Herobizkit
Adventurer
Obviously, our mileage varies. When I design a character, I make him as versatile as I can right *now* -- with the expectation that I may never play that character again. I don't suggest that every player multi-class, but at least that one or two try and branch out to cover some extra bases. Sorcerer/Bard, upon further exploration, makes more sense at higher levels than lower ones. I stand behind my Fighter/Druid, or even Barbarian/Druid (assuming people play by the rules, making the character CN in alignment by default) for added attack power (which works in wildshape as well) and weapon options. Paladin/Cleric works as well or better than Favored Soul -- I was just going for more spells/day as a FS. Monk/Rogue is still one of my favourite class combinations; any two of Fighter, Monk, and Rogue make a great pairing in general.Nate Jones said:Eeew, yuck...you got your Fighter in my Druid soup. While others certainly don't share my opinion, I myself would never play that multiclassing mess. I could perhaps see the rogue/monk, but the others I wouldn't touch with a 10.1 foot pole. Sorceror/Bard? Do you want to ever get spells? And cleric would undeniably be a better option than favored soul (If, by some strange compulsion, you were forced to multiclass into a divine casting class at all) - you still have spontaneous healing, but you also have the option of not having healing. Of course, all of this only applies if you run your games like my DM does - high expectations of character ability.