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Paladins in 3.5, why?

Daedrova said:

What? Batman did NOT work “against” the law. I remember him being a good friend of the police-chief, and always working against lawbreakers. He simply did what law enforcement could not.

Slightly off topic, but this brings up a good point... Maybe the government (and police chief) of Gotham was a corrupt government??? Think about it...

Commissioner Gordon: We can not search The Joker's warehouse without a proper search warrant... But BATMAN can!!! Quick, to the Batphone!
 

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Re: The proof is in the pudding...

Mark Chance said:

Situation #2: The same halfling paladin, in a vision from Yondalla herself, has been warned that a traitor has infiltrated the ghetto fighters and will be at the next meeting in order to gather intelligence. Yondalla tells the paladin that this traitor will be the only evil person at the meeting. The paladin arranges to have each ghetto fighter enter the meeting one at a time. She uses her detect evil on each one. When she finds the evil halfling, she attacks by surprise and slaughters him right there in the street outside the home hosting the meeting.

There you have it: A paladin who slaughters someone in the street because that someone detects as evil.

Seems pretty evil to me. Why did the Paladin have to kill the "evil" infiltrator? Was there no other way to "punish" or "redeem" them? Coukd he not simply capture and tie them up? What about knock them out? Killing a sentient being should always be the last resort of a Paladin.
 

you know who wrote:
The problem I think a lot of people have with Paladins is the fact that most people just flat out don't play them right.

Now, for the reason I went off on this tangeant. I support the idea of a psudo-PrC paladin because I want me players to 'prove' to me that they can live up to the ideals of the paladin instead of just choosing it and going around 'smiting evil' I like the idea of having the player play *any* other class for a level or two and then taking a feat at third level to become a paladin.
I agree with your first statement.
It has been, and will continue to be a problem, that many people simply can not play a paladin properly.

This is NOT a fault, or problem with the class.
That is a problem with the player, and by extension the DM.

If the DM and player cannot set out a defined code of behavior that is acceptable for the paladin player to operate under, than my suggestion would be to not use paladins with those players.

I repeat:
if you have players that you feel are incapable of doing justice to the spirit of a paladin (which is many people), than DON'T bash the class or feel it needs changed : it's your campaign's problem, not other people's.

Wait till you see a paladin played by someone who knows how, and many of your statements would probably change.
It's somewhat common to see posts from DM's who don't have skilled paladin players, and point to the class as the problem.
 

BTW:
It's not as easy as you'd think to make the paladin a PrC.

Have any of you actually seen a mock-up of a paladin PrC?
Almost every single one just bumps up the level requirements, and nothing else.

Almost all of the paladin's abilities are level-dependant.

If they are based on paladin levels (which almost all Paladin PrCs I've seen are), it reduces his effectiveness too much.
 

This is a discussion thread used to debate one thing, should the Paladin core class be changed to a prc and replaced with a more versitile holy warrior class?

More general? I'm all for it. It always seemed logical to me that in a world with diverse pantheons and religions, individual holy warriors would differ. I think the holy warrior class in Book of the Righteous hit right on target, with a flexible class that CAN look like a paladin with the right choice of class options... or can look totally different.

PrC? No way. I'll just echo Henry and say I think the "called warrior" is too central an archetype to D&D to relegate to a prestige class.

That said, I have seen paladins PrCs that do work fairly well (re: reapersaurus), if you want them for you particular game. James Wyatt had a pretty decent one up on his site.
 

reapersaurus said:
I repeat:
if you have players that you feel are incapable of doing justice to the spirit of a paladin (which is many people), than DON'T bash the class or feel it needs changed : it's your campaign's problem, not other people's.

Wait till you see a paladin played by someone who knows how, and many of your statements would probably change.
It's somewhat common to see posts from DM's who don't have skilled paladin players, and point to the class as the problem.

Send them home with a copy of Deed of Paksenarion (sp?).
 

Kevmann10583, I so wanted to agree with you several times, but you seem to not quite "get it" yet.

Kevmann10583 said:

And to some of you "Oh, he can lie if someone stole a loaf of bread from their family" "Sure he can just go around slaughtering people he detects as evil." "He is above everything and all things because he is on a mission from god" "The paladin can do anything he wants, even evil and choatic acts, as long as it searves the greater good!"

:( This makes me sad:(
I am sorry, but the people who made comments like this have lost the true meaning of what a paladin exactly is.

This part I agree with you.

Kevmann10583 said:

Some of you belive that the paladin should be down right evil, I don't know who you are, but slaughtering people on the street just because the register as evil is murder in cold blood, and it insites choas, I think all of you should realy look at the paladin one more time and see exactly what he is.

I agree with you on this too...

