ppaladin123
Adventurer
AllisterH said:I'm not exactly sure why this is an "exploit".
Hear me out here. If the standard encounter is 5 PCs versus 5 monsters (as shown in the Bodak entry), wouldn't the paladin running away result in 4 PCs versus 5 monsters. Sure, the marked monster is at -2 to hit and if he does attack the fighter he takes 8 damage, but what about the monster that the fighter should've been egaged with ALREADY,
Doesn't this mean that the fighter is now more likely to be flanked *which gets rid of the penalty* and puts him at a serious disadvantage especially against monsters who get bonuses just by being around other monsters of its species (goblins, kobolds and hobgoblins).
Really, did anyone actually do the math to see whether or not, the actual damage from radiant was worth it to let the fighter suffer attacks from now two monsters?
I think some people (myself included) object to the mechanics of divine challenge for flavor reasons. Running away/playing evasive doesn't seem like something a paladin would do (but it might be a perfectly good power for a wizard or an evil cleric). The "fix" then is about making the power fit thematically.