Paladin of Wee Jas

Li Shenron said:
it actually has nothing to do with a Paladin.
It was to me and those I played with (I frequently play paladins, and I've actually been teased for exemplifying them so well).

why does he raise dead? If it's a blessing, why disturbing them after death, why is he bringing them back?
1) He didn't raise dead (which he would be adverse to)... rather he was ok with animate dead
2) Animate dead doesn't necessarily use the body's original soul, but rather animates a corpse with negative energy.
3) He actually only did this himself with his warhorse that was slain in battle (and considered it an homage to his warhorse's faithful service).
 
Last edited:

log in or register to remove this ad

I could see this working, although very different from a "normal" paladin.

These knights would be her chosen enforcers, administrators of justice and order within her church. They would be there to keep her servants in line and insure that all who serve Wee Jas keep her as high and do not put themselves above her. Their powers would be very effective at keeping order within the church, especially among some of the more rogue elements. Another funtion of these knights could be to administer justice when someone is wrongly brought to her (killed in an unlawful way).

She would reward the most beautiful and strong of her servents (meta - getting bonuses for high cha).

I see paladins of Wee Jas in a very different role then her clerics - they are not there to worship and adore her, but rather to serve and enforce her will. Their alignments are opposed to many members of the church, and while this creates discord would in the long run balance out the more evil members. The paladins are more like MPs or Internal Affairs for the police - they have to be of the highest and stongest moral character to ensure that order can continue in the church.

Having a character like this in the party could create a great plot hook - he recruites the party to help him bring in a rogue necromancer....

Make sense?
 

How about a paladin 2/crusader 3/Ruby Knight Vindocator 10/Master of Nine 5? He would be extremely effective combatant. He'd be a one man adventruing party. Perfect for enforcing Wee Jas' will.
 




Seeten said:
Whats this Bone Knight thing?
It's a PrC from Five Nations, an Eberron supplement. Bone Knights gain abilities to produce, control, and protect undead. They also have bone armor that slowly grants them undead immunities and eventually fuses with them.
 

I thought bone knight would be a bit more interesting than RKV stylistically. I think Wee Jas would love to see her knights commanding undead armies. Im also not very familiar with the new stuff from ToB yet, so I wanted only a few options.
 

A bone knight would be interesting, but I don't really think that armies of undead are Wee Jas's thing. Nerull yes, Wee Jas, I don't think so. It definitely doesn't seem like something a paladin, even one that worships Wee Jas, would do. Anyway I realized that paladin 2/ crusader 3 wouldn't work because of a lack of undead turning ability. I personally would love to play a paladin 4/crusader 1/RKV 10/MO9 5. Great role-playing aspects, awesome flavor, and a lot of combat options with some healing thrown in for good measure. Of course, this only works if crusaders can get adaptive style. I seem too recall only two of the martial adept classes being able to qualify for this, but I'm not sure which two. I guess I have some research to do.
 


Remove ads

Top