Paladin Treasure

The first step could be that the item becomes masterwork, by adding the masterwork component. This isn't a strictly by-the-rules possibility, but is a reasonable hand-wave.
 

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Legacy Items

I've been home-brewing with serious considerations of publishing Legacy items which include weapons, armor and rings. Such items usually have ancestral/bloodline ties to the bearer of the item, though it could be tied to a church as well - I still prefer an ancestral tie.

Swords, armor and items can be legacy, but since they are more powerful, they are rare, except for important people, like the PCs and powerful NPCs.
Swords and armor get bonuses and enhancements, bonus feats and abilities.

So far I've only been playing with legacy magic rings, that contain different powers and enchantments that awaken once a PC reaches appropriate level, it has 7 powers acquired at 1st, 4th, 7th, 10th, 13th, 16th and 19th.

Weapons and armor should go a similar progression from +1 to +5, then enhancements like keen, axiomatic, holy, etc for two special powers. Armor might allow more dex bonus and DR adjustments over +5.

I'm probably going to publish the Legacy Ring in an upcoming product in a month or two, and will be a Pathfinder Compatible product.

GP
 

Here's a thought. New weapon/armor quality.

ancestral
Benefit: Ancestral items may be enchanted as if they were of masterwork quality. The first enchantment applied to them costs an additional 300gp for weapons and 150gp for armor. This extra cost does not make the item masterwork or grant any of the benefits of masterwork quality upon the item.
Normal: Non-masterwork items cannot be enchanted.


So, okay, in the case of armor you don't gain the reduction in ACP. Seems a reasonable price to pay.
 

A lot of good ideas guys, thanks. I've been approached with another idea.

You take you weapon, in the case of Angus, my paladin, a warhammer, and the blacksmith does whatever it is you do to a warhammer that would be the equivalent of sharpening it, fixing a new shaft to the weapon and rebalancing it. Basically giving it a huge work over so that it's still the same weapon but making it Masterwork in the process. I figure any weapon that would be passed down through the ages would be Masterwork to begin with but it would wear down after a while.

Your thoughts?

Obviously the workover would cost 300gp. Same for armor and such.
 

That's what I meant when I said "adding the Masterwork component after the fact." That component has a cost of 300gp, for a weapon. It could be skinned in the way that you describe.
 

My group (includes Vurt, above) had a good chuckle about this on Saturday. If Dad was such a great and mighty warrior, how come his weapon wasn't even masterwork?

Two possible answers:

1} Dad was a wuss. Gramps was a wuss before him. Great-grampa was a wuss too. You? You're descended from a long line of wusses and you're probably going to be a wuss too.

2} Dad was so insanely powerful that he didn't need a stinking masterwork weapon. He was high-level and he could use the crappiest warhammer around to smite mighty demons. Gramps was epic, and was able to destroy hordes of rampaging creatures just by waving the warhammer. Great-grampa was a demi-god and he used to slay evil gods simply by threatening to draw the weapon. You? You've got a LOT of work ahead of you to keep family reunions from being uncomfortable.

"So, sonny. Me and gramps are wondering... what've you done with that old hammer we gave you? Have you deposed any evil kings? Slain any Balors? Got an angelic army backing you up yet?"

"Dad... seriously... I only left home last Thursday!"

"That's no excuse, son. By your age, I'd already rent this continent in twain. Ever wonder where South OurNameLand came from? Think about it. It's all in the wrist. Swing... and boom, earthquakes, plate-shift, and there's a new continental rift."
 

Well the idea was that it's been used for so long that it's lost it's Masterwork status. And there's nothing to say that Dad and Gramps had to use it. It could still be a family heirloom passed down to their adventuring son.
 

Well the idea was that it's been used for so long that it's lost it's Masterwork status.

Seems like a perfectly reasonable story detail, and once you've got 300 gp or whatever, you can pay a 'master craftsman' to file off the burs and pound out the dents or use an alchemical mixture to fill in / replace the bits that were lost when the rust monster nearly destroyed it back in the summer of '02 or whatever, bringing it back up to masterwork quality.

Changing scale mail to splint, then to plate? Not quite so likely, but I could see a chain shirt being reconnected to a full suit of chain mail (the lower half having been lost when uncle Marden was only able to get half-dressed before being knocked overboard by that Kraken), and then serving later as the basis of a suit of 'plate-and-chain' (aka half-plate).
 

As far as I know, there's no issue with using Weapons of Legacy with Pathfinder, so if you can find the book, it would be handy. The Least Legacy ritual is what unlocks the power, so it is reasonable that grandpa's seemingly ordinary rusty hammer really is Slejhyr, the smasher of gods.
 

Was just talking about this very thing in our game. I always create these intricate backstories for my character, occasionally involving their weapon. It's always a shame an seems a little awkward to have this personally valuable weapon that gets tossed aside when the first +1 item shows up.

Edit.. just made a thread about my latest of these if anyone is interested

The other thing, for instance, is a dwarf I have who uses a trident passed from his uncle. Well, how often do magical tridents show up in the treasure tables? So, this idea is perfect for something like that.

And as someone else mentioned, having the same item reveal traits and powers over time can be great for campaign hooks. As for why it was mundane when you got it? Well, as great as dad and grandpa were they just never had the opportunity to do the great deeds that are thrust upon you which bring the item's true abilities to the forefront

The item, if intelligent, perhaps knew the time wasn't quite right but that the next son (or daughter) in the line would be destined for greatness.
 
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