Kevmann10583 said:

If a person steals a loaf of bread to feed his family, I am sorry, the paladin must report it, because that person is doing an evil act by steeling a piece of bread that someone else worked hard for and deserves. That person should bet some sort of job, and work for his bread. If his children are straving, then the paladin may help, but will NEVER condone lieing.

I agree with some of this. I don't beleive the Paladin HAS to report it, just right the wrong. If I were playing the Paladin, I would report it to the shopkeeper if he did not know he was stolen from, but then I would pay for the bread. I would not report it to the authories if it was a minor crime like this. Please recognize that this is not lying, it is withholding the truth. However!!! If I was approached by a guard and he asked me, "Did this man steal bread from this shopkeeper" then I would be required to not lie.

I disagree that the act of stealing a loaf of bread is evil. No way stealing is evil, otherwise all Rogues who take Pick Pockets are evil. Stealing is not a moral Good/Evil debate, it's a Lawful/Chaotic one.

Kevmann10583 said:

"The paladin enters the town and looks around, he sees a guard take a bribe from a small man trying to exit the town, and the paladin yells "I PROCLAIM THAT THIS TOWN DOES NOT HAVE A LEGITAMITE LAW, THEREFORE I AM ABOVE IT AND DO NO HAVE TO FOLLOW ANY OF YOUR LAWS, I DO NOT HAVE TO ALLOW YOU TO GET A FIAR TRIAL, AND I DO NOT HAVE TO EVEN KNOW WHAT YOUR CRIME IS!!!! I SENSE A FEW EVIL PEOPLE IN THIS SQUARE, LET THE SLAUGHTERING BEGIN!"

I am sorry, a paladin is a compassionate force that balances law and goodness. The paladin IS NOT above everyone else because he is on a mission from god, just because he is on a mission from god does not mean he IS god. THE ENDS DOES NOT JUSTIFY THE MEANS, it does to a CG or NG person, but not to a LG paladin.

I think I agree with you there. I would also state that the intentions of a Paladin are more important than his actions. Not to say that he can ignore his actions. An example would be, if the Paladin tries to do something good but "messess up" (rolls a bad check or what have you) and someone get's hurt in the process. His actions caused someone to get hurt, but his intentions were not to harm anyone. That is what is important.

Kevmann10583 said:

A paladin can not lie, he would rather die in most cases then lie. If a situation means that he must lie to save hundreds of innocents, and there is no way around it (I can not see such a situation, but lets us just belive that it excists) then he will lie, but he WILL BE FORFIET HIS POWERS UNTILL HE CAN ACCEPT AN ATONEMENT.

Let's say the Paladin has in his possession a powerful artifact that could either save the world (if in the right hands, like yours) or destroy the world, if in the wrong hands. If he is brought before a corrupt king who is (oh my gosh) EVIL (not that he has done anything deserving of death, he just has a lust for more power which has corrupted his morality) and he asks if you have this artifact on you, what do you tell him? If you remain silent, you will die, and your mission will be a failure. A Paladin can not serve his god or good if he is dead now, can he? If you tell the truth, you are either (a) dead, (b) lose the artifact due to the overwhelming odds or (c) both. If you lie, you MAY be able to get out of the situation. But as you stated, you may also lose your powers.

This is to say, I agree with your overall statement. I just wanted to show you there ARE situations a good DM can come up with to put a Paladin in a position like this.

Kevmann10583 said:

Did you know that a paladin loses all of his powers if he does an evil act while under a DOMINATE PERSON SPELL? THat is right, even if the paladins BODY is forced to do an evil act, he LOSES HIS POWER!!!! That is how stricked it realy is... don't belive me? Read the atonement spell.

This is 100% false!!! It has been stated here multiple times at least, a Paladin loses his Paladinhood if he WILLFULLY committs an evil act. This means, if he is charmed, suggested, geased, dominated or otherwise forced to commit an evil act AGAINST HIS WILL, he is not held accountable. In 2nd edition, he was, but not in 3rd edition (or hopefully 3.5). I suggest (no pun intended) you re-read the Atonement spell.

All it states is that if you unwillingly commit an evil act, the burden of that evil act is off your shoulders. This is PURELY a roleplay effect, and does not have any effect game-mechanic wise. It doesn't mean your alignment changed or shifted. It's a roleplay tool. That is why it doesn't cost you any exp/money. Unlike atoning for a willingly evil act.

Paladin: I feel bad that I killed this peasant, even though the evil wizard dominated me. I must seek atonement before I fulfill my quest.

Something to that effect.
 

Philosophy, The Gods, and Divine Authority

Greetings!

Hmmm...well, for a Paladin ti *lie*, ever, is cause for stripping of his paladin status?

I think not.:)

In philosophy, you learn that there is a heirarchy to moral imperatives. Take lying for example;

Torture has been proved to be quite effective at getting people to talk--they may lie, or they may tell the truth, but torture will, statistically, compel the vast majority of people suffering it to speak.

