Demons and Devils shall receive no mercy, but I will not be the aggressor in the fight. Undead are an abomination and should be destroyed, unless it will cause several political repercussions for the family. If it is the choice between destroying an obviously dangerous undead and political repercussions, I will destroy the creature and take full responsibility for my actions, trying to smooth out the problems. Since one cannot successfully subdue a creature with regenerative capabilities, I will strike to kill if they leave me no choice. I will not participate in a fight if I believe we are in the wrong and in which a comrade was the aggressor.

Truth: I will always tell the truth, for it is unbecoming of a man of my station to lie. When dealing with touchy political situations, I will either not be the speaker for my family, do my best to avoid topics of secrecy, or flat out tell them I cannot answer such questions.

Aid: I will render aid to anyone that needs it, so long as such actions will not lead me to break the laws of my kingdom. I will do my within the letter of the law to help them, however and I will work with the system to remove unjust laws.

Alignment: Alignment means nothing in this world of shades of gray. An evil man can be trusted as much as a good man. Either can betray a trust for their cause. I will be wary of those strongly devoted to their cause, for they are the easiest to convince to do the greatest evil. I will not forget that a clan of Paladins slaughtered mine fifty years ago because they were told we were devil worshippers. Trust can only be based upon a person's beliefs and the strength of those beliefs.

Money & Power: I will not seek power, for it is a corruptor. I will only seek to hone my abilities to protect others. I will be as little of a drain on the family's resources as possible. I will take only what I specifically need and use it for the protection of our clan and what is right.


I think that is all of it. Whew! That took a while to post and word.
 
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Hand of Evil

Hero
Epic
You can also use the code of the Boy Scouts or David Gemmell's Code of Druss. ;)

The Scout Oath (or Promise)

On my honor I will do my best
To do my duty to God and my country
and to obey the Scout Law;
To help other people at all times;
To keep myself physically strong,
mentally awake, and morally straight.

The Scout Law
A Scout is:
TRUSTWORTHY
A Scout tells the truth. He keeps his promises. Honesty is part of his code of conduct. People can depend on him.
LOYAL
A Scout is true to his family, Scout leaders, friends, school, and nation.
HELPFUL
A Scout is concerned about other people. He does things willingly for others without pay or reward.
FRIENDLY
A Scout is a friend to all. He is a brother to other Scouts. He seeks to understand others. He respects those with ideas and customs other than his own.
COURTEOUS
A Scout is polite to everyone regardless of age or position. He knows good manners make it easier for people to get along together.
KIND
A Scout understands there is strength in being gentle. He treats others as he wants to be treated. He does not hurt or kill harmless things without reason.
OBEDIENT
A Scout follows the rules of his family, school, and troop. He obeys the laws of his community and country. If he thinks these rules and laws are unfair, he tries to have them changed in an orderly manner rather than disobey them.
CHEERFUL
A Scout looks for the bright side of things. He cheerfully does tasks that come his way. He tries to make others happy.
THRIFTY
A Scout works to pay his way and to help others. He saves for unforeseen needs. He protects and conserves natural resources. He carefully uses time and property.
BRAVE
A Scout can face danger even if he is afraid. He has the courage to stand for what he thinks is right even if others laugh at or threaten him.
CLEAN
A Scout keeps his body and mind fit and clean. He goes around with those who believe in living by these same ideals. He helps keep his home and community clean.
REVERENT
A Scout is reverent toward God. He is faithful in his religious duties. He respects the beliefs of others.


Code Of Druss "Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong and never allow thoughts of gain to lead you into the pursuit of evil."

The Boy Scout code is interesting because it breaks it down into two parts, the promise and then the laws, I this as a role play/plot element as laws could be changed over a period.
 
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