Paladin Divine Challenge Fixed

I hdohave to say the way things/power function (persistants, effects, especially those that compliment each other) this appears to be the most exploitable version dnd yet. I really hope their loop-hole testing was tight.

Its those auto powers, the ones that grant NO save and can be used at will that worry me. Dailies are also worrisome; I can easily imagine players getting into the habiot of reserving their dialies like anything, and then unleashing them ALL on some poor BBEG.
 

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Sitara said:
What exactly was the exploit? The paladin challenges adn then the fighter challenges so the enemy can only attack the fighter or somehting?
The paladin challenges, and runs away. The fighter engages the monster and uses his exploits to prevent the monster from chasing after the paladin. The monster takes 8 damage each round due to the paladin's challenge or else does nothing and gets chopped up.
 


Sitara said:
I hdohave to say the way things/power function (persistants, effects, especially those that compliment each other) this appears to be the most exploitable version dnd yet. I really hope their loop-hole testing was tight.

Its those auto powers, the ones that grant NO save and can be used at will that worry me. Dailies are also worrisome; I can easily imagine players getting into the habiot of reserving their dialies like anything, and then unleashing them ALL on some poor BBEG.
There is a save though. The save just comes in the form of the attacker rolling to try and hit the target's AC, Fort, Ref, or Will Defense; that replaces the old saving throw, but the die roll is still there.
 

There is NO save mechanic for the mark abilities, like the paladin challenge. Nor for the rangers quarry, the fighter challenge and the warlocks curse.

Wow, imagine a party using ALL those on a poor BBEG as minor actions and then in the same round unleash ALL their dailies as well.
 

Sitara said:
There is NO save mechanic for the mark abilities, like the paladin challenge. Nor for the rangers quarry, the fighter challenge and the warlocks curse.

Wow, imagine a party using ALL those on a poor BBEG as minor actions and then in the same round unleash ALL their dailies as well.
I'm pretty sure it was stated that a new mark would override the old. i.e. Only the most recent used is effective.
 

Okay, not all powers have saves...same was true with 3e. How is using such powers an exploit?

The daily powers all have saves, btw. Those little minor actions are going to be used all of the time; they are a part of a character's expected power level.

I don't see the exploits; please elucidate.
 
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I'm not surprised at the speed this was figured out. I have seen more than enough on these boards and the wizards boards just how fast people figue out how to use powers to maximum advantage.

So have they mentioned how they fixed the problem?
 

The fact that most "mark" type abilities don't have saves doesn't matter. Take a look at them. Other than the fighter, all the mark abilities do nothing until some other effect takes place. And the fighter's ability to inflict a -2 on attack rolls is reasonable.
 

Please note not all the powers count as marks. The pally's and fighter challenge are marks. But I odn't think hunters quarry and warlocks curse counts as a mark...or does it?


@hjormir: I am saying the powers (like paladins challenge) which allow no save have potential to be exploitable (which is the reasonfor this topic, it actually WAS exploitable) and that I hope playtesting was very rigorous. I mean, this little exploit slipped through didn't it?
 

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