D&D 5E Paladinlock build advice

In my party there is a Dwarf Vengeance paladin/Infernal Warlock (tome).
He is the one that travel to 'make right' the grudges his clan has in the Tome of Grudges.
He started paladin and then become warlock when he ask the ancestors spirits for help to complete a really hard mission (and a little portable version of the 'tome' was just right).
We used the infernal rules but storywise the actual patron is the spirit of vengeance of his clan.

I can say that the combination works. You lose something but gain somewhere else.
I suggest you reach 5th level paladin (for extra attack) or 6th (saves bonus potentially for the all party is really great to take as soon as possible) before taking some warlock levels (at this point 3 levels at least, maybe 5 is better). Afer this go as you want.

I think all kind of paladin can be linked with any kind of warlock. Both are tipically associated with very driven people. And when someone is really motivated a pact that help you achieve your goals is not so strange (or you are so focused on your goals that you find yourself in a pact you could have avoided if I had not been blinded).
 

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Thanks for the advice. My group is non-SCAG, and non-UA (core I guess you would say). So lots of those options are off the table.

Fey/Ancients is so perfect storywise that I'd file it under 'possibly too obvious.' I will definitely think about it (what to take blade/chain/tome-wise?).

Vengeance/Fiend works pretty well (and reduces the number of levels you would want to take in paladin from 7 or 8 to 6). What would you do with this in the blade/chain/tome choice? Blade would work if you were going pal2war18, but that seems like a waste of the paladin aura. Chain has its uses, but my DM tends to kill familiars with surprising regularity. Tome... I normally see people choose this to pick up shillelagh. I there anything else that is a good use for it? Can ritual magic be helpful for this build at all?

An invisible familiar is not too easy to kill. So take the invisible one. Greenflame blade or bomming blade would be nice but are in no way necessary for my proposed build.
 

Thanks for the advice. My group is non-SCAG, and non-UA (core I guess you would say). So lots of those options are off the table.

Fey/Ancients is so perfect storywise that I'd file it under 'possibly too obvious.' I will definitely think about it (what to take blade/chain/tome-wise?).

Vengeance/Fiend works pretty well (and reduces the number of levels you would want to take in paladin from 7 or 8 to 6). What would you do with this in the blade/chain/tome choice? Blade would work if you were going pal2war18, but that seems like a waste of the paladin aura. Chain has its uses, but my DM tends to kill familiars with surprising regularity. Tome... I normally see people choose this to pick up shillelagh. I there anything else that is a good use for it? Can ritual magic be helpful for this build at all?

Taking the guidance cantrip from clerics are nice.

Still I'd suggest for a Paladinlock you go with Bladelock, you have a magic weapon that you can magically summon, that you can change into any kind weapon, so say one minute you want a great sword, it can that. Next minute the bad guy is getting away, but is resistant to spell, you turn it into a longbow, and you go hunting, maybe the next fight getting close in dangerous so you summon it as a Spear or Halberd. Later you find yourself in a position of cutting up firewood so you summon it as an axe, later you need a hammer so you summon your weapon as a hammer.

You can really get creative with it. Need to capture someone alive, or go fishing, summon it as a net.

Need tie something briefly together, summon a whip and use that.
 

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