airwalkrr
Adventurer
I happen to have a bit of expertise on the matter of playing a character with an undead army as I play such a character. I used the death master base class from Dragon Magazine Compendium. First of all, one point that I don't see a lot of other people raising is that by the time you are a 10th-level palemaster, having feats or abilities from other classes that make you more undead-like are pointless. The palemaster basically turns you into a mummy by 10th-level and the prestige class itself gives you so many resistances to things undead are resistant to along the way that you are working at cross-purposes if your base class and feats are doing the same thing.
What I suggest is focusing on the Corpsecrafter feat chain. If you want to build an undead army there is no better way. How would you like all undead you create to have the following properties?
- +4 Str
- +2 hp/HD
- +4 turn resistance
- +1d6 cold damage on all natural attacks
- a death throes ability that heals your other nearby undead and hurts living enemies when one of them is destroyed
- +2 natural armor
- +4 to initiative
- +10' movement speed
For the price of six feats you can have all of this. As a human, you could have all of this by level 12. If you want to put some icing on the cake, add the following feats: Necromantic Presence, Necromantic Might. Whenever your undead are within 60' of you they will gain:
- +4 turn resistance
- +2 to attack rolls
- +2 to damage rolls
We're talking about a pretty fantastic undead army there.
Now if Leadership is something your DM will allow, then an undead cohort is nice, but not necessary. If the undead cohort is something your DM will allow you to create (like a mummy or a ghast), then all the better, since it will benefit from your Corpsecrafter feats. Either way, I would select a cohort with the ability to take levels in the cleric class. Have your cohort be a follower of an evil deity with domains like Destruction or Evil. If you want an undead cohort, I suggest a ghoul or a shadow since they can benefit from your Corpsecrafter feats and they have a low ECL so you have more levels you can use for cleric.
Good luck. The path of the necromancer is a rewarding one. Just ask my army of undead which is currently running amok in the Valley of Obelisks.
What I suggest is focusing on the Corpsecrafter feat chain. If you want to build an undead army there is no better way. How would you like all undead you create to have the following properties?
- +4 Str
- +2 hp/HD
- +4 turn resistance
- +1d6 cold damage on all natural attacks
- a death throes ability that heals your other nearby undead and hurts living enemies when one of them is destroyed
- +2 natural armor
- +4 to initiative
- +10' movement speed
For the price of six feats you can have all of this. As a human, you could have all of this by level 12. If you want to put some icing on the cake, add the following feats: Necromantic Presence, Necromantic Might. Whenever your undead are within 60' of you they will gain:
- +4 turn resistance
- +2 to attack rolls
- +2 to damage rolls
We're talking about a pretty fantastic undead army there.
Now if Leadership is something your DM will allow, then an undead cohort is nice, but not necessary. If the undead cohort is something your DM will allow you to create (like a mummy or a ghast), then all the better, since it will benefit from your Corpsecrafter feats. Either way, I would select a cohort with the ability to take levels in the cleric class. Have your cohort be a follower of an evil deity with domains like Destruction or Evil. If you want an undead cohort, I suggest a ghoul or a shadow since they can benefit from your Corpsecrafter feats and they have a low ECL so you have more levels you can use for cleric.
Good luck. The path of the necromancer is a rewarding one. Just ask my army of undead which is currently running amok in the Valley of Obelisks.