Say the paladin is captured by evil humans, who want to know where the Centaur-rangers have their base in the forest. The Centaur rangers are the paladin's friends.

Now, the paladin can be compelled by torture and interrogation to speak. The paladin has the opportunity to either tell the truth, or lie.

If the paladin tells the truth, and thereby reveals the location of the Centaur-rangers, then such information will lead to the evil humans being successful in a raid--due to the knowledge gained from the paladin--and all of the Centaur-rangers will be slaughtered. However, the paladin told the *TRUTH*. However, because of it, his friends were killed.

The other option is for the paladin to lie, and thus save his friends from being killed.

The moral?

It is this: The need to save lives, is a far higher ranking *Good* than the *lesser* good of *Never lying*.

One has to ask the more salient questions, as of what is the importance of not lying? Generally speaking, however, being honest is, of course, a virtue. However, insisting on ALWAYS SPEAKING THE TRUTH can be demonstrated to be shallow, stupid, and quite selfish. The damage caused from some lackwit who doesn't have the social graces and finesse to know when and with whom he should not speak the "whole truth, and nothing but the truth" to is potentially enormous.

Why should someone's shallow and selfish insistence on "always telling the truth" be a more important, and higher good over respecting and preserving someone's feelings about some delicate subject or another? Think about it--the "No, dammit! I'm gonna speak the truth, no matter how much pain, embarassment, humiliation, or fragmented relationships it causes!" kind of philosophy--closely aligned with what is suggested for paladins--is generally speaking, impossible, as in unworkable, or it serves for the few who make the effort to embrace it, a way of behavior and thinking that dooms such a person to being a social pariah.

The idea has to be thought about though. Is ALWAYS telling the truth GOOD? Is always telling the truth the highest good? Another way of looking at it is what if telling the truth brings pain, suffering, and humiliation? Telling the truth, to my mind, while in general is an excellent virtue and practice, there must be some exceptions, because there are in many circumstances, things, ideas, feelings, and people that are more important than merely insisting to tell the truth about whatever. It is a higher good to save lives, for example. On a smaller scale, what do you say when your wife stands in front of you, and has just slipped on a crazy lemon-yellow dress that is far too tight for her, and she asks you, "Does this make me look fat?":)

Of course, just thinking about all the myriad little episodes we go through in real life proves the point. Your in bed, making love with your wife, and the phone rings and rings and rings. You answer it, and its your mom. She asks "What are you doing?":) Now, it is possible to tell her "the whole truth, and nothing but the truth":), but I suspect most people would say something else entirely. Which also leads to other questions as in:

(1) Does she need to know the truth?
(2) Does she really want to know the truth?
(3) Is telling the truth, potentially revealing inappropriate information?
(4) Might telling the truth infringe on others rights to privacy?

The point being, telling the truth can sometimes be inappropriate, harmful, inconsiderate, insensitive, selfish, wrong, and evil.

Someone's right to live is more important than your right to feel self-satisfied that you never lie, for example. Simply "telling the truth" often doesn't mean anything. It can, but it does not always have, a "Good" moral dimension to it. It is merely one way in which to express and convey information, in and of itself.

Another question is "Does telling the truth to this person in this situation cause good, or does it cause harm?"

What is the point in telling the truth? It seems it should always be to do good. If it doesn't do good--in certain circumstances--then telling the truth isn't good, and it isn't good to tell the truth. Lying, in some circumstances, is more good, or a higher good, if you will.

Some thoughts!:)

In regards to the paladin "redeeming" people or creatures, well, who says that many of the evil creatures can be "redeemed" or "converted"? Many races and creatures may not necessarily be considered, or in fact are, "free moral agents". Thus, there isn't some imperative that paladins seek to "redeem" them.

Next, the Players Handbook describes the "Paladin Alhandra as fighting evil, and showing NO MERCY".

Next, who says that a paladin has to take evil creatures in for a trial? Paladins are not defense attorneys, and they aren't social workers. Paladins are Holy Warriors who have been charged by their gods to make war upon evil. That seems quite obvious to me. Why can't paladins be given a mandate to crush evil wherever they find it? Who says that Paladins can't be judge, jury, and executioner? To think otherwise is to somehow assume that someone else, is somehow more and better qualified to determine justice than the paladin. Such an assumption is not necessarily correct, however.

In medieval times, knights were in fact charged with the power of life and death over their own lands, or in acting as the agent of their noble lord. Determining justice and punishment for brigands, criminals, or others that were violating either the laws of their lord, or the laws of the church, were often invested with the wandering knight himself. Ergo, the paladin fits in here quite well. There doesn't have to be, and there may not be, an organized "court system" even existing.

