Paladin of Bahamut

lumen11

First Post
Does this sound logical.

I want to make a paladin that is a little less shiny then the ordinary paldin, but Bahamut's dogma might be a little too subtle for a paladin.
 

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How about this:

Paladin 9 / Sorcerer 1 /Dragon Disciple (Gold or Silver) 10

For Sorc spells, take True Strike and Feather Fall. (Why? Only verbal components!)

-- Nifft
 

Nifft said:
How about this:

Paladin 9 / Sorcerer 1 /Dragon Disciple (Gold or Silver) 10

For Sorc spells, take True Strike and Feather Fall. (Why? Only verbal components!)

-- Nifft

Nice Nutshell, Nifft! :)
 

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But you can't return to you paladin then, which would stop the progress of your mount, or does it continue with other classes?
 

Re: -

lumen11 said:
But you can't return to you paladin then, which would stop the progress of your mount, or does it continue with other classes?

Your god's a dragon, right? I'll bet you can wrangle some kinda special dispensation. ;)

-- Nifft
 

Using the Slayers Guide to Dragons, from Mongoose, as a source, there IS info on this in that book.

Bahamut DOES have paladins, as noted above, they are Gold and Silver dragons.
 

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Hmmmm

would he have any use for a human paladin then? He should I guess. There aren't that much dragons.

Which prestige class allow a paladin to return to it's class btw?
 

A while ago somebody posted a Prestige Class called the dragoon, they were warriors dedicated to the Platinum Dragon so that might fit in nice. You will have to do a search by user name.

I created one for a oneshot adventure maybe a bit overpowered but for the most part it worked great.
 

A player in my gamed had a half-dwarf/half-gold dragon paladin/sorcerer. I let him freely jump back and forth. I was also going to let him use his paladin turning ability to breathe more often rather than turn, but he focused on sorcerer enough that he never made paladin 3 (also because of the ECL mod for half-dragon).

Overall, it worked out quite nicely. The character was about the right power level as the rest of the group. He also had a different sort of personality.

He was all self-sacrificing and definitely qualified as extremely lawful and extremely good. Because he was a sorcerer, he was unwilling to risk any heavier armor than a chain shirt. He was disgustingly obese. He drank like a fish, but with his 24ish constitution he almost never got drunk.

He also had a tendancy to hoard treasure the group found -- he was half dragon, after all. Since he was easily the strongest character, the group tended to give him a lot to carry. Things like gems and coins that the group never remembered to divide up stayed in his posession. He also always seemed to have a darn good reason why the best magic picks should go to him ("That +2 axe we found is by a legendary dwarven smith, an artifact of my people. Yes, I know I've got two magic weapons already and yours was just sundered, but you certainly wouldn't expect me to ignore my people's legacy, now would you. That's a good fighter."

So, very much not so shiny. Very much paladin. Very much dragon.
 

Mercule said:
I was also going to let him use his paladin turning ability to breathe more often rather than turn

What a nice idea. Now that I think about it, it'd be nice to let Sorcerers burn 4-5 spell levels to breathe again, too.

-- Nifft
 

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