Plane Sailing said:
No, I don't think they will. Essentially it would be likely to be hardcoding class features against a set of deities (and what happens when you want to integrate paladins into FR, Eberron or your favourite homebrew with a different deity set?)
OTOH I imagine it could prove fertile ground for cheap PDF published supplements by third parties...
Umm how did you integrate 3E clerics and their domains into FR, eberron, your faveorite homebrew etc?
Well thats you answer. It would work the same way. Heck for homebrew's you could pick and choose whichever powers you like and tack them onto the deities in your homebrew.
So for example, Tiamat's 'Scorching Steel' could now be a granted power of Hades in your campaign world.
Basically I don't want hardocded or anything, just a set of powers that are domain/portfolio (or their equivalent) and/or deity specific. i want a paladin of bahamut and a paladin of tiamat to be
mechanically different* damnit, and I want that difference to be kickass cool and ultra-awesome!
*By different I don't mean choosing different feats/talents/maneuvers. I mean different because of the deity/domain/porfolio/ethos of that paladin.
Lastly I think my earlier suggestion is not a bad idea; that is, Clerics get different spells (aka powers and rituals) depending on the domain/deity/ethos they select. Kind of like 2E spheres, and 3E domain spells. They don't get granted powers however (power refers to the 3E domain powers like destruction, strength, etc) paladin OTOH don't get spells/rituals or their equivalent (they can multiclass if they want 'em) but instead they get the granted powers, and these powers are much improved and funner versions of 3E. (in 3E doain powers were pretty weak in that most were usable only once per day. The clerics got so much else so it did not really mater though)