I think that many people bring too much of the modernist ideals and world views into the game setting which is nominally set in a medieval environment. In the real medieval times, for a long time, justice was simply carried out by whover was the highest ranking noble on the scene, or in absence of that, those agents charged with the church's or the noble lord's authority to do so. Trials, and courts, in any event, were often rarely held, or employed only for those of wealth and status, where someone else could not adequately determine the matter by quick and summary judgment.

Thus, in light of this, it isn't unreasonable to assume that some paladins indeed, go forth and execute judgment as they see fit on criminals, brigands, and evil creatures whenever the opportunity or occasion demands.

Furthermore, in the game, evil is a tangible, knowable and identifiable force. Either a creature is evil, or they are not. You may choose to gradient evil, but it doesn't necessarily mean that it should, must, or needs to be. Evil is evil, and should be crushed. Period. Why does evil need to be tolerated, coddled, and accepted? Some people make making allowances for evil sound like some kind of virtue. It isn't. Look at the paradigms in the game again. What is evil? What do evil people and evil creatures do? Why would anyone want such evil creatures to live?

It should also be noted that for much of history, many societies meted out the death penalty for many forms of crime. Certainly in America, "Imprisonment" as a preferred method became popular from the "Penitentiary" movement--that is, social and religious reformers in the late 1800's who, as Christians, felt that criminals could "repent" and that "Penitentiaries" where criminals could be imprisoned, where they could do *penance* and be "rehabilitated" was seen as a better approach to the severe and harsh prisons before hand where the conditions were geared to promote maximum suffering and misery--as punishment. This social and religious approach to handling criminals gradually caught on and spread throughout the country, and is still largely intact and strong in this country to this day.

However, such philosophy is a relatively recent development, in the long view and experience of history. Thus, it isn't a necessary requirement in the D&D game, or in imposing such values upon paladins is not necessarily the only philosophy, or even the best philosophy.

Well, ok. There are some of my thoughts then.:)

Semper Fidelis,

SHARK
 

RigaMortus, thank you so much, out of everyone here, I think you realy know how to play a paladin the best.

Did you know that a paladin loses all of his powers if he does an evil act while under a DOMINATE PERSON SPELL? THat is right, even if the paladins BODY is forced to do an evil act, he LOSES HIS POWER!!!! That is how stricked it realy is... don't belive me? Read the atonement spell.
This is 100% false!!! It has been stated here multiple times at least, a Paladin loses his Paladinhood if he WILLFULLY committs an evil act. This means, if he is charmed, suggested, geased, dominated or otherwise forced to commit an evil act AGAINST HIS WILL, he is not held accountable. In 2nd edition, he was, but not in 3rd edition (or hopefully 3.5). I suggest (no pun intended) you re-read the Atonement spell.

Actualy, if you read the atonements spell:
"Restore Class: A paladin who has lost her class feature due to unwillingly or unwittingly committing an evil act may have her paladinhood restored to her by this spell."
So you can see, the spell states that a paladin can lose thier class feature due to unwillingly or unwittingly committing an evil act, and dominate person fits in this catagory I think.

But everything else is true, thank you for re-stating the bread situation, I think you did it best, I was in a hurry and did not pust as much thought into it as I should have.

I think intent is very important, but the ends does not justify the means. I think these two rules mixed together is a good rule.

Your artifact situation is a good one, and I think the paladin should lie in that retrospect. But I still belive he would be forfiet his powers, mabie not, I realy don't know, but in EXTREME cases like this one I, as a DM, might let a lie slide, or at least make it so they just have to pray for atonement instead of actualy reaciving the spell.

reapersaurus, I think your right, but it is not the DMs or players fault, it is Wizard of the COast. They may do this in 3.5, but they need to describe the paladin and his code in much greater detail then they did in 3.0. WIth a good description, most of these arguments can be cleared up!
 

I didn't get that far in the spell description... Hmmm, I think that may be up for debate because everything I've ever heard/read points to the fact that a Paladin has to willfully do something evil (or against his code) to be removed from Paladinhood.

Also, it is worded a little wonky too. It says they can restore their class FEATURE... Wouldn't this be something like Lay on Hands, Detect Evil? their spells? I know I've played in the past that, if a Paladin does something "questionable" the DM may give them a warning by removing one of these abilities so they do not continue to stray along that incorrect path.

I don't know... I can see it both ways. It does say they also get their Paladinhood back. Does simply losing Lay on Hands for a day (from your god, ie DM) remove your Paladinhood status?

We aren't talking about an alignment change here, we are talking about a class change, right? If I do something evil once, but it goes against the Paladin code, I may be punished as a Paladin and my title stripped, but that doesn't make me evil, does it? At least, not necessarily.

The whole "unwillful" thing gets me though...
